Diferencia entre revisiones de «Guilds»
Línea 54: | Línea 54: | ||
* [[Guild halls]]. | * [[Guild halls]]. | ||
* [[Guild castles]]. | * [[Guild castles]]. | ||
+ | * Name of guild displayed next to character name.{{livestream|22 May 2017|51m00|dT7KJT_NYEk}} | ||
* Guild tabards.{{livestream|22 May 2017|51m00|dT7KJT_NYEk}} | * Guild tabards.{{livestream|22 May 2017|51m00|dT7KJT_NYEk}} | ||
* Guild [[Mounts|mounts]].{{livestream|22 May 2017|51m00|dT7KJT_NYEk}} | * Guild [[Mounts|mounts]].{{livestream|22 May 2017|51m00|dT7KJT_NYEk}} |
Revisión del 23:34 10 mar 2018
Gremios in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.[1]
Castillos del gremio
Five guild castles exist in Ashes of Creation.[4][3][5]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[4][6][7][8]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[4] – Steven Sharif
- Asedios a castillos occur in the open world but may become instanced based on testing.[9]
- There is one castle located on an island that is able to be affected by naval combat.[13][14]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. Gremios have a period of time to level up in order to siege these castles.[15][16]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[3]
Guild formation
Players may be able to form guilds in starting areas if minimum requirements are met.[19]
Guild membership
A character may only be a member of a single guild.[20]
- Alts on the same account can join different guilds.
- Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
- A guild may only have a single guild leader.[21]
- Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.[22]
Progresión de gremios
La progresión de los gremios se consigue miediante la participación en diferentes sistemas.[23]
- Misiones.[23][24]
- Nodos.[23]
- Organizaciones sociales.[23]
- Elaboración (Crafting) de determinados objetos.[24]
- Eventos.[24]
Cuando el gremio progresa, se otorgan puntos de habilidad que el gremio puede asignar para desbloquear aspectos de su árbol de habilidades, como habilidades pasivas, aumentos y número de miembros.[23][25][26]
- Las habilidades pasivas aumentan determinadas estadísticas relacionadas con la capacidad de un miembro del gremio en el combate u otros aspectos del mismo, como puede ser la economía.[23]
- Los aumentos pueden aplicarse en los niveles superiores de la progresión del gremio.[23]
- Los miembros del gremio no necesitan ser ciudadanos del mismo nodo para beneficiarse de las habilidades pasivas y de los aumentos.[27]
- El tamaño del gremio puede ser reemplazado por la progresión del gremio.[23][28]
- Cuanto mayor sea el límite de miembros del gremio, menos opciones de habilidades estarán disponibles para ese gremio.[29]
- Las alianzas de gremios pueden ser una parte clave para crear un "gremio" más grande.[28]
- La sala del gremio se puede desbloquear en una determinada etapa de avance del gremio.[25]
- Los gremios no pueden reajustar sus puntos de habilidad una vez asignados. Esto está sujeto a pruebas.[30]
- It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[23] – Jeffrey Bard
Guild size
There are mechanics that are geared towards larger and smaller guilds.[1]
- Larger guilds can siege fortresses.
- Larger guilds won’t have access to power boosting guild ability slots.
- Small groups can do some things better than larger groups.
- Sieges will have things that smaller groups have an advantage in.
Guild size is currently 250-300 members.[31]
Guild alliances
Guild leaders can create an alliance at a later stage in guild progression by completing a quest.[32][33]
- Once created, the leader can invite up to three other guilds to this alliance, but this is subject to change.[32][34][33]
- A guild may only be a member of one alliance.[35]
- There is no member cap in an alliance, only a maximum of four guilds.[33]
- Will the largest guilds segment off into different chapters of their guild that are part of small guilds? Absolutely that will happen; and the way that we combat the efficacy of doing that always is through how we design our encounters and our events to incorporate the use-case of where smaller guilds and their passive abilities are necessary to overcome certain challenge ratings. Will it always be most beneficial for larger guilds to do that? No, not always. It depends on what they're encountering, but you absolutely will see some guilds leveraging that for sure.[32] – Steven Sharif
- You can only invite a number of guilds to the alliance before you must form a new alliance; and then those alliance can have a de facto friendship but they won't have any game component of connection. What the alliance system would allow is pooling of resources into by guild leaders into an alliance guild alliance bank. Will allow certain participation in different quest lines. It will allow common area chat for members and it will allow affiliations and gear that can be attained as well.[36] – Steven Sharif
- There will be alliance specific quest lines.[36][37]
- Alliances will have affiliations and gear that can be attained.[36]
- Guilds may enter into trade agreements.[37]
- We have a specific system that relates to being able to invite another guild into an alliance that sets a flag on those characters with regards to being able to combat them, being able to share a chat system with them, being able to participate in specific types of quests and/or alliance warehouses and guild homes; with regards to the relationship of castle sieges and participating in node warfare and node activities. If you're not in an alliance with someone, you're in a neutral state so to speak. You can have trade agreements between different guilds and then you can also have Guild Wars which shows a state of war between you guys. I think that's the baseline of how we're going to develop interaction between guilds.[37] – Steven Sharif
- Due to the lack of fast travel, guilds will need to plan to have people in the right place at the right time. Alianzas with other guilds will help enable that.[28]
Guerras de gremios (guilds)
Las características de las guerras de gremios aún están en fase de diseño, pero el objetivo general es que estas guerras es que se basen en objetivos con un gran riesgo para cada bando.[38]
- Los objetivos de las guerras de gremios están diseñados para ser más fluidos que los objetivos de asedios de castillos .[39]
- GLas guerras de gremios se pueden declarar en cualquier momento, pero los objetivos solo aparecerán durante el horario de máxima audiencia del servidor.[40]
- Los jugadores pueden matarse entre sí en cualquier momento durante la guerra (no sólo durante el horario de máxima audiencia del servidor).[40]
- Las guerras de gremios no serán permanentes. Existen condiciones de victoria definitivas que se basan en el nivel de los gremios enfrentados y en los activos que tengan dichos gremios..[41]
- I can't really define exactly what those features are yet because that design stage is still up in the air from a discussion standpoint. There's a lot of different ideas that relates to how those two can come into play, but I will say that in every MMO I've ever played guild wars are very binary. They're very like 'Okay you've declared, you have a number of kills to deaths and the guild war's over, thank you...' My objective to change that dynamic is to include greater risk for the sides to initiate the war and also to make it more objective-based than just a binary kill death ratio; and the fortresses and guild halls come into that type of facilitating that change.[38] – Steven Sharif
Zergs
Los Zergs están fortalecidas por el viaje rápido. Los tiempos de viajes tan signficativos evita que el juego de zerg sea una gran influencia.[1]
Los encuentros se diseñan para tener significado en términos de jefes, habilidades y la aptitud relacionada con las composiciones, tácticas y estrategias del grupo. El Zerging no experimenta este contenido.[43] Hay diferentes maneras de hacer que una pelea sea más difícil para que grupos más grandes, sin depender únicamente de los potenciadores de estadísticas o hacer que el jefe sea una "esponja de daño".[44]
- Los jefes de raids y mazmorras tienen mecánicas y habilidades específicas que los jugadores deben aprender y reaccionar.[44] Los Zergs que no sean conscientes de estas mecánicas o que no reaccionen a ellas como es debido, serán eliminados.[43]
- Puede haber peligros ambientales y efectos de AoE que causen más daño según la cantidad de jugadores presentes.[44]
- Hay un toma y daca para los gremios que quieren ver una mayor cantidad de miembros en lugar de un grupo más reducido y enfocado que puede ser parte de una alianza.[45]
We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.[45] – Steven Sharif
Las mecánicas que fomentan la intriga política desempeñarán un papel en la desestabilización de los zergs.[46]
The best way that I found in games I played previously to take down a zerg is to cause drama from within... It's that conflict inside of the politicking that happens in that big organization. If we provide opportunities for division to occur then it also provides stability to keep a server healthy away from that zerg mentality also... If we approach the castle siege and we've destroyed the walls and we're in the throne room and we're about to cast on the penultimate thing and I at this time am just so excited from what's happening that I'm like "screw it I'm gonna go for it". It's gonna be mine. I'm gonna take the taxes for the next month. I'm gonna take all the gear from the castle. I'm gonna take everything... We want that political intrigue to be present in the game.[46] – Steven Sharif
El juego basado en objetivos ayuda a equilibrar la mentalidad de zerg.[47]
I always feel that if you balance based on groups that in your balance focus is to incorporate features that play well from a player versus player perspective as well as a player versus environment perspective: Having support classes, having DPS and tanks that can obstruct movement and/or create bottlenecks on the field and stuff like that. I think a well-rounded raid it will perform better against a non well-rounded raid, however then you incorporate the second aspect of numbers; and that's where again mobility, organization, leadership tactics. Having objectives in gameplay that make those important helps to balance the zerg mentality that a lot of guilds can tend to have.[47] – Steven Sharif
Las zonas instanciadas no juegan un papel importante en la limitación de zergs, debido a que el 80% del contenido en Ashes of Creation es mundo abierto.[48]
- Puede haber zonas instanciadas dentro de asedios a castillos y nodos donde grupos en particular pueden participar en ciertos puntos de referencia basados en objetivos.[48]
Zerging is always a problem in a lot of these MMORPGs where you really can't control the number of participants in certain open-world systems; and in that sense instancing is a great tool that designers can sometimes use to curate a particular number of participants that you want. But the predominant amount of content within Ashes of Creation, over 80% of which is is open-world content, so instancing is very limited.[48] – Steven Sharif
Guild benefits
Ideas that are being considered by the developers:[49]
- Guild activities.
- Passives.
- Questlines.
- Sala del gremio.
- Castillos del gremio.
- Name of guild displayed next to character name.[50]
- Guild tabards.[50]
- Guild mounts.[50]
- Guild coats.[50]
- Guild barding.[50]
Leadership tools
The developers are considering the following guild tools:[49][51]
- Recruitment tools.
- Management tools.
- Delegation tools.
- Motivational systems.
- Communication tools.
- Guild alerts.
- Board messages.
- In game chat.
- Calendar.
- Roster.
Guild emblems
The user interface will allow the creation of custom guild emblems.[52]
Crowdfunding guild rewards
Guild themed character cloaks were cosmetic rewards for backing at the Leader of Men level or higher in the Kickstarter and El verano de la financiación campaigns.[53]
- Guild cloaks will work the same way that accessory appearances from the cosmetic packs work, in that they are applied to the item and take over that appearance. They can not be applied over costumes. [54] – Cody Peterson
Kickstarter/El verano de la financiación guild rewards[55] are assigned to a guild by the owner of the reward.[56]
- Once assigned, the reward becomes an asset of that guild.[56]
- Guild members that leave the guild no longer have access to the unique items of that guild.[56]
Mercados de acciones
A medida que los nodos se van desarrollando, los gobiernos pueden abrir un bolsa de valores (también llamada mercado de valores y mercado de acciones) donde los jugadores pueden comprar y vender acciones en nodos, gremios y organizaciones sociales.[57][58]
- El valor de las acciones está influenciado por los eventos del mundo y el rendimiento de los nodes, organizaciones sociales o gremios.[59]
- Las métricas fijas, como cadenas de misiones, recursos cercanos, ciudadanos el progreso y la compra de bienes inmuebles locales, determinarán el valor de las acciones que se pueden adquirir.[58]
- Los asedios detendrán el comercio de acciones en un nodo. Esto abre las posibilidades de un sabotaje económico.[57]
- No existe una comisión reguladora para restringir la compra y venta de acciones.[59]
Ver además
Referencias
- ↑ 1.0 1.1 1.2 Livestream, 5 May 2017 (23:26). Error en la cita: Etiqueta
<ref>
no válida; el nombre «livestream-5-May-2017-23:26» está definido varias veces con contenidos diferentes - ↑ Transmisión en vivo, 2020-08-28 (1:39:02).
- ↑ 3.0 3.1 3.2 3.3 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 4.0 4.1 4.2 Entrevista, 2023-09-10 (22:29).
- ↑
- ↑ Transmisión en vivo, 2022-04-29 (27:42).
- ↑ Transmisión en vivo, 2020-07-25 (1:22:40).
- ↑ Transmisión en vivo, 2020-06-26 (1:33:10).
- ↑ 9.0 9.1 Pódcast, 2021-04-11 (49:40).
- ↑
- ↑ Transmisión en vivo, 2021-04-30 (41:18).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Transmisión en vivo, 2022-10-14 (58:46).
- ↑
- ↑ 15.0 15.1 Entrevista, 2023-09-10 (24:15).
- ↑ 16.0 16.1 Pódcast, 2018-04-23 (21:55).
- ↑ Transmisión en vivo, 2018-01-18 (37:05).
- ↑ Transmisión en vivo, 2020-08-28 (1:31:11).
- ↑ Livestream, 17 November 2017 (40:56).
- ↑ Podcast interview, 5 May 2017 (47:20).
- ↑ Livestream, 17 May 2017 (58:18).
- ↑ Livestream, 26 May 2017 (47:35).
- ↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 Transmisión en vivo, 2018-09-27 (55:39).
- ↑ 24.0 24.1 24.2 Transmisión en vivo, 2017-05-19 (22:10).
- ↑ 25.0 25.1 Entrevista, 2020-07-19 (36:07).
- ↑
- ↑ Transmisión en vivo, 2020-06-26 (1:31:53).
- ↑ 28.0 28.1 28.2 Transmisión en vivo, 2017-05-05 (23:26).
- ↑ Entrevista, 2018-08-08 (9:36).
- ↑ Transmisión en vivo, 2020-10-30 (1:11:13).
- ↑ >
- ↑ 32.0 32.1 32.2 Transmisión en vivo, 2023-04-28 (1:28:14).
- ↑ 33.0 33.1 33.2 Entrevista, 2018-08-08 (16:12).
- ↑ Transmisión en vivo, 2021-06-25 (1:25:55).
- ↑ Transmisión en vivo, 2021-06-25 (1:29:26).
- ↑ 36.0 36.1 36.2 36.3 36.4 Entrevista, 2018-08-08 (17:13).
- ↑ 37.0 37.1 37.2 37.3 Transmisión en vivo, 2019-01-11 (1:04:32).
- ↑ 38.0 38.1 Pódcast, 2018-08-04 (1:54:15).
- ↑ Pódcast, 2018-08-18 (1:12:34).
- ↑ 40.0 40.1
- ↑ Transmisión en vivo, 2020-12-22 (1:08:41).
- ↑
- ↑ 43.0 43.1 Transmisión en vivo, 2017-05-19 (25:18).
- ↑ 44.0 44.1 44.2 Transmisión en vivo, 2020-11-30 (1:16:09).
- ↑ 45.0 45.1 Transmisión en vivo, 2017-05-22 (57:37).
- ↑ 46.0 46.1 Entrevista, 2018-05-11 (44:20).
- ↑ 47.0 47.1 Entrevista, 2018-08-08 (11:52).
- ↑ 48.0 48.1 48.2 Transmisión en vivo, 2022-01-28 (17:50).
- ↑ 49.0 49.1 Livestream, 5 May 2017 (31:08).
- ↑ 50.0 50.1 50.2 50.3 50.4 Transmisión en vivo, 2017-05-22 (51:00).
- ↑ Livestream, 19 May 2017 (19:23).
- ↑ >
- ↑ Crowdfunding.
- ↑ 54.0 54.1
- ↑
- ↑ 56.0 56.1 56.2
- ↑ 57.0 57.1 Transmisión en vivo, 2017-05-17 (11:27).
- ↑ 58.0 58.1
- ↑ 59.0 59.1 Entrevista, 2018-10-20 (5:51).