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+ | == Group dynamics <ref>[[https://www.ashesofcreation.com/group-dynamics/| Group dynamics blog]]</ref> == | ||
+ | [[Ashes of Creation]] aims to bring players together in many ways and so group dynamics are an important feature of the game. | ||
+ | |||
+ | == Group sizes == | ||
+ | * 8 players per a standard group. | ||
+ | * [[Raids]] will have 40 man groups <ref>[https://youtu.be/hIVnt8SDdrY?t=2079 Ashes of Creation Q&A, 9 May 2017]</ref>. | ||
+ | * [[Arenas]] will have 1 man, 3 man, 5 man and possible 20 FFA group sizes <ref>[[File:partysize.png]]</ref>. | ||
+ | |||
+ | == [[Looting]] rules == | ||
+ | * Tradition looting system | ||
+ | * Party leader chooses a loot master and sets the loot system to round-robin or need/greed dice roles. | ||
+ | |||
+ | == Party Roles == | ||
+ | * Traditional tank, healer, dps and support [[Classes|classes]] are available. | ||
+ | * Although traditional classes are present, players should not feel branded by their [[Archetypes|primary archetype]]. Secondary archetypes will allow players to highly customize their role. | ||
+ | |||
+ | {{Notes}} | ||
+ | |||
+ | [[Category:Reactive world]] | ||
{{Notes}} | {{Notes}} | ||
[[Category:Reactive world]] | [[Category:Reactive world]] |
Revisión del 17:35 15 oct 2017
Group dynamics [1]
Ashes of Creation aims to bring players together in many ways and so group dynamics are an important feature of the game.
Group sizes
- 8 players per a standard group.
- Incursiones will have 40 man groups [2].
- Arenas will have 1 man, 3 man, 5 man and possible 20 FFA group sizes [3].
Saqueo rules
- Tradition looting system
- Party leader chooses a loot master and sets the loot system to round-robin or need/greed dice roles.
Party Roles
- Traditional tank, healer, dps and support classes are available.
- Although traditional classes are present, players should not feel branded by their primary archetype. Secondary archetypes will allow players to highly customize their role.