Arquetipos

Why did I decide on these eight archetypes? I felt they embodied an equilibrium between them: The martial art and the arcane arts. I felt that these were tending to be the core class identities that have existed across MMORPGS from a fantasy perspective over time. I mean, each of them has their own player segment that people are interested in. Summoners and support, bard and the healer, and mage: Those are all arcane elements that I think embody a lot of what we can do from a from an active ability standpoint that people are traditionally accustomed to. Rogue, ranger, fighter, tank: Those represent I think all of the martial elements of fighting classes that players like to see in fantasy games.[2] – Steven Sharif
Al comienzo del juego, los jugadores pueden elegir uno de los ocho arquetipos, que en esencia define el rol de un personaje.[3][4]
- We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group dynamics or group dynamics; and... by utilizing the augment system allows for players to take skills outside of just the realm of their identity and into a different area.[6] – Steven Sharif
Icono | Arquetipo | Tipo.[7] | Rol.[8] |
---|---|---|---|
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Bardo | Arcano | Apoyo |
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Clérigo | Arcano | Apoyo |
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Luchador | Marcial | Daño |
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Mago | Arcano | Daño |
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Arquero | Marcial | Daño |
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Pícaro | Marcial | Daño |
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Invocador | Arcano | - |
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Tanque | Marcial | Tanque |
Bardo
El Bardo es un arquetipo en Ashes of Creation.[10]
Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.
Los bardos tienen un rol de soporte que potencia a todo el grupo.[11]
Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[12] – Steven Sharif
Clases del bardo
Habilidades del bardo
Los bardos son una clase de apoyo tactico. Tendrán más importancia en función de su movilidad y su ubicación en la batalla.[13]
- Los bardos no se centran exclusivamente en el apoyo. Será un "chico para todo", incluyendo habilidades de combate de combate ofensivas y defensivas además de habilidades de apoyo y bufos.[14][15]
- Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[13] – Steven Sharif
- Los bardos pueden ofrecer curación basada en proximidad o basada en proc en un grado mucho menor que Clérigos. [17]
- Esto puede estar desactualizado, ya que más recientemente se ha hecho referencia a los bardos como una "clase de apoyo que no cura". [13]
- Los bardos tendrán un amplio repertorio de habilidades para elegir, en aspectos tales como "wordsmithing", actuación, y música.[18]
- Los bardos no serán una clase para el "tiempo muerto". Ese será el rol de los distintos espacios sociales dentro de un nodo.[15]
- Los bardos tendrán habilidades de apoyo fuera del combate, como todas las demás clases.[21]
- Reponer la experiencia por descanso no será parte de las habilidades de apoyo de un bardo.
- In other games, Bards tend to be a relatively passive way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[22] – Jeffrey Bard
- Los buffs del bardo incluyen canciones, cuentos y danzas.[23]
- Los bardos pueden elegir activar buffs que aumenten las habilidades de tankeo (tanking), evasión, DPS y curación en sus cercanías.[24]
- Algunos buffs están relacionados a cómo el bardo se desempeña en combate: Si el bardo logra aterrizar un tiro de habilidad contra un objetivo, los aliados dentro de cierto rango podrían recibir un buff temporal que esté relacionado con la habilidad que el bardo utilizó.[12]
- Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[12] – Steven Sharif
Clérigo
El Clérigo es un arquetipo en Ashes of Creation.[10]
En un mundo plagado de peligros, a un clérigo nunca le faltan amigos. Pueden proteger a sus aliados de varias formas y, cuando sea necesario, acabar con la vida de los demás. Como maestros de la esencia misma de la vitalidad, pueden sentir lo que se ha roto o corrompido... Los hilos de esta esencia conectan todo y a todos. Los clérigos se encuentra especialmente sintonizados con los hilos que canalizan la vida y la energía motriz. Al reforzar esos zarcillos, pueden curar e incluso resucitar a quienes han sido herido. Al desgarrarlos, pueden robar energía de sus enemigos, volviendo los poderes de sus enemigos contra ellos en medio del fragor frenético de la batalla[27]
Cleric classes
Cleric skills/abilities
Los Clérigos tienen control sobre la vida y estarán relacionadas con sus habilidades de apoyo, que a su vez se relacionan con la corrupción.[28]
Habilidades de combate del clérigo
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Barrier | ![]() |
Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[29][30] | ||
Bless Weapon | ![]() |
Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[31][32] | ||
Castigation | ![]() |
Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[33][34][35][36] | Heals you instantly for an additional amount upon hit.[33] | Restores health and mana to nearby party members for the duration.[33] |
Chains of Restraint | ![]() |
Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[37][38] | ||
Communal Restoration | ![]() |
Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[39][40] This can overheal.[39] | ||
Condemn | ![]() |
Stun target enemy for 3 seconds.[41][42] | ||
Consecrating Wave | ![]() |
Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[43][44] | ||
Defiant Light | ![]() |
Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[45][46] | ||
Deliverance | ![]() |
Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[47][48] | ||
Devotion | ![]() |
Launch an orb of energy into the air that will fall upon your target, healing them.[49][34][50][36] | The energy orb will travel faster and heal for more.[49] | The target will be infused with a slow, long-lasting healing effect.[49] |
Divine Censure | ![]() |
Hurls a radiant spear at the target, dealing damage.[51][34][52][36] | Further attacks upon the target have a chance to heal the attacker.[51] | The target has a chance to deal damage to itself when it attacks.[51] |
Divine Flare | ![]() |
Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[53][54] | ||
Divine Infusion | ![]() |
Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[55][56][57][58] | - | - |
Divine Light | ![]() |
Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[59][34] | Increased healing.[59] | Reduced mana cost.[59] |
Flash Cure | ![]() |
Instantly heal target ally. This may be used during other ability activations.[60][61] | ||
Healing Touch | ![]() |
Heal target ally in melee range for a large amount of health.[62][63] | ||
Judgment | ![]() |
Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[64][65] | ||
Mend | ![]() |
Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[66][67] | ||
Radiant Burst | ![]() |
Heals allies around you in a wide area for a large amount.[68] Stacks up to 3 times.[34] | Heals for a greater amount.[68] | Cooldown removed.[68] |
Regeneration | ![]() |
Bathe your target with restorative energy that heals them over time.[69][34] | Reduced mana cost.[69] | Applies a 5% healing received bonus to the target.[69] |
Resplendent Beam | ![]() |
Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[70][71] | ||
Resurrection | ![]() |
Resurrects a dead ally with 25% health and 15% mana.[72][34][73][36] | Target resurrects with 50% health and 20% mana.[72] | Target resurrects with 75% health and 25% mana.[72] |
Smite | ![]() |
Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[41][74] | ||
Soothing Glow | ![]() |
Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[75][76] | ||
Wings of Salvation | ![]() |
Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[77][78] An ally is defined as any non-combatant player or non-mob NPC.[79] |
Habilidades pasivas del clérigo
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[80] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[80] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[80] | ||
Disable Defense | ![]() |
Reduce chance of being disabled by crowd control effects by 10%.[81] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[80] | ||
Increased Healing | ![]() |
Increase healing done by 10%.[82] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[80] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[80] | ||
Maximum Mana | ![]() |
Increase maximum mana by 100.[83] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[80] |
Luchador
El Luchador es un arquetipo en Ashes of Creation.[10]
The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.[10]
The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[85] – Steven Sharif
Fighter classes
Fighter skills/abilities
El arquetipo del Luchador incluirá mecánicas de maniobrabilidad y "acercamiento" para permitir al jugador recorrer distancias rápidamente en el campo de batalla.[86]
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Rush | ![]() |
Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4] | - | - |
Whirlwind | Damages targets in range and applies a stagger effect.[87] |
Queremos que el Luchador sea capaz de atravesar las líneas enemigas, quizás llegando al área de soporte de una raid y eliminar a los sanadores con una poderosa ráfaga de daño. Queremos que sean maestros de distintas armas. Queremos que sean versátiles, ya quieran ser luchadores a rango o cuerpo a cuerpo. Eso dependerá del jugador.[88] – Steven Sharif
Mago

Los magos tienden a tener la conexión más cercana con la esencia en comparación con los demás, y manejan ese vínculo con una voluntad excepcional. La esencia pasiva se convierte en formas y patrones útiles bajo su control, pudiendo luego emplearla para convertirla en casi cualquier cosa imaginable. Los magos pueden doblar el espacio, invocar la luz o incendiar el aire, aplicando la fuerza en toda su crudeza o en cualquier matiz de su frenesí elemental.[89]
El Mago es un arquetipo en Ashes of Creation.[89][10]
- Los magos suelen tener la conexión más cercana con La esencia comparado con los otros.[89]
Imaginación. Destrucción. Energía. Los magos devastan grandes áreas y pueden aplicar energías elementales para quebrar cualquier defensa. Si bien son maestros del caos en área, también son expertos en centrarse en los enemigos que tienen entre manos.[89]
Como Verra rebosa magia, ninguna fiesta estaría completa sin un mago. Estos maestros de lo arcano llevan elementos terribles para sus hechizos devastadores. Si la realidad necesita ser cambiada de alguna manera, pide ayuda a un mago..[89]
A medida que la conexión de un mago con La Esencia se de desarrolle más, su poder continuará creciendo, desarrollándose y tomando forma.[89]
Mage classes
Mage skills/abilities
Habilidades de combate del mago
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Arcane Empowerment | ![]() |
Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[90] | - | - |
Arcane Volley | ![]() |
Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[91][92] | - | - |
Ball Lightning | ![]() |
Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying an Electrified stack to targets with each hit.[93][94] | - | - |
Black Hole | ![]() |
Summon a black hole at the target location that reduces movement speed of enemies in the area.[95][34][96] | Increased duration.[95][97] | Explodes for area damage upon expiration.[95][97] |
Blink | ![]() |
Instantly teleport a set distance in the direction you are moving.[98][99] | - | - |
Blizzard | ![]() |
Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also accumulate a stack of Chilled periodically. Activate the ability again to end the channel early.[100][101] | - | - |
Chain Lightning | ![]() |
Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[102][103][104] | - | - |
Cone of Cold | ![]() |
Blasts a cone of cold in front of the caster, dealing ice damage and applying a stack of Chilled to each enemy hit. The blast also leaves behind a field of ice mines that explode on proximity contact, causing additional ice damage and Chilled stacks to nearby enemies.[105][106] | - | - |
Drain Essence | ![]() |
Drain your target for damage over time, and gain return mana to yourself over the duration.[107][34][108] | Heals you over the duration.[107][89] | Reduced cooldown.[107][89] |
Elemental Empowerment | ![]() |
Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[109][110] | - | - |
Fireball | ![]() |
Instantly hurl a ball of fire toward your target, dealing fire damage and applying one stack of Burning to target on impact.[111] | - | - |
Fissure | ![]() |
Calls forth a series of jagged spikes of earth in a line in front of the caster, dealing earth damage and applying two stacks of Earthen to each enemy hit along its path, and then launching them in the air.[112] | - | - |
Frostbolt | ![]() |
Launch a bolt of frost towards your target, dealing ice damage and applying two Chilled stacks to the target on impact.[113][114] | - | - |
Gift of the Magi | ![]() |
Restores mana upfront, plus an additional amount over time, to you and a friendly target.[115][34][116][117] | Increased duration.[115][116][89] | Increased initial amount restored.[115][116][89] |
Lava Storm | ![]() |
Creates a field of lava at the selected location. Deals area damage over time.[34][118][119] | Increased damage. Increased duration.[118][89] | Increased damage. Increased duration.[118][89] |
Lightning Strike | ![]() |
Call down a bolt of lightning upon your target, dealing lightning damage and applying two stack of Electrified to the target.[120][121] | - | - |
Magma Field | ![]() |
Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[122] | - | - |
Meteor | ![]() |
Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[123] | - | - |
Meteor Storm | ![]() |
Summons forth a Meteor Storm, dropping 3 meteors in the target location.[124][34][125] | Adds an extra meteor.[124][89] | Adds an extra meteor.[124][89] |
Prismatic Beam | ![]() |
Spawns a giant prismatic beam of energy that can be aimed around you. Deals large damage to enemy targets.[126][34][127] | Increased damage.[126][128] | Snares hit targets.[126][129][128] |
Shell | ![]() |
Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.[130][131] | - | - |
Slumber | ![]() |
Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect.[132][133] | - | - |
Thundershock | ![]() |
Shoots forward a beam of lightning that damages enemies in a line in front of you.[134][34][135] | Increased damage.[134][136] | Now knocks down hit targets.[134][136] |
Habilidades pasivas del mago
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Attack Damage | ![]() |
Increases attack damage by 5.[80] | ||
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[80] | ||
Critical Hit Damage | ![]() |
Increase the damage and healing bonus from critical hits by 20%.[80] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[80] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[80] | ||
Disable Chance | ![]() |
Increase chance to disable by 15%.[80] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[80] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[80] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[80] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[80] |
Ranger
El Ranger es un arquetipo en Ashes of Creation.[10]
Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.
Ranger classes
Ranger skills/abilities
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Airstrike | ![]() |
Leap forward in the direction the character is facing, raining down three projectiles that deal AoE damage and roots enemies in its path. The root effect is nature based.[139] | ||
Camouflage | Grants stealth at a distance. At mid and short range the Ranger is revealed.[140] | - | - | |
Quick Shot | ![]() |
Ranged attack that applies a debuff to the target. Each additional quickshot against the same target does increasing damage but consumes one of three charges that regenerate over time.[141] | ||
Snipe | ![]() |
A powerful charged attack.[142] |
Pícaro

El pícaro es el maestro del oportunismo, utilizando sus habilidades, posicionamiento y el entorno para repartir cantidades aterradoras de daño. En su tiempo de inactividad, brindan una sólida utilidad, ayudando a sus amigos a sortear peligros de otro modo no verían.
El Pícaro es un arquetipo en Ashes of Creation.[10]
El pícaro está más orientado a discapacitar físicamente: aplicando sangrados o trampas, o aplicar daño de precisión de forma situacional. Así es como veo el rol de pícaro... El pícaro es como si no me vieras, entro y boom, te apuñalo por la espalda y te hago daño adicional por eso. Ahora estás sangrando y estás tratando de alejarte; y eso es un pícaro en mi opinión.[85] – Steven Sharif
Rogue classes
Rogue skills/abilities
Todas las clases hacen aventureros competentes, pero los pícaros sobresalen en explorar las partes más profundas de las mazmorras y encontrar los tesoros más escondidos.[144]
- Los pícaros tendrán habilidades de apoyo que les permitirán encontrar puertas ocultas, trampas y tesoros adicionales.[145]
- Estas puertas aparecerán de forma aleatoria y en distintas horas del día para asegurarse de que estos encuentros no sean los mismos cada vez.[145]
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[145] – Steven Sharif
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Stealth | This does not render a player completely invisible.[146] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[147] | - | - |
Invocador
El Invocador es un arquetipo en Ashes of Creation.[10]
Los invocadores pueden fácilmente cambiar su rol dentro de un grupo para complementar mejor las necesidades de este en función del rol de su invocación así como de la elección de su arquetipo secundario, que influye directamente en el mejor rol de la invocación.[11]
- Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
- A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank roll and the summon benefits you would have as a result of those secondary choices.[149] – Steven Sharif
Summoner classes
Summoner skills/abilities
El invocador usa muchas de sus habilidades a través de sus invocaciones (también conocidas como habilidades de clase de mascotas). En esencia, el invocador juega a través de sus invocaciones.[150]
- You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[151] – Steven Sharif
- Los invocadores pueden realizar hasta tres invocaciones.[152]
- Las habilidades de invocación aparecen en la barra del invocador.[150]
- El invocador tiene control sobre su invocación, a no ser que esta se encuentra bajo algún tipo de efecto secundario.[153][150]
- Summons adhere to the owner’s commands, unless otherwise under ancillary effects.[153] – Steven Sharif
- Los invocadores pueden realizar invocación de tanque, DPS o de soporte.[154][155]
- La elección de un arquetipo secundario impactará en el [[Roles|rol] óptimo de la invocación.[149][11]
- Las invocaciones de los invocadores no son equivalente a las mascotas de combate.[156]
- Las invocaciones de los invocadores añadirán al poder invocador, al contrario de lo que ocurre con las mascotas de combate, que toman una parte del poder del jugador.[157]
- The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[157] – Steven Sharif
- Una invocación permanecerá activa hasta que el invocador genere una nueva, la invocación muera o el invocador la retire.[155]
- Los invocadores no serán capaces de fusionarse con sus invocaciones (eidolons).[158]
- Las invocaciones pueden subir de nivel mediante el uso de puntos de habilidad en sus habilidades activas.[151]
- Las invocaciones podrán utilizar habilidades de control de masas (CC).[159]
- Los Invocadores serán capaces de nombrar sus invocaciones, pero no podrán cambiar el tipo de criatura, que es parte de la placa del nombre encima de la invocación.[160]
- Las invocaciones están sujetas al mismo sistema de estado de PVP que los jugadores, y compartiran el mismo estado que el invocador..[161][162]
- Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[161] – Steven Sharif
Los invocadores pueden invocar distintas invocaciones, dependiendo de la clase y los aumentos que elijan.[154][163]
- Animales.[163]
- Espíritus.[163][164]
- Zombies, esqueletos y otras criaturas no-muertas.[155][164]
- Cadáveres (potencialmente).[163]
- Algunos invocadores pueden hacer varias invocaciones a la vez.[163]
- Otros invocadores solo podrán llamar una invocación, pero muy poderosa.[163]
- Ciertos invocadores podrían solo invocar efectos y/o energías temporales.[163]
Los aumentos de un arquetipo secundario pueden ser aplicados a las invocaciones.[165]
- For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[165] – Steven Sharif
Tanque
As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[167]
El Tanque es un arquetipo en Ashes of Creation.[10]
- Ashes of Creation tank will be a pretty classic one: One that tank players are familiar with; and I think that's what people want. We don't need to necessarily redefine what the tank is, but I think we can improve it. There's some things that obviously- you'll have your expected mechanics like threat management and generation, mitigation, control, battlefield control, CC effects; but then we'd also like to see more direct ways of protecting your party members too- exploring, like Aegis, that's just scratching the surface of that thing; but being able to actually actively take damage for your allies, that isn't just manipulating the AI is another thing about tanks that I think a lot of people deal with other games, is they're they're pretty bad in PvP, like when threat is removed from the equation, what am I doing as a tank when players just ignore me? And so we want to offer more direct mechanics that cause even players- or encourage players to attack the tank to make it so that the tank can't protect their allies against you.[168] – Tradd Thompson
Todas las clases con Tanque como arquetipo primario serán capaces de tanquear contenido de high-end como raids, mazmorras y jefes de munndo.[169][170].[170]
- Los mejores tanques serán los guardianes, pero tanques con otros arquetipos secundarios también serán viables.[169]
- Q: When it comes to tanking, will it be primarily the tank archetypes that will be able to tank, or can other people tank?
- A: Other people can tank. It really depends on the setting. If we're talking high-end raiding or dungeoneering and playing in these areas that require a main tank, that role and responsibility lies to the Tank archetype. Now tank archetypes can obviously take secondary archetype selections and they can hybridize across different roles. That'll give them a bit of horizontal utility or horizontal progression to the augment system; and the best tanks are going to be the tanks that double down in that role.[169] – Steven Sharif
- Los desarrolladores están estudiando una mecánica basada en la formación que otorgue efectos como la reducción del daño en función de la posición de los miembros del grupo.[171]
- Also formation-based type effects. For example, there's a really cool skill that we just began working on for the tank, where you have a vector required for players to be within behind that tank that mitigates damage incoming from a different direction. So there's directional-based type situations that require location of players in your party to be cognizant of those locations.[171] – Steven Sharif
- Los tanques en general tendrán cierto control en los encuentros, pero es probable que no tengan un control total.[172]
- Q: Tanks need to do two things: Mitigate damage and hold aggro. How will tank weapons, shields, and armor balance these two dynamics compared to other gear sets?
- A: I think it does so in a few ways. I mean, obviously stack composition and your itemization choices are important. Making sure you're driving up your constitution-based stat allocation through selection of certain set bonuses and/or stat modifiers. But in addition, a big portion of that is not just through itemization, but also through your skill tree selections; and they don't have to be diametrically opposed. The ability to garner additional threat is predicated on your rotational selection and and how you are leveraging certain types of set bonuses that are catered towards that role specifically. So some set bonuses will have specific, very targeted benefits like additional threat generation. But in addition, if you're going to mitigate damage, you need to make sure you're focusing on your health pool: how much health pool do you have available to you? What type of damage are you mitigating- because we have different types of damage mitigation from magic to physical; and that's predicated on who your opponent is, where your adversary lives. Both of those are viable selection or viable strategies.[173] – Steven Sharif
- Dependiendo del arquetipo secundario que elijan, los tanques pueden potenciar más el daño infligido que la defensa.[174]
- Q: What steps are being taken or considered to make the tank archetype viable in PvP engagements?
- A: It's important to note that in a lot of MMOs that probably many of us have played. PVP can feel like a slapped on design consideration; and our approach is very holistic in the sense that we take into account the fact this is a PvX game. So when we're designing the class kits, we are making sure that mechanics and designs are targeting applicability both in PvE settings as well as PvP settings. That's very important. There are also special mechanics, like how threat is used in PvP, how taunts are used in PvP. Those things I think require testing, but we have some ideas that will make them relevant so that you don't have abilities that have no relevancy in PvE or PVP, but have some cross application.[175] – Steven Sharif
Los tanques tendrán varias opciones de juego:[176]
- Tanques de evasión
- Tanques de control
- Tanques de escudo
Tank classes
Tank skills/abilities
Tanks will not be forced to have a shield but it will definitely be a viable option.[176] – Jeffrey Bard
Habilidades de combate del tanque
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Aegis | ![]() |
Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[177] | ||
Grapple | ![]() |
Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[178][179] | ||
Grit | ![]() |
Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[180] | ||
Hatred | ![]() |
Single target that adds hate.[181] | Add a forced target lock.[181] | Add hate over time per tick.[181] |
Inciting Strikes | ![]() |
Slashes twice in a forward cone while adding additional threat.[182] | ||
Shield Assault | ![]() |
Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[183] | ||
Tremoring Bellow | ![]() |
Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[184] |
Habilidades pasivas del tanque
Habilidad | Icono | Rango 1 | Rango k 2 | Rango 3 |
---|---|---|---|---|
Block Chance | ![]() |
Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[185] | ||
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[80] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[80] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[80] | ||
Healing Received | ![]() |
Increase the amount of healing received by 10%.[186] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[80] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[80] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[80] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[80] | ||
Physical Evasion Bonus | ![]() |
Increase physical evasion bonus by 5.[187] |
Ver además
Referencias
- ↑ Ashes of Creation Kickstarter.
- ↑ Pódcast, 2021-09-29 (24:18).
- ↑ Entrevista, 2020-07-18 (1:05:04).
- ↑ 4.0 4.1
- ↑
- ↑ Pódcast, 2018-05-11 (25:58).
- ↑ Entrevista, 2020-07-29 (49:53).
- ↑ Group dynamics blog.
- ↑
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Archetype breakdown.
- ↑ 11.0 11.1 11.2 Transmisión en vivo, 2018-01-18 (45:52).
- ↑ 12.0 12.1 12.2 Transmisión en vivo, 2018-04-8 (PM) (46:11).
- ↑ 13.0 13.1 13.2 Pódcast, 2021-04-11 (13:30).
- ↑ 14.0 14.1 Entrevista, 2021-06-13 (8:33).
- ↑ 15.0 15.1 Transmisión en vivo, 2017-05-17 (1:06:19).
- ↑ Transmisión en vivo, 2022-01-28 (1:09:26).
- ↑ Transmisión en vivo, 2020-07-25 (58:38).
- ↑ Transmisión en vivo, 2019-06-28 (1:21:02).
- ↑ Transmisión en vivo, 2017-07-28 (40:15).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (1:18:37).
- ↑ Transmisión en vivo, 2017-05-19 (39:55).
- ↑ Transmisión en vivo, 2017-06-01 (22:58).
- ↑ Transmisión en vivo, 2022-12-02 (1:04:16).
- ↑ Entrevista, 2020-07-19 (1:00:04).
- ↑ Vídeo, 2020-11-01 (0:14).
- ↑
- ↑ Blog: The Gift of Life - Cleric Alpha One Preview.
- ↑ Transmisión en vivo, 2017-05-26 (19:03).
- ↑ Vídeo, 2023-07-28 (19:50).
- ↑
- ↑ Vídeo, 2023-07-28 (14:03).
- ↑
- ↑ 33.0 33.1 33.2
- ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 34.12 34.13
- ↑ Vídeo, 2020-11-01 (0:33).
- ↑ 36.0 36.1 36.2 36.3
- ↑ Vídeo, 2023-07-28 (20:50).
- ↑
- ↑ 39.0 39.1 Vídeo, 2023-07-28 (16:02).
- ↑
- ↑ 41.0 41.1 Vídeo, 2023-07-28 (29:23).
- ↑
- ↑ Vídeo, 2023-07-28 (17:32).
- ↑
- ↑ Vídeo, 2023-07-28 (22:12).
- ↑
- ↑ Vídeo, 2023-07-28 (7:34).
- ↑
- ↑ 49.0 49.1 49.2
- ↑ Vídeo, 2020-11-01 (1:09).
- ↑ 51.0 51.1 51.2
- ↑ Vídeo, 2020-11-01 (0:51).
- ↑ Vídeo, 2023-07-28 (18:26).
- ↑
- ↑ Vídeo, 2023-07-28 (25:36).
- ↑
- ↑ Vídeo, 2023-05-31 (16:58).
- ↑
- ↑ 59.0 59.1 59.2
- ↑ Vídeo, 2023-07-28 (10:03).
- ↑
- ↑ Vídeo, 2023-07-28 (23:28).
- ↑
- ↑ Vídeo, 2023-07-28 (15:15).
- ↑
- ↑ Vídeo, 2023-07-28 (5:16).
- ↑
- ↑ 68.0 68.1 68.2
- ↑ 69.0 69.1 69.2
- ↑ Vídeo, 2023-07-28 (12:04).
- ↑
- ↑ 72.0 72.1 72.2
- ↑ Vídeo, 2020-11-01 (0:55).
- ↑
- ↑ Vídeo, 2023-07-28 (9:22).
- ↑
- ↑ Vídeo, 2023-07-28 (24:03).
- ↑
- ↑ Vídeo, 2023-07-28 (24:16).
- ↑ 80.00 80.01 80.02 80.03 80.04 80.05 80.06 80.07 80.08 80.09 80.10 80.11 80.12 80.13 80.14 80.15 80.16 80.17 80.18 80.19 80.20 80.21 80.22 80.23 Transmisión en vivo, 2021-06-25 (23:08).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Vídeo, 2022-12-02 (12:22).
- ↑ 85.0 85.1 Pódcast, 2021-09-29 (28:30).
- ↑ Transmisión en vivo, 2017-12-15 (1:00:36).
- ↑ Vídeo, 2022-12-02 (22:44).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (40:23).
- ↑ 89.00 89.01 89.02 89.03 89.04 89.05 89.06 89.07 89.08 89.09 89.10 89.11 89.12 89.13 89.14 Blog: Blazing the way - Mage Alpha One Preview.
- ↑
- ↑ Vídeo, 2023-04-28 (22:13).
- ↑
- ↑ Vídeo, 2023-04-28 (7:15).
- ↑
- ↑ 95.0 95.1 95.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (0:51).
- ↑ 97.0 97.1 Transmisión en vivo, 2017-10-16 (42:20).
- ↑ Vídeo, 2023-04-28 (4:40).
- ↑
- ↑ Vídeo, 2023-04-28 (9:22).
- ↑
- ↑ Vídeo, 2023-05-31 (12:12).
- ↑ Vídeo, 2023-04-28 (17:50).
- ↑
- ↑ Vídeo, 2023-04-28 (11:22).
- ↑
- ↑ 107.0 107.1 107.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (1:04).
- ↑ Vídeo, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (15:35).
- ↑
- ↑ 115.0 115.1 115.2 Alpha-1 screenshot.
- ↑ 116.0 116.1 116.2 Vídeo, 2020-12-22 (7:37).
- ↑ Transmisión en vivo, 2020-07-31 (1:00:44).
- ↑ 118.0 118.1 118.2 Vídeo, 2020-12-22 (7:36).
- ↑ Vídeo, 2020-12-23 (1:29).
- ↑ Vídeo, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑ 124.0 124.1 124.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (1:46).
- ↑ 126.0 126.1 126.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (1:53).
- ↑ 128.0 128.1 Transmisión en vivo, 2017-10-16 (42:42).
- ↑ Transmisión en vivo, 2020-07-31 (1:02:59).
- ↑ Vídeo, 2023-04-28 (6:15).
- ↑
- ↑ Vídeo, 2023-04-28 (17:22).
- ↑
- ↑ 134.0 134.1 134.2 Alpha-1 screenshot.
- ↑ Vídeo, 2020-12-23 (0:40).
- ↑ 136.0 136.1 Transmisión en vivo, 2017-10-16 (39:15).
- ↑ Twitter - Better luck next time.
- ↑ Vídeo, 2022-09-30 (10:44).
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑
- ↑ Vídeo, 2022-09-30 (16:19).
- ↑ Vídeo, 2022-09-30 (14:27).
- ↑ Transmisión en vivo, 2017-05-17 (40:07).
- ↑
- ↑ 145.0 145.1 145.2 Transmisión en vivo, 2020-07-25 (42:49).
- ↑ Transmisión en vivo, 2022-01-28 (1:12:27).
- ↑ Transmisión en vivo, 2017-05-03 (49:39).
- ↑
- ↑ 149.0 149.1 Transmisión en vivo, 2022-09-30 (1:14:20).
- ↑ 150.0 150.1 150.2 Transmisión en vivo, 2017-05-19 (10:06).
- ↑ 151.0 151.1 Entrevista, 2018-08-08 (22:27).
- ↑
- ↑ 153.0 153.1
- ↑ 154.0 154.1 Entrevista, 2021-06-13 (13:11).
- ↑ 155.0 155.1 155.2 Transmisión en vivo, 2020-07-25 (1:41:46).
- ↑ Transmisión en vivo, 2020-10-30 (1:21:14).
- ↑ 157.0 157.1 Entrevista, 2022-01-14 (42:18).
- ↑ Transmisión en vivo, 2017-05-26 (43:20).
- ↑
- ↑ Transmisión en vivo, 2021-01-29 (1:21:01).
- ↑ 161.0 161.1
- ↑
- ↑ 163.0 163.1 163.2 163.3 163.4 163.5 163.6 Transmisión en vivo, 2018-04-8 (AM) (0:58).
- ↑ 164.0 164.1 Transmisión en vivo, 2018-04-8 (PM) (11:27).
- ↑ 165.0 165.1 Transmisión en vivo, 2018-04-8 (PM) (24:11).
- ↑ Vídeo, 2023-01-27 (13:23).
- ↑ Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
- ↑ Vídeo, 2023-01-27 (19:05).
- ↑ 169.0 169.1 169.2 Transmisión en vivo, 2023-01-27 (1:12:20).
- ↑ 170.0 170.1 Entrevista, 2018-05-11 (51:11).
- ↑ 171.0 171.1 Transmisión en vivo, 2022-10-14 (20:02).
- ↑ Transmisión en vivo, 2023-01-27 (1:24:16).
- ↑ Transmisión en vivo, 2023-01-27 (1:26:12).
- ↑ Transmisión en vivo, 2023-01-27 (1:25:32).
- ↑ Transmisión en vivo, 2023-01-27 (1:28:24).
- ↑ 176.0 176.1 Transmisión en vivo, 2017-05-26 (32:59).
- ↑ Vídeo, 2023-01-27 (9:54).
- ↑ Vídeo, 2023-03-31 (9:55).
- ↑ Vídeo, 2023-01-27 (10:27).
- ↑ Vídeo, 2023-01-27 (5:21).
- ↑ 181.0 181.1 181.2 Transmisión en vivo, 2017-10-16 (21:48).
- ↑ Vídeo, 2023-01-27 (6:41).
- ↑ Vídeo, 2023-01-27 (5:07).
- ↑ Vídeo, 2023-01-27 (7:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.