Alpha-1
Alpha-1 was a testing release of the Ashes of Creation MMORPG.[6]
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[7]
- Alpha-1 takes place in the north west part of the map.[8]
- Personaje
- Progresión to level 15.[9][10]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9] – Steven Sharif
- Creador de personajes (basic).[11][12][13][14]
- Progresión to level 15.[9][10]
- Razas
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- Combate
- Hybrid action/tab combat.[12]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[21][22][23]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21] – Steven Sharif
- Economía
- The economy present in Alpha-1 is not reflective of the final state of the game.[28]
- Merchant systems and player to player trading.[28][29]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[28] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[10][30]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[10][30][31]
- Recolección, Procesado, Elaboración (Crafting) is expected to come online in Alpha-2 and the Betas.[30][31]
- Previously this was targeted for Alpha-1.[32][12]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[31] – Steven Sharif
- Equipo
- Approximately 49 unique gear sets.[10]
- These are unique sets with different stats, but some may be similar in appearance.[10]
- Daggers (Dual weapons).[33]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[34]
- Two world bosses requiring party-sized groups.[34]
- One true 40 person raid boss.[34]
- Over 200 quests.[10]
- Questing is placeholder until Alpha-2.[35][12]
- Gremios.[36][12]
- Alpha-1 castle sieges and Castles are in a zone accessible via a NPC teleporter.[37][10][36][38][39][40]
- This zone includes three Elder dragon raid bosses.[10][36]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[10]
- Naval content
- Naves for "island hopping".[41][42]
- Other
- There is no instancing in Alpha-1.[37]
- UI and tutorial systems are placeholders until Alpha-2.[43][35]
Alpha-1 availability
Pre-order pack upgrades are possible for current pack holders for the difference in price.[45][46][47] Upgrades to Kickstarter and El verano de la financiación packs are also available in the store for the difference in package price.[48]
- August 15, 2018 was the last day for purchases of Alpha-1 through Intrepid pre-order packs (History).[12]
- August 13, 2021 was the last day for purchases of Alpha-1 through the Adventurer pre-order pack (History).[49][50][45][38]
Adventurer pre-order pack FAQ
- How long will the Adventurer pre-order pack be available?
- The Adventurer pre-order pack was available for purchase from May 5, 2021 at 11:00 a.m. Pacific until August 13, 2021 at 11:00 a.m. Pacific.[49][50]
- If I purchase the Adventurer pre-order pack, when can I participate in Alpha-1 testing?
- The Adventurer pre-order pack includes access to both NDA and non-NDA Alpha-1 testing. Testing periods may be delayed or suspended, and do not represent the final game. Do not purchase Alpha-1 access if you are looking to play a finished game - testing will require your feedback and patience. Testers with the Adventurer pre-order pack can join in our NDA spot testing, as well as our non-NDA Alpha-1 preview and testing. As Adventurer pre-order pack owners will have access to Alpha-1, Alpha-2, Beta-1, and Beta-2, stay tuned to our helpful knowledge base article here for more details on future test dates![50]
- Will there be a limited number of Adventurer pre-order packs available?
- We have not announced any plans to limit the quantity of available Adventurer Pre-order Packages. However, keep in mind that the Adventurer Pre-order Package will only be available for purchase until August 13, 2021 at 11:00 a.m. Pacific..[49][50]
- If I already own a pre-order package, how can I get access to Alpha-1?
- If you already own a Wayfarer pre-order pack, Expeditionary pre-order pack, Voyager pre-order pack, or Voyager plus pre-order pack, you will see upgrade options in the shop when you are logged in. This will allow you to purchase the Adventurer pre-order pack (which includes Alpha-1 access) for the difference in price.[50]
- If I’m a Kickstarter or El verano de la financiación campaign backer, how can I get access to Alpha-1?
- If you are a Braver of worlds, Leader of men, Royalty, Hero of the people, or Avatar of the phoenix backer, you already have access to participate in Alpha-1 testing. Please check your email for further information. If you did not receive an email, please reach out to our Support team directly here.[50]
- If you are an Explorer, Settler, Pioneer, Founder, or Warrior of old backer, you will see upgrade options in the shop when you are logged in. This will allow you to purchase the Braver of worlds package (which includes Alpha-1 access) or higher for the difference in price.[50]
- Who is eligible to participate in Alpha-1 testing?
- Anyone who won and claimed an Alpha One Key through a giveaway.[50]
- Adventurer pre-order pack and Intrepid pre-order pack owners.[50]
- Braver of worlds, Leader of men, Royalty, Hero of the people, and Avatar of the phoenix Kickstarter backers and summer campaign backers.[50]
- Official content creators.[50]
- Where can I get more info on Alpha-1 testing if I’m participating?
- Keep an eye out for emails from our team with more details on how to download and play! We'll also email you more info on how to get the latest testing updates on our Discord and forums. If you don’t receive any emails and you believe you should, please reach out to our Support team directly here.[50]
Alpha-1 playtest schedule
While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[52] – Steven Sharif
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha-1 | Alpha-1 early preview livestream.[53] | March 27, 2020.[54] |
Alpha-1 limited QA testing (NDA).[55][56] | May 28, 2020.[57][58] | |
Alpha-1 preview pre-test 1 (NDA).[35] | Dec 18 - Dec 21 2020.[35] | |
Alpha-1 preview pre-test 2 (NDA).[35] | Feb 19 - Feb 22 2021.[59][60] | |
Alpha-1 preview intermittent spot testing (NDA).[61][62] | Mar 19 - Jul 9 2021.[61][62] | |
Alpha-1 preview weekend (no NDA).[61] | July 9 - July 11 2021.[63][64][61] | |
Alpha-1 (no NDA).[61] | July 14 - August 15 2021.[65][49] |
The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[35] – Steven Sharif
I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[35] – Steven Sharif
Alpha-1 testing goals
- Server deployment and performance testing
- Stress-test our server deployments and player concurrency numbers with high volumes of player activity and interactions.[61]
- Stand up multiple world server deployments across different geographical regions.[61]
- Soak test server grid health over a continuous period of production use.[61]
- Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.[61]
- Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.[61]
- System functionalities and behavior testing (in their core state)
- Node features (In their core state).[61]
- Experience collection – The ability for nodes to collect and store accrued experience from players in their Zona de influencia and for this data to persist in a global hierarchy of the node matrix.[61]
- Propagation – The ability for nodes to advance in stages, reflecting the appropriate advancements in the following: culture, layout, quest hooks, spawners, crafting and processing stations, NPCs, service buildings, merchant tables, prop placement, housing, citizenship, government systems (election, appointment, terms, admin interface) and taxes, |points of interest propagation and advancement, public projects, and parenting/vassal hierarchy.[61]
- Player character systems (in their core state)
- Experience collection and persistence, experience debt, death effects, corruption and flagging, inventory systems, character paper doll and equipable items, property ownership and player storage, stats and waterfall derivatives, combat and ability systems, tab and action states, race and class selection and their customization, movement and character states, looting and party management systems.[61]
- Ancillary systems (in their core state)
- Caravanas, drop, spawn, and reward table adaptations, player trading, mount and vehicle systems, raid and party functionality, guild progression and persistence, guild hierarchy, chat systems, customized AI behavior trees, boss functionality, harvesting prerequisites and procedural resource spawners, recipes and craft station systems, interactable containers and objects, global event manager, siege and battleground systems, open world traversal and dungeon design, quest and narrative dialogue setup.[61]
The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.[61] – Steven Sharif
Alpha-1 participation
Alpha-1 testing was available to the following participants:
- Anyone who won and claimed an Alpha-1 Key through a giveaway.[50]
- Adventurer pre-order pack and Intrepid pre-order pack owners.[50]
- Braver of worlds, Leader of men, Royalty, Hero of the people, and Avatar of the phoenix Kickstarter and summer campaign backers.[50]
- Official content creators.[50]
There were approximately 9,600 participants in Alpha-1 testing as of August, 2018.[66][67]
- As of May 31, 2021, just under 5k additional participants have been added since Alpha-1 sales resumed. Less refunds and unclaimed codes, leaves a total of slightly over 13k testers.[66]
- The weekend test of May 27, 2021 saw 5,300 unique logins over the 3 day period.[66]
There were roughly 9600 if I recall A1 participants prior to my closing the preorder packs in 2018. Since opening them up again there have been just under 5k additional participants added. And prolly around 300 refunds give or take. Of the roughly 14,000 a1 testers, there are still about 1k unredeemed ks codes which leaves a little over 13k testers? The weekend test saw 5300 unique logins over the 3-day period. And I think discord flags stand around 4k roughly?[66] – Steven Sharif
Alpha-1 servers
Alpha-1 servers were provisioned in the following regions.[68]
Alpha-1 servers will support 1,500 concurrently connected users per server.[70][71][72]
Server wipes
Los servidores de las Alpha y Beta serán reseteados antes del lanzamiento.[73]
As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[76] – Steven Sharif
Alpha-1 NDA
Los lanzamientos de las Alpha-1, Alpha-2, Beta-1, Beta-2 no tenían NDA (non-disclosure agreement).[77]
- El Alpha-1 testing anterior al lanzamiento completo de la Alpha-1si que tuvo NDA.[78][56]
Requisitos del sistema para la Alpha
Requisitos mínimos para la Alpha-2.[81]
- Especificaciones mínimas - 1080p
- Procesador: Intel i5 8400 | AMD Ryzen 5 2600
- Memoria: 12GB
- Tarjeta gráfica: NVIDIA GTX 1070 o equivalente.
- DirectX: Versión 12
- Red: Broadband Internet connection
- Almacenamiento: 100GB SSD Storage
- Windows 10/11
- Especificaciones recomendadas - 1440p
- Procesador: Intel i7 8700 | AMD Ryzen 5 3600
- Memoria: 16GB
- Tarjeta gráfica: NVIDIA RTX 3070 o equivalente.
- DirectX: Versión 12
- Red: Broadband Internet connection
- Almacenamiento: 100GB SSD Storage
- Windows 10/11
- Please note that these requirements will change throughout our testing phases.[81]
Alpha-1 testing zone (Alpha island)
Las pruebas de la Alfa-1 tuvieron lugar en una zona al noroeste del mapa del mundo.[87] Esta zona tiene muchas islas y un área continental.[88]
- La zona de inicio del Alfa-1 estaba localizada en las ruinas de un portal divino Pyrian.[89]
- Había 12 (sub)zonas diferentes en el lugar de pruebas de la Alfa-1.[86]
- El mapa de la Alfa-1 era de aproximadamente 70 km2 de área jugable.[7]
- Anteriormente se había calculado que tenía un tamaño aproximado de 100 km2.[86][88] Esto suponía un 17% del tamaño total del mundo.[90]
- Las estimaciones anteriores oscilaban entre el 20 y el 25% del mapa.[86][71][91]
- Atravesar la zona a lo ancho (10 km) en una montura costaba alrededor de 30 minutos.[92]
- La Alpha island (también llamada Alpha-0 island)fue la primera zona de pruebas de mundo abierto para los participantes de la Alfa-1.[93]
- Había aproximadamente 4 biomas en la Alfa-1: Las llanuras anegadas (Flood plains), El desierto (Desert), Las montañas nevadas (Snowy mountains) y El bosque (Forest).[94][95]
- Habrá puntos de teletransporte temporales en las primeras pruebas hasta que se introduzcan barcos más adelante en las pruebas Alfa.[41]
Castle sieges in Alpha-1
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[36][38]
- Players will be able to join guilds. These guilds can register for the siege events.[97]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[97]
- Attackers will start on the opposite end of the map (from the defenders).[97]
- Attackers will be able to use trebuchets to drive to and assault the castle.[97]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[97]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[97]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[37][10][99]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[37] – Steven Sharif
- This zone includes the following raid bosses.[36]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[10]
- The opposing team is notified when these raid bosses are being attacked.[36]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[36]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[38] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[100]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[100]
Alpha-1 player flagging/corruption
Corrupción del jugador was implemented in early Alpha-1 tests but was subsequently disabled.[44]
Alpha-1 PvE content
Contenido PvE o JcE (Jugador contra Entorno) en Alpha-1:
- Hay más de 200 misiones en Alpha-1.[10]
- Aproximadamente el 10 por ciento del sistema artesanal estará en línea en Alpha-1.[30][31]
- Hay aproximadamente 49 Conjuntos de Equipo únicos que se pueden obtener en Alpha-1.[10]
- Estos son conjuntos únicos con diferentes estadisticas, pero algunos pueden ser similares en apariencia.[10]
- No hay instancias en Alpha-1.[37]
- Aproximadamente 6 o 7 mazmorras con una con dificultad casi de nivel de incursion.[34]
- Dos Jefes Mundiales que requierengrupos grandes.[34]
- Un verdadero jefe de incursión de 40 personas.[34]
- Los asedios a los castillos Alfa-1 ocurren en una zona a la que se puede acceder a través de un teletransporte NPC o PNJ (Personaje no jugador) .[37][10][99][38]
- Esta zona incluye tres jefes de incursión de dragones ancianos.[10][36]
- Estos jefes también aparecerán en el mundo abierto fuera de la zona de asedio con mecánicas ligeramente diferentes. [10]
Hay más de 200 misiones en el juego en este momento. Hay un montón de mazmorras. Hemos rediseñado todas las peleas de jefes. Esos dragones que ves en el asedio también son parte del mundo abierto. Habrá algo ligeramente diferente: hay algunas mecánicas adicionales en las versiones de asedio en comparación con las que están en el mundo, pero hay muchas cosas interesantes para obtener en ambas, así que asegúrese de revisarlas y cazarlas. [10] – Jeffrey Bard
Artisan classes in Alpha-1
Las clases de artesanía (Recolección, Procesado, Elaboración (Crafting)) estarán disponible en su totalidad durante el Alpha-2 y las Betas.[30][31]
- Durante la Alpha-1 estaba disponible aproximadamente un diez porciento del sistema de artesanía.[10][30][31]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting[31] – Steven Sharif
Alpha-1 name reservation
Name reservations were slated to begin during Alpha-1.[12]
Doble factor de autenticación
La autenticación de dos factores (2FA) basada en tokens puede que esté disponible en el Alpha-1.[101]
Alpha-1 easter eggs
- El retrato del director creativo Steven Sharif está presente como una pintura en el juego.[102][104]
- Las sandalias del director creativo Steven Sharif están presentes como una pintura en el juego. [102][104]
- El Sergeant Landry, encargado de las misiones de la zona inicial de la isla de la Alpha es considerado un "easter egg reminiscente del original".[105]
Alpha-1 videos
- 2018-07-09 Video - Ashes of Creation - Alpha-1 Environment Preview
- 2018-09-27 Livestream
- 2018-10-31 Livestream
- 2018-12-13 Livestream
- 2019-01-11 Livestream
- 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System
- 2020-03-23 Ashes of Creation - Alpha One Early Preview
- 2020-03-27 Development Update + Alpha One Early Preview Livestream
- 2020-04-30 Livestream
- 2020-05-29 Livestream
- 2020-05-31 Video - Pre-Alpha Gameplay in 4K
- 2020-06-26 Livestream
- 2020-07-25 Live AMA with Steven Sharif
- 2020-07-31 Livestream
- 2020-08-28 Livestream
- 2020-09-30 Livestream
- 2020-09-30 Video - 4K Footage of Aquatic Mounts
- 2020-10-30 Livestream
- 2020-11-01 Video - Alpha-1 Preview of the Cleric Archetype
- 2020-11-30 Livestream
- 2020-12-22 Livestream
- 2020-12-22 Video - 4K Alpha-1 Preview - Level 10 Boss Fight Footage
- 2020-12-23 Video - Alpha-1 Preview of the Mage Archetype
- 2021-01-29 Livestream
- 2021-02-01 Video - Tropical Biome in 4K - Alpha One Zones Preview
- 2021-02-09 Video - Alpha-1 Preview of the Tank Archetype
- 2021-02-26 Livestream
- 2021-02-26 Video - 4K - Alpha One Gameplay Update
- 2021-03-26 Livestream
- 2021-04-30 Livestream
- 2021-04-30 Video - 4K - Alpha One Raid Boss - April Update
- 2021-05-28 Livestream
- 2021-05-28 Video - Early Siege Gameplay in 4K
- 2021-06-13 Live AMA with Steven Sharif
- 2021-06-24 Livestream
- 2021-07-14 Guide to Alpha-1
- 2021-07-30 Livestream
Alpha-1 screenshots
Ver además
Referencias
- ↑ Vídeo, 2021-07-14 (0:01).
- ↑ Transmisión en vivo, 2020-10-30 (15:35).
- ↑
- ↑ Transmisión en vivo, 2021-03-26 (40:19).
- ↑ Transmisión en vivo, 2020-03-28 (54:48).
- ↑ Vídeo, 2018-04-05 (1:01:40).
- ↑ 7.0 7.1 Entrevista, 2022-01-14 (3:50).
- ↑
- ↑ 9.0 9.1 Transmisión en vivo, 2021-05-28 (1:13:05).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 Transmisión en vivo, 2021-04-30 (41:18).
- ↑
- ↑ Transmisión en vivo, 2019-07-26 (1:10:44).
- ↑ 14.0 14.1 Transmisión en vivo, 2018-09-01 (1:02:99).
- ↑ 15.0 15.1 Entrevista, 2020-10-17 (53:50).
- ↑ 16.0 16.1
- ↑ Transmisión en vivo, 2020-03-28 (1:41:11).
- ↑ Entrevista, 2018-10-20 (12:38).
- ↑ Entrevista, 2021-06-13 (31:24).
- ↑ Transmisión en vivo, 2021-05-28 (1:48:14).
- ↑ 21.0 21.1 Transmisión en vivo, 2021-05-28 (1:14:50).
- ↑
- ↑ Vídeo, 2021-02-26 (6:17).
- ↑ 24.0 24.1 24.2 Transmisión en vivo, 2021-03-26 (44:30).
- ↑ 25.0 25.1 Transmisión en vivo, 2020-11-30 (37:16).
- ↑
- ↑
- ↑ 28.0 28.1 28.2 Transmisión en vivo, 2021-03-26 (43:55).
- ↑ Entrevista, 2018-08-08 (19:02).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 Transmisión en vivo, 2021-03-26 (42:28).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 Entrevista, 2021-02-07 (35:30).
- ↑ Pódcast, 2018-05-11 (59:25).
- ↑ Transmisión en vivo, 2020-01-30 (35:12).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 Transmisión en vivo, 2021-03-26 (39:08).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 Blog: Creative Director's Letter, October 16 2020
- ↑ 36.0 36.1 36.2 36.3 36.4 36.5 36.6 36.7 Vídeo, 2021-04-30 (13:02).
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 Blog: Creative Director's Letter, April 14 2021
- ↑ Transmisión en vivo, 2020-10-30 (20:40).
- ↑ Transmisión en vivo, 2020-08-28 (1:29:17).
- ↑ 41.0 41.1 41.2 Transmisión en vivo, 2020-11-30 (24:51).
- ↑ Transmisión en vivo, 2021-06-25 (29:09).
- ↑ 44.0 44.1 Entrevista, 2018-08-08 (18:55).
- ↑ 45.0 45.1 45.2 Transmisión en vivo, 2021-04-30 (4:02).
- ↑
- ↑
- ↑
- ↑ 49.0 49.1 49.2 49.3 49.4
- ↑ 50.00 50.01 50.02 50.03 50.04 50.05 50.06 50.07 50.08 50.09 50.10 50.11 50.12 50.13 50.14 50.15 50.16 Ashes of Creation Store: May cosmetics.
- ↑ Transmisión en vivo, 2021-05-28 (1:36:43).
- ↑ Transmisión en vivo, 2021-07-30 (20:30).
- ↑ March 2020 newsletter.
- ↑ Vídeo, 2020-03-23 (0:01).
- ↑
- ↑ 56.0 56.1
- ↑
- ↑ Creative Director's Letter, 2020-04-1.
- ↑ Transmisión en vivo, 2021-02-26 (14:58).
- ↑ Blog: Creative Director's Letter, January 2021.
- ↑ 61.00 61.01 61.02 61.03 61.04 61.05 61.06 61.07 61.08 61.09 61.10 61.11 61.12 61.13 61.14 61.15 Alpha One Schedule Update, May 10 2021.
- ↑ 62.0 62.1 An Update on Alpha One Schedule, March 12 2021
- ↑
- ↑ Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
- ↑
- ↑ 66.0 66.1 66.2 66.3
- ↑ Transmisión en vivo, 2018-08-17 (24:07).
- ↑ 68.00 68.01 68.02 68.03 68.04 68.05 68.06 68.07 68.08 68.09 68.10 68.11 Alpha-1 screenshot.
- ↑ 69.0 69.1 69.2 69.3 69.4 69.5 69.6 Alpha-1 screenshot.
- ↑
- ↑ 71.0 71.1 Entrevista, 2020-07-19 (1:21:49).
- ↑
- ↑
- ↑ Alpha one test schedule, Mar 12, 2021.
- ↑ Transmisión en vivo, 2020-11-30 (7:27).
- ↑ 76.0 76.1
- ↑ Transmisión en vivo, 2018-01-18 (49:26).
- ↑ Transmisión en vivo, 2020-05-29 (31:37).
- ↑
- ↑ Transmisión en vivo, 2021-03-26 (12:34).
- ↑ 81.0 81.1 What are the minimum and recommend computer specifications for Alpha Two?
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Guide to Alpha One.
- ↑ 85.0 85.1 Transmisión en vivo, 2020-11-30 (12:09).
- ↑ 86.0 86.1 86.2 86.3 86.4 Transmisión en vivo, 2020-11-30 (22:43).
- ↑ 87.0 87.1 Transmisión en vivo, 2020-11-30 (9:51).
- ↑ 88.0 88.1
- ↑ Transmisión en vivo, 2021-03-26 (16:05).
- ↑
- ↑ Pódcast, 2021-04-11 (53:01).
- ↑ Transmisión en vivo, 2020-11-30 (25:45).
- ↑
- ↑ Transmisión en vivo, 2021-01-29 (26:38).
- ↑ Transmisión en vivo, 2017-10-16 (12:08).
- ↑ Vídeo, 2021-05-28 (24:44).
- ↑ 97.0 97.1 97.2 97.3 97.4 97.5 97.6 97.7 97.8 Vídeo, 2021-04-30 (19:25).
- ↑ Vídeo, 2021-05-28 (19:04).
- ↑ 99.0 99.1 Pódcast, 2021-04-11 (49:40).
- ↑ 100.0 100.1 Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ Entrevista, 2018-08-21 (40:44).
- ↑ 102.0 102.1 102.2 Ashes of Creation Twitter, April 4,2021.
- ↑ Vídeo, 2021-02-26 (11:03).
- ↑ 104.0 104.1 Transmisión en vivo, 2020-05-29 (36:18).
- ↑ Transmisión en vivo, 2021-03-26 (17:46).