Arquetipos

¿Por qué me decidí a hacer estos ocho arquetipos? Sentí que tenían un equilibrio entre ellos: El arte marcial y las artes arcanas. Sentí que estas tendían a ser las identidades de las clases principales que han existido en los MMORPG desde una perspectiva de fantasía a lo largo del tiempo. Quiero decir, cada uno de ellos tiene su propio segmento de jugadores. Invocadores y apoyo, bardo y sanador y mago. Todos esos son elementos arcanos que creo encarnan mucho de lo que podemos hacer desde un punto de vista tradicional respecto a las habilidades activas a las que la gente está acostumbrada. Pícaro, guardabosques, luchador, tanque; creo que representan todos los elementos marciales de las clases de combate que a los jugadores les gusta ver en los juegos de fantasía.[2] – Steven Sharif
Al comienzo del juego, los jugadores pueden elegir uno de los ocho arquetipos, que en esencia define el rol de un personaje.[3][4]
somos bastante parecidos a la santísima trinidad respecto a las clases. Creo que la manera en la que nuestros arquetipos primarios y secundarios y el cómo estos se combinan para crear 64 clases diferentes, es una buen objetivo. Queremos difuminar un poco la línea entre las identidades de esta Trinidad típica. Además, creo que la forma en la que estamos desarrollando las clases para que tengan una interacción estilo "piedra, papel y tijera", poniendo especial énfasis en balancearlas alrededor de las mecánicas de grupo contra grupo; y empleando el sistema de aumentos, los jugadores pueden llevar sus habilidad fuera de lo habitual.[5] – Steven Sharif
Icono | Arquetipo | Tipo.[6] | Rol.[7] |
---|---|---|---|
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Bardo | Arcano | Apoyo |
![]() |
Clérigo | Arcano | Apoyo |
![]() |
Luchador | Marcial | Daño |
![]() |
Mago | Arcano | Daño |
![]() |
Arquero | Marcial | Daño |
![]() |
Pícaro | Marcial | Daño |
![]() |
Invocador | Arcano | - |
![]() |
Tanque | Marcial | Tanque |
Sumario
Bardo
El Bardo es un arquetipo en Ashes of Creation.[9]
Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.
Los bardos tienen un rol de soporte que potencia a todo el grupo.[10]
Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[11] – Steven Sharif
Clases del bardo
Habilidades del bardo
Los bardos son una clase de apoyo tactico. Tendrán más importancia en función de su movilidad y su ubicación en la batalla. [12]
- Los bardos no se centran exclusivamente en el apoyo. Será un "chico para todo", incluyendo habilidades de combate de combate ofensivas y defensivas además de habilidades de apoyo y bufos.[13][14]
- Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[12] – Steven Sharif
- Los bardos pueden ofrecer curación basada en proximidad o basada en proc en un grado mucho menor que Clérigos. [16]
- Esto puede estar desactualizado, ya que más recientemente se ha hecho referencia a los bardos como una "clase de apoyo que no cura". [12]
- Los bardos tendrán un amplio repertorio de habilidades para elegir, en aspectos tales como "wordsmithing", actuación, y música.[17]
- Los bardos no serán una clase para el "tiempo muerto". Ese será el rol de los distintos espacios sociales dentro de un nodo.[14]
- Los bardos tendrán habilidades de apoyo fuera del combate, como todas las demás clases.[20]
- Reponer la experiencia por descanso no será parte de las habilidades de apoyo de un bardo.
- In other games, Bards tend to be a relatively passive kind of way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that kind of stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to kind of help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[21] – Jeffrey Bard
- Los buffs del bardo incluyen canciones, cuentos y danzas.[22]
- Los bardos pueden elegir activar buffs que aumenten las habilidades de tankeo (tanking), evasión, DPS y curación en sus cercanías.[23]
- Algunos buffs están relacionados a cómo el bardo se desempeña en combate: Si el bardo logra aterrizar un tiro de habilidad contra un objetivo, los aliados dentro de cierto rango podrían recibir un buff temporal que esté relacionado con la habilidad que el bardo utilizó.[11]
- Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[11] – Steven Sharif
Clérigo
El Clérigo es un arquetipo en Ashes of Creation.[9]
En un mundo plagado de peligros, a un clérigo nunca le faltan amigos. Pueden proteger a sus aliados de varias formas y, cuando sea necesario, acabar con la vida de los demás. Como maestros de la esencia misma de la vitalidad, pueden sentir lo que se ha roto o corrompido... Los hilos de esta esencia conectan todo y a todos. Los clérigos se encuentra especialmente sintonizados con los hilos que canalizan la vida y la energía motriz. Al reforzar esos zarcillos, pueden curar e incluso resucitar a quienes han sido herido. Al desgarrarlos, pueden robar energía de sus enemigos, volviendo los poderes de sus enemigos contra ellos en medio del fragor frenético de la batalla[26]
Cleric classes
Cleric skills/abilities
Los Clérigos tienen control sobre la vida y estarán relacionadas con sus habilidades de apoyo, que a su vez se relacionan con la corrupción.[27]
Habilidades de combate del clérigo
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Castigation | ![]() |
Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[28][29][30][31] | Heals you instantly for an additional amount upon hit.[28] | Restores health and mana to nearby party members for the duration.[28] |
Chains of Restraint | ![]() |
Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[32][33] | ||
Cleansing Wave | ![]() |
Releases a wave of healing energy to a target ally restoring health and conferring a heal over time. The wave jumps to 1 additional ally within range for each stack of conviction the caster has and places a buff on each recipient. Whenever a target with this buff receives a healing effect, the buff is consumed and removes the most recent negative effect that the target received.[34][35] | ||
Communal Restoration | ![]() |
Restore health to all party members in range. For each point of Conviction the caster possesses, targets receive an additional 1% of their maximum health as temporary hit points for 10 seconds.[36][33] | ||
Devotion | ![]() |
Launch an orb of energy into the air that will fall upon your target, healing them.[37][29][38][31] | The energy orb will travel faster and heal for more.[37] | The target will be infused with a slow, long-lasting healing effect.[37] |
Divine Censure | ![]() |
Hurls a radiant spear at the target, dealing damage.[39][29][40][31] | Further attacks upon the target have a chance to heal the attacker.[39] | The target has a chance to deal damage to itself when it attacks.[39] |
Divine Light | ![]() |
Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[41][29] | Increased healing.[41] | Reduced mana cost.[41] |
Hallowed Ground | ![]() |
Fills the surrounding area with radiant energy that damages enemies.[42][29][43][31][44] | The area provides a healing aura for allies.[42] | Allies within the area will receive boosted magical defense. Enemies within the area will deal less physical damage.[42] |
Judgment | ![]() |
Heals an ally, restoring life to the target. If cast on an enemy, it damages the target with radiant energy and has a chance to generate Conviction.[45][46] | ||
Radiant Burst | ![]() |
Heals allies around you in a wide area for a large amount.[47] Stacks up to 3 times.[29] | Heals for a greater amount.[47] | Cooldown removed.[47] |
Regeneration | ![]() |
Bathe your target with restorative energy that heals them over time.[48][29] | Reduced mana cost.[48] | Applies a 5% healing received bonus to the target.[48] |
Resurrection | ![]() |
Resurrects a dead ally with 25% health and 15% mana.[49][29][50][31] | Target resurrects with 50% health and 20% mana.[49] | Target resurrects with 75% health and 25% mana.[49] |
Habilidades pasivas del clérigo
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[51] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[51] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[51] | ||
Disable Defense | ![]() |
Reduce chance of being disabled by crowd control effects by 10%.[52] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[51] | ||
Increased Healing | ![]() |
Increase healing done by 10%.[53] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[51] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[51] | ||
Maximum Mana | ![]() |
Increase maximum mana by 100.[54] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[51] |
Luchador
El Luchador es un arquetipo en Ashes of Creation.[9]
The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.[9]
The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[56] – Steven Sharif
Fighter classes
Fighter skills/abilities
El arquetipo del Luchador incluirá mecánicas de maniobrabilidad y "acercamiento" para permitir al jugador recorrer distancias rápidamente en el campo de batalla.[57]
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Rush | ![]() |
Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4] | - | - |
Whirlwind | Damages targets in range and applies a stagger effect.[58] |
Queremos que el Luchador sea capaz de atravesar las líneas enemigas, quizás llegando al área de soporte de una raid y eliminar a los sanadores con una poderosa ráfaga de daño. Queremos que sean maestros de distintas armas. Queremos que sean versátiles, ya quieran ser luchadores a rango o cuerpo a cuerpo. Eso dependerá del jugador.[59] – Steven Sharif
Mago

Los magos tienden a tener la conexión más cercana con la esencia en comparación con los demás, y manejan ese vínculo con una voluntad excepcional. La esencia pasiva se convierte en formas y patrones útiles bajo su control, pudiendo luego emplearla para convertirla en casi cualquier cosa imaginable. Los magos pueden doblar el espacio, invocar la luz o incendiar el aire, aplicando la fuerza en toda su crudeza o en cualquier matiz de su frenesí elemental.[60]
El Mago es un arquetipo en Ashes of Creation.[60][9]
- Los magos suelen tener la conexión más cercana con La esencia comparado con los otros.[60]
Imaginación. Destrucción. Energía. Los magos devastan grandes áreas y pueden aplicar energías elementales para quebrar cualquier defensa. Si bien son maestros del caos en área, también son expertos en centrarse en los enemigos que tienen entre manos.[60]
Como Verra rebosa magia, ninguna fiesta estaría completa sin un mago. Estos maestros de lo arcano llevan elementos terribles para sus hechizos devastadores. Si la realidad necesita ser cambiada de alguna manera, pide ayuda a un mago..[60]
A medida que la conexión de un mago con La Esencia se de desarrolle más, su poder continuará creciendo, desarrollándose y tomando forma.[60]
Mage classes
Mage skills/abilities
Habilidades de combate del mago
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Black Hole | ![]() |
Summon a black hole at the target location that reduces movement speed of enemies in the area.[61][29][62] | Increased duration.[61][63] | Explodes for area damage upon expiration.[61][63] |
Blink | ![]() |
Blinks forward in the direction you are traveling.[64][29][65][66] | Now deals damage to enemies surrounding your departure location.[67][66] | Reduced cooldown.[64][67][66] |
Drain Essence | ![]() |
Drain your target for damage over time, and gain return mana to yourself over the duration.[68][29][69] | Heals you over the duration.[68][60] | Reduced cooldown.[68][60] |
Fireball | ![]() |
Hurl a ball of fire toward your target, dealing direct damage upon impact.[70][29][71] | Increased damage.[70][60][72][73] | Burns the target for additional damage over time.[70][60][72] |
Gift of the Magi | ![]() |
Restores mana upfront, plus an additional amount over time, to you and a friendly target.[74][29][75][76] | Increased duration.[74][75][60] | Increased initial amount restored.[74][75][60] |
Lava Storm | ![]() |
Creates a field of lava at the selected location. Deals area damage over time.[29][77][78] | Increased damage. Increased duration.[77][60] | Increased damage. Increased duration.[77][60] |
Meteor Storm | ![]() |
Summons forth a Meteor Storm, dropping 3 meteors in the target location.[79][29][80] | Adds an extra meteor.[79][60] | Adds an extra meteor.[79][60] |
Prismatic Beam | ![]() |
Spawns a giant prismatic beam of energy that can be aimed around you. Deals large damage to enemy targets.[81][29][82] | Increased damage.[81][83] | Snares hit targets.[81][84][83] |
Thundershock | ![]() |
Shoots forward a beam of lightning that damages enemies in a line in front of you.[85][29][86] | Increased damage.[85][87] | Now knocks down hit targets.[85][87] |
Habilidades pasivas del mago
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Attack Damage | ![]() |
Increases attack damage by 5.[51] | ||
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[51] | ||
Critical Hit Damage | ![]() |
Increase the damage and healing bonus from critical hits by 20%.[51] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[51] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[51] | ||
Disable Chance | ![]() |
Increase chance to disable by 15%.[51] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[51] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[51] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[51] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[51] |
Ranger
El Ranger es un arquetipo en Ashes of Creation.[9]
Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.
Ranger classes
Ranger skills/abilities
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Airstrike | ![]() |
Leap forward in the direction the character is facing, raining down three projectiles that deal AoE damage and roots enemies in its path. The root effect is nature based.[90] | ||
Camouflage | Grants stealth at a distance. At mid and short range the Ranger is revealed.[91] | - | - | |
Quick Shot | ![]() |
Ranged attack that applies a debuff to the target. Each additional quickshot against the same target does increasing damage but consumes one of three charges that regenerate over time.[92] | ||
Snipe | ![]() |
A powerful charged attack.[93] |
Pícaro

El pícaro es el maestro del oportunismo, utilizando sus habilidades, posicionamiento y el entorno para repartir cantidades aterradoras de daño. En su tiempo de inactividad, brindan una sólida utilidad, ayudando a sus amigos a sortear peligros de otro modo no verían.
El Pícaro es un arquetipo en Ashes of Creation.[9]
El pícaro está más orientado a discapacitar físicamente: aplicando sangrados o trampas, o aplicar daño de precisión de forma situacional. Así es como veo el rol de pícaro... El pícaro es como si no me vieras, entro y boom, te apuñalo por la espalda y te hago daño adicional por eso. Ahora estás sangrando y estás tratando de alejarte; y eso es un pícaro en mi opinión.[56] – Steven Sharif
Rogue classes
Rogue skills/abilities
Todas las clases hacen aventureros competentes, pero los pícaros sobresalen en explorar las partes más profundas de las mazmorras y encontrar los tesoros más escondidos.[95]
- Los pícaros tendrán habilidades de apoyo que les permitirán encontrar puertas ocultas, trampas y tesoros adicionales.[96]
- Estas puertas aparecerán de forma aleatoria y en distintas horas del día para asegurarse de que estos encuentros no sean los mismos cada vez.[96]
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[96] – Steven Sharif
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Stealth | This does not render a player completely invisible.[97] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[98] | - | - |
Invocador
El Invocador es un arquetipo en Ashes of Creation.[9]
Los invocadores pueden fácilmente cambiar su rol dentro de un grupo para complementar mejor las necesidades de este en función del rol de su invocación así como de la elección de su arquetipo secundario, que influye directamente en el mejor rol de la invocación.[10]
- Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
- A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank roll and the summon benefits you would have as a result of those secondary choices.[100] – Steven Sharif
Summoner classes
Summoner skills/abilities
El invocador usa muchas de sus habilidades a través de sus invocaciones (también conocidas como habilidades de clase de mascotas). En esencia, el invocador juega a través de sus invocaciones.[101]
- You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[102] – Steven Sharif
- Los invocadores pueden realizar hasta tres invocaciones.[103]
- Las habilidades de invocación aparecen en la barra del invocador.[101]
- El invocador tiene control sobre su invocación, a no ser que esta se encuentra bajo algún tipo de efecto secundario.[104][101]
- Summons adhere to the owner’s commands, unless otherwise under ancillary effects.[104] – Steven Sharif
- Los invocadores pueden realizar invocación de tanque, DPS o de soporte.[105][106]
- La elección de un arquetipo secundario impactará en el [[Roles|rol] óptimo de la invocación.[100][10]
- Las invocaciones de los invocadores no son equivalente a las mascotas de combate.[107]
- Las invocaciones de los invocadores añadirán al poder invocador, al contrario de lo que ocurre con las mascotas de combate, que toman una parte del poder del jugador.[108]
- The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[108] – Steven Sharif
- Una invocación permanecerá activa hasta que el invocador genere una nueva, la invocación muera o el invocador la retire.[106]
- Los invocadores no serán capaces de fusionarse con sus invocaciones (eidolons).[109]
- Las invocaciones pueden subir de nivel mediante el uso de puntos de habilidad en sus habilidades activas.[102]
- Las invocaciones podrán utilizar habilidades de control de masas (CC).[110]
- Los Invocadores serán capaces de nombrar sus invocaciones, pero no podrán cambiar el tipo de criatura, que es parte de la placa del nombre encima de la invocación.[111]
- Las invocaciones están sujetas al mismo sistema de estado de PVP que los jugadores, y compartiran el mismo estado que el invocador..[112][113]
- Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[112] – Steven Sharif
Los invocadores pueden invocar distintas invocaciones, dependiendo de la clase y los aumentos que elijan.[105][114]
- Animales.[114]
- Espíritus.[114][115]
- Zombis, esqueletos y otras criaturas no-muertas.[106][115]
- Cadáveres (potencialmente).[114]
- Algunos invocadores pueden hacer varias invocaciones a la vez.[114]
- Otros invocadores solo podrán llamar una invocación, pero muy poderosa.[114]
- Ciertos invocadores podrían solo invocar efectos y/o energías temporales.[114]
Los aumentos de un arquetipo secundario pueden ser aplicados a las invocaciones.[116]
- For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[116] – Steven Sharif
Tanque

Como el corazón de cualquier buena unidad, un taque sabe que su deber y su fuerza se encuentran en la primera línea de la refriega. A su alrededor, la batalla fluye con el latido constante de ese corazón. Mientras que algunos pueden canalizar la esencia para crear fuego o invocar seres etéreos, los tanques manipulan la esencia para remodelar el campo de batalla. Contra una fuerza imparable, el tanque se convierte en un objeto inamovible, con La Esencia fijándolos en el suelo. Los tanques pueden tirar de los hilos de la mente de un oponente, manipular sus emociones e incitarlo a cometer errores tácticos devastadores.[117]
El Tanque es un arquetipo en Ashes of Creation.[9]
Protection. Command. Execution. Tanks act as a shield for themselves and their party, altering the battlefield to execute their strategy. A mastery of focus and control allow Tanks to achieve their primary goals - helping their team mitigate incoming damage, and dictating who stands in the line of fire.[117]
As a Tank sharpens their skills and learns to steel themselves against danger, they will find their strength growing in a variety of ways.[117]
Los tanques tendrán varias opciones de juego:[118]
- Tanques de evasión
- Tanques de control
- Tanques de escudo
Los desarrolladores están considerando mecánicas basadas en la formación para otorgar efectos como mitigación de daño en función del posicionamiento de los miembros del grupo[119]
- Also formation-based type effects. For example, there's a really cool skill that we just began working on for the tank, where you have a vector required for players to be within behind that tank that mitigates damage incoming from a different direction. So there's directional-based type situations that require location of players in your party to be cognizant of those locations.[119] – Steven Sharif
Todas las clases con Tanque como arquetipo primario serán capaces de tanquear raids de alto nivel.[120]
You will need a tank more or less depending on what's happening in the environment. Certainly in dungeons you will need a tank. I don't picture us creating any encounters that wouldn't need that sort of control. Now we're not just focused on aggro in terms of control and managing mobs... It's not just about mitigating damage, although that's a part of the sort of calculus there, but it's also about making sure that the mobs are doing what you want them to do.[121] – Jeffrey Bard
Tank classes
Tank skills/abilities
Tanks will not be forced to have a shield but it will definitely be a viable option.[118] – Jeffrey Bard
Habilidades de combate del tanque
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Javelin | ![]() |
Pulls a target enemy to your location.[122][29][123][124] | Deals damage and generates a great amount of threat.[122][124] | Reduces cooldown by 5 seconds.[122][124] |
Lacerate | ![]() |
Pierce your enemy, dealing instant damage and causing them to bleed for additional damage over time.[125][29][126][127] | Increased bleed duration. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[125][127] | Hitting an enemy with Lacerate already under its bleed effect will consume the bleed and deal 50% of the remaining damage instantly.[125][127] |
Myrmidon's Fury | ![]() |
Strike your target and gain a temporary buff that gives you a chance to counterattack each time you are struck.[128][29][129][130] | Increased chance to counterattack.[128][130] | Increased damage mitigation during the buff's duration.[128][130] |
Onslaught | ![]() |
Charge and deal damage to your target.[131][29][132][133] | Reduce the target's attack damage temporarily.[131][133] | Knock down the target.[131][133] |
Resounding Smash | ![]() |
Strikes in front of you, then deal additional damage after a short delay to any targets that were initially struck.[134][29][135][136] | The delayed hit deals additional damage.[134][136] | The delayed hit returns mana to yourself.[134][136] |
Shockwave | ![]() |
Strike the ground with your weapon, dealing damage to enemies in front of you and leaving a fiery patch of earth that continually deals damage to enemies in the area over its duration.[137][29][138][139] | The fiery patch left behind deals additional damage.[137][139] | Slows enemies standing in the area.[137][139] |
Ultimate Defense | ![]() |
Become immune to damage for 3 seconds.[140][29][141][142] | Duration is increased to 5 seconds.[142] | Grant damage mitigation to all party members.[142] |
Weapon Toss | ![]() |
Throw your weapon at a target.[143][29][144][127] | Bounces to two additional enemies.[143][127] | Explodes upon hitting the final target, dealing damage to enemies in the area.[143][127] |
Habilidades pasivas del tanque
Habilidad | Icono | Rango 1 | Rango k 2 | Rango 3 |
---|---|---|---|---|
Block Chance | ![]() |
Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[145] | ||
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[51] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[51] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[51] | ||
Healing Received | ![]() |
Increase the amount of healing received by 10%.[146] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[51] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[51] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[51] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[51] | ||
Physical Evasion Bonus | ![]() |
Increase physical evasion bonus by 5.[147] |
Ver también
Referencias
- ↑ Ashes of Creation Kickstarter.
- ↑ Pódcast, 2021-09-29 (24:18).
- ↑ Entrevista, 2020-07-18 (1:05:04).
- ↑ 4.0 4.1
- ↑ Pódcast, 2018-05-11 (25:58).
- ↑ Entrevista, 2020-07-29 (49:53).
- ↑ Group dynamics blog.
- ↑
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Archetype breakdown.
- ↑ 10.0 10.1 10.2 Transmisión en vivo, 2018-01-18 (45:52).
- ↑ 11.0 11.1 11.2 Transmisión en vivo, 2018-04-8 (PM) (46:11).
- ↑ 12.0 12.1 12.2 Pódcast, 2021-04-11 (13:30).
- ↑ 13.0 13.1 Entrevista, 2021-06-13 (8:33).
- ↑ 14.0 14.1 Transmisión en vivo, 2017-05-17 (1:06:19).
- ↑ Transmisión en vivo, 2022-01-28 (1:09:26).
- ↑ Transmisión en vivo, 2020-07-25 (58:38).
- ↑ Transmisión en vivo, 2019-06-28 (1:21:02).
- ↑ Transmisión en vivo, 2017-07-28 (40:15).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (1:18:37).
- ↑ Transmisión en vivo, 2017-05-19 (39:55).
- ↑ Transmisión en vivo, 2017-06-01 (22:58).
- ↑ Transmisión en vivo, 2022-12-02 (1:04:16).
- ↑ Entrevista, 2020-07-19 (1:00:04).
- ↑ Vídeo, 2020-11-01 (0:14).
- ↑
- ↑ Blog: The Gift of Life - Cleric Alpha One Preview.
- ↑ Transmisión en vivo, 2017-05-26 (19:03).
- ↑ 28.0 28.1 28.2
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 29.16 29.17 29.18 29.19 29.20 29.21 29.22 29.23 29.24
- ↑ Vídeo, 2020-11-01 (0:33).
- ↑ 31.0 31.1 31.2 31.3 31.4
- ↑
- ↑ 33.0 33.1 Vídeo, 2022-12-02 (18:26).
- ↑
- ↑ Vídeo, 2022-12-02 (17:55).
- ↑
- ↑ 37.0 37.1 37.2
- ↑ Vídeo, 2020-11-01 (1:09).
- ↑ 39.0 39.1 39.2
- ↑ Vídeo, 2020-11-01 (0:51).
- ↑ 41.0 41.1 41.2
- ↑ 42.0 42.1 42.2
- ↑ Vídeo, 2020-11-01 (0:45).
- ↑ Transmisión en vivo, 2020-03-28 (1:22:45).
- ↑
- ↑ Vídeo, 2022-12-02 (10:14).
- ↑ 47.0 47.1 47.2
- ↑ 48.0 48.1 48.2
- ↑ 49.0 49.1 49.2
- ↑ Vídeo, 2020-11-01 (0:55).
- ↑ 51.00 51.01 51.02 51.03 51.04 51.05 51.06 51.07 51.08 51.09 51.10 51.11 51.12 51.13 51.14 51.15 51.16 51.17 51.18 51.19 51.20 51.21 51.22 51.23 Transmisión en vivo, 2021-06-25 (23:08).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Vídeo, 2022-12-02 (12:22).
- ↑ 56.0 56.1 Pódcast, 2021-09-29 (28:30).
- ↑ Transmisión en vivo, 2017-12-15 (1:00:36).
- ↑ Vídeo, 2022-12-02 (22:44).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (40:23).
- ↑ 60.00 60.01 60.02 60.03 60.04 60.05 60.06 60.07 60.08 60.09 60.10 60.11 60.12 60.13 60.14 60.15 60.16 Blog: Blazing the way - Mage Alpha One Preview.
- ↑ 61.0 61.1 61.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (0:51).
- ↑ 63.0 63.1 Transmisión en vivo, 2017-10-16 (42:20).
- ↑ 64.0 64.1 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (1:17).
- ↑ 66.0 66.1 66.2 Transmisión en vivo, 2020-07-31 (57:33).
- ↑ 67.0 67.1 Vídeo, 2020-12-22 (7:35).
- ↑ 68.0 68.1 68.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (1:04).
- ↑ 70.0 70.1 70.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (0:31).
- ↑ 72.0 72.1 Transmisión en vivo, 2017-10-16 (38:35).
- ↑ PAX West 2017 Mage poster.
- ↑ 74.0 74.1 74.2 Alpha-1 screenshot.
- ↑ 75.0 75.1 75.2 Vídeo, 2020-12-22 (7:37).
- ↑ Transmisión en vivo, 2020-07-31 (1:00:44).
- ↑ 77.0 77.1 77.2 Vídeo, 2020-12-22 (7:36).
- ↑ Vídeo, 2020-12-23 (1:29).
- ↑ 79.0 79.1 79.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (1:46).
- ↑ 81.0 81.1 81.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (1:53).
- ↑ 83.0 83.1 Transmisión en vivo, 2017-10-16 (42:42).
- ↑ Transmisión en vivo, 2020-07-31 (1:02:59).
- ↑ 85.0 85.1 85.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (0:40).
- ↑ 87.0 87.1 Transmisión en vivo, 2017-10-16 (39:15).
- ↑ Twitter - Better luck next time.
- ↑ Vídeo, 2022-09-30 (10:44).
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑
- ↑ Vídeo, 2022-09-30 (16:19).
- ↑ Vídeo, 2022-09-30 (14:27).
- ↑ Transmisión en vivo, 2017-05-17 (40:07).
- ↑
- ↑ 96.0 96.1 96.2 Transmisión en vivo, 2020-07-25 (42:49).
- ↑ Transmisión en vivo, 2022-01-28 (1:12:27).
- ↑ Transmisión en vivo, 2017-05-03 (49:39).
- ↑
- ↑ 100.0 100.1 Transmisión en vivo, 2022-09-30 (1:14:20).
- ↑ 101.0 101.1 101.2 Transmisión en vivo, 2017-05-19 (10:06).
- ↑ 102.0 102.1 Entrevista, 2018-08-08 (22:27).
- ↑
- ↑ 104.0 104.1
- ↑ 105.0 105.1 Entrevista, 2021-06-13 (13:11).
- ↑ 106.0 106.1 106.2 Transmisión en vivo, 2020-07-25 (1:41:46).
- ↑ Transmisión en vivo, 2020-10-30 (1:21:14).
- ↑ 108.0 108.1 Entrevista, 2022-01-14 (42:18).
- ↑ Transmisión en vivo, 2017-05-26 (43:20).
- ↑
- ↑ Transmisión en vivo, 2021-01-29 (1:21:01).
- ↑ 112.0 112.1
- ↑
- ↑ 114.0 114.1 114.2 114.3 114.4 114.5 114.6 Transmisión en vivo, 2018-04-8 (AM) (0:58).
- ↑ 115.0 115.1 Transmisión en vivo, 2018-04-8 (PM) (11:27).
- ↑ 116.0 116.1 Transmisión en vivo, 2018-04-8 (PM) (24:11).
- ↑ 117.0 117.1 117.2 117.3 Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
- ↑ 118.0 118.1 Transmisión en vivo, 2017-05-26 (32:59).
- ↑ 119.0 119.1 Transmisión en vivo, 2022-10-14 (20:02).
- ↑ Entrevista, 2018-05-11 (51:11).
- ↑ Transmisión en vivo, 2018-06-04 (16:23).
- ↑ 122.0 122.1 122.2 Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (1:02).
- ↑ 124.0 124.1 124.2 Transmisión en vivo, 2020-07-31 (1:14:38).
- ↑ 125.0 125.1 125.2 Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (1:12).
- ↑ 127.0 127.1 127.2 127.3 127.4 127.5 Transmisión en vivo, 2020-07-31 (1:14:27).
- ↑ 128.0 128.1 128.2 Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (1:18).
- ↑ 130.0 130.1 130.2 Transmisión en vivo, 2020-07-31 (1:14:25).
- ↑ 131.0 131.1 131.2 Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (1:26).
- ↑ 133.0 133.1 133.2 Transmisión en vivo, 2020-07-31 (1:14:28).
- ↑ 134.0 134.1 134.2 Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (1:43).
- ↑ 136.0 136.1 136.2 Transmisión en vivo, 2020-07-31 (1:14:30).
- ↑ 137.0 137.1 137.2 Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (1:32).
- ↑ 139.0 139.1 139.2 Transmisión en vivo, 2020-07-31 (1:14:29).
- ↑ Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (0:49).
- ↑ 142.0 142.1 142.2 Transmisión en vivo, 2020-07-31 (1:14:33).
- ↑ 143.0 143.1 143.2 Alpha-1 screenshot.
- ↑ Vídeo, 2021-02-09 (0:30).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.