Elementos
Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[1][2][3]
- Otras clases elementales pueden ser Oscuridad, Luz y Planar.[3] La habilidad Golpe aéreo (Air Strike) tiene un enraizamiento basado en la naturaleza.[4]
- El arquetipo mago dispone de cuatro escuelas elementales como aumentos de las habilidades primarias del personaje.[1]
- Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[5][6]
- Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[7]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[6] – Steven Sharif
We want to get a nice spread of abilities that that are influenced by what's going on your zone.[6] – Jeffrey Bard
Habilidades elementales
The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[3] – Steven Sharif
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Ball Lightning | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[8][9][10] | |||
Blizzard | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[11][12][8] | |||
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[13][14][15] | |||
Cone of Cold | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[8][16][17] | |||
Elemental Empowerment | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[18][19] | |||
Fireball | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[20] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[21] | |||
Fissure | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[22] | |||
Frostbolt | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[23][24] | |||
Lightning Strike | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[25][26] | |||
Magma Field | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[27] | |||
Meteor | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[28] | |||
Quake | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[29] | |||
Thundering Shot | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[30] |
Elemental status effects
Aumentos del mago
Los magos dispondrán de cuatro escuelas elementales de aumentos, como Teleportación, Fuego, Escarcha y Rayo (eléctrico).[1][31][3]
Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mago as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[3] – Steven Sharif
There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[1] – Steven Sharif
List of elemental mobs
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3 Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmisión en vivo, 2017-05-24 (27:47).
- ↑ 3.0 3.1 3.2 3.3 3.4 Transmisión en vivo, 2018-04-8 (PM) (26:19).
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑ Transmisión en vivo, 2020-09-30 (1:04:56).
- ↑ 6.0 6.1 6.2 Transmisión en vivo, 2017-06-01 (20:23).
- ↑ Transmisión en vivo, 2020-06-26 (1:32:16).
- ↑ 8.0 8.1 8.2 Vídeo, 2023-09-29 (11:29).
- ↑
- ↑ Vídeo, 2023-04-28 (7:15).
- ↑ Vídeo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Vídeo, 2023-05-31 (12:12).
- ↑ Vídeo, 2023-04-28 (17:50).
- ↑
- ↑ Vídeo, 2023-04-28 (11:22).
- ↑ Vídeo, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (15:35).
- ↑
- ↑ Vídeo, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ Entrevista, 2020-07-19 (58:18).