Mago

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Alpha-1 preview Mago.[1]

Los magos tienden a tener la conexión más cercana con la esencia en comparación con los demás, y manejan ese vínculo con una voluntad excepcional. La esencia pasiva se convierte en formas y patrones útiles bajo su control, pudiendo luego emplearla para convertirla en casi cualquier cosa imaginable. Los magos pueden doblar el espacio, invocar la luz o incendiar el aire, aplicando la fuerza en toda su crudeza o en cualquier matiz de su frenesí elemental.[1]

El Mago es un arquetipo en Ashes of Creation.[1][2]

  • Los magos suelen tener la conexión más cercana con La esencia comparado con los otros.[1]

Imaginación. Destrucción. Energía. Los magos devastan grandes áreas y pueden aplicar energías elementales para quebrar cualquier defensa. Si bien son maestros del caos en área, también son expertos en centrarse en los enemigos que tienen entre manos.[1]

Como Verra rebosa magia, ninguna fiesta estaría completa sin un mago. Estos maestros de lo arcano llevan elementos terribles para sus hechizos devastadores. Si la realidad necesita ser cambiada de alguna manera, pide ayuda a un mago..[1]

A medida que la conexión de un mago con La Esencia se de desarrolle más, su poder continuará creciendo, desarrollándose y tomando forma.[1]

Mage classes

Class Primario Secundario
Acolyte Mago Clérigo
Archwizard Mago Mago
Battle Mage Mago Luchador
Shadow Caster Mago Pícaro
Sorcerer Mago Bardo
Spellhunter Mago Ranger
Spellstone Mago Tanque
Warlock Mago Invocador

Poderes y habilidades

Habilidades de combate del mago

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Arcane Empowerment Mage Spell Shift 8.png Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[3]
Arcane Eye Arcane Eye Icon.png Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[4]
Arcane Volley Arcane Volley (Active).png Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[5][6]
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[7][8][9]
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[10][11]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[12][13][7]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[14][15][16]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[7][17][18]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[19][20]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[21] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[22]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[23]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[24][25]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[26][27]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[28]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[29]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[30]
Shell Shield.png Create a protective magical shell[31] around yourself that absorbs a large amount of damage before breaking.[32][33]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[34][35][36]

Habilidades pasivas del mago

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.

- None -

Elementos

Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[37][38][39]

  • Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[41][42]
  • Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[43]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[42]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[42]Jeffrey Bard

Aumentos del mago

Los magos dispondrán de cuatro escuelas elementales de aumentos, como Teleportación, Fuego, Escarcha y Rayo (eléctrico).[37][44][39]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mago as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[39]Steven Sharif

There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[37]Steven Sharif

Libros de hechizos

Libros de hechizos are a type of ranged weapon in Ashes of Creation.[46][47]

When we were creating the book we have for Alpha-0, one the ideas floating around was to have a large tome with a chain that held the tome; and you could swing the tome to hit your targets as a melee book. Whether or not that comes to fruition we will see, but it was an idea on the sketchboard.[48]Steven Sharif

Orbes

Los orbes son un tipo de arma a distancia en Ashes of Creation.[50]

Mage timeline

The Mago archetype is expected to be present at the start of Alpha-2.[51]

Visuales

Archetype list

Icono Arquetipo Tipo.[55] Rol.[56]
Bard2.PNG Bardo Arcano Apoyo
Cleric4.PNG Clérigo Arcano Apoyo
Fighter2.PNG Luchador Marcial Daño
Mage3.PNG Mago Arcano Daño
Ranger3.PNG Arquero Marcial Daño
Rogue2a.PNG Pícaro Marcial Daño
Summoner3a.PNG Invocador Arcano -
Tank1.PNG Tanque Marcial Tanque

Ver además

Referencias