Alpha-0

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Alpha-0 Pantalla de ingreso.[1]
Puerta Divina de tematica Py'rai .[2]

Alpha-0 es un lanzamiento ADC[3] pre-alpha[4] de Ashes of Creation.[5] Este es la primera de muchas pruebas internas de la red, back-end y el sistema de Nodos.[6]

  • Establecer características técnicas básicas para el back-end.[7]
  • Conectar a muchos jugadores en una sola zona con 4000 PNJs.[7]
  • Obtener un buen rendimiento del servidor.[7]
  • Realizar la conexión a través del lanzador.[7]
  • Establecer la experiencia cultural de la colección del sistema de nodos.[7]

A este lanzamiento también se lo conoce como "Alpa para amigos y familia".[8][9]

  • Alpha-0 es el alfa "sorteo" solo por invitación a la que también se otorga acceso a algunos medios e influencers.[10]
  • Alpha-0 es parte de las pruebas de Pre-alpha.[4]

Alpha-0 gameplay footage

Alpha-0 footage from livestream, 31 October 2017.[11]

Alpha-0 participation

1,200 to participate in Alpha-0 starting Friday 15th of December 2017.[12]

Alpha-0 nodes

El mapa de alpha-0 está divido en tres nodos, cada uno con su ZOI (zona de influencia).[5]

  • Solamente un nodo era capaz de llegar a la etapa de aldea (al mismo tiempo).

Área de inicio del Alpha-0

Durante el Alpha-0, los jugadores empezaban su aventura en una puerta divina Empyrean.[14]

Alpha-0 environments

Alpha-0 río que atraviesa el centro del mapa.[15]
Alpha-0 llanuras aluviales environment.[16]

Hay cuatro entornos (climas / biomas) en el mundo en el Alpha-0.[15]

  • Llanuras inundadas
  • Bosque
  • Desierto
  • Montañas nevadas

La Alpha-0 tiene un entorno bioluminiscente en el Reino Subterraneo .[19]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[20]Steven Sharif

Alpha-0 classes, races and genders

No había pantalla funcional de creación de personaje durante el Alpha-0, pero había varias opciones para que los jugadores escogieran:[5]

Alpha-0 progression

Players experienced a degree of progression in Alpha-0.[5]

Alpha-0 artisan classes

Recolección and crafting was originally intended to be in Alpha-0,[5] but due to time constraints these were not included.[26]

Alpha-0 combat

The weapon use ability (precision combo/quicktime event) system is in Alpha-0 but it is a different iteration to what was shown at PAX West 2017.[27] Due to time constraints leading up to Alpha 0, the success range of this system was widened and the UI component was disabled. The plan moving forward is to continue to evolve the system in a fun and more engaging direction based on community feedback.[28]

  • Many animations at the moment are first pass, and will be further fleshed out as development continues.[29]

We want combat to be engaging, fun. What you're seeing in our pre-alpha we honestly have not spent a lot of time on combat. Most of this pre-alpha has been spent on establishing core technical features for our proprietary back-end solutions for making a MMO in Unreal.[7]Steven Sharif

Weapon use ability status

The weapon use combo system plays heavily into the weapon skill trees, which are planned for Alpha-2 and beyond.[30]

Alpha-0 dungeons

Alpha-0 party size

The party size in Alpha-0 is six (6).[40]

Tamaño del mundo

El tamaño del mundo de Verra en el lanzamiento está previso en 1,200 km2 (kilómetros cuadrados), incluyendo tierra (480 km2) y agua/océanos (750 km2), pero excluyendo el tamaño del Reino subterráneo.[41]

  • La razón por la que se decidió ampliar el tamaño del mapa era adaptar mejor el contenido naval reducir la densidad general de contenidos en el mundo.[41]
The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just kind of wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[41]Steven Sharif
  • La forma de los continentes también ha cambiado y se han introducido dos nuevas islas de gran tamaño.[41]

Alpha-0 NDA

El NDA o Acuerdo de confidencialidad de la Alpha-0 restringe el intercambio de elementos visuales de las pruebas de la Alpha-0.[46][3]

Alpha-0 easter eggs

There may or may not be a pair of sandals; if found will grant you some major boon or benefit... You might need a utility skill to find them.[47][48]

Alpha-0 release schedule

Phase Release Estimated/Actual date
Alpha Alpha-0.[4] December 15, 2017.[49]

Leer más...

Alpha-0 key raffles

When getting real-time feedback, we want a wide sample of opinions from people that cannot afford to spend four or five hundred dollars on the Braver of Worlds, to the people that can... We want to get a wide, diverse audience from a purchase standpoint, even people that aren't even invested in the game at all, that's why we raffle out to registered users, or just on stream..[50]Steven Sharif

Alpha-0 end date

Alpha-0 may end eventually... or morph into something else.[51]Jeffrey Bard

Alpha-0 security systems

Habrá sistemas de seguridad para combatir las trampas, exploits, bots, la venta de oro/transacciones con dinero real (RMT), la duplicación de objetos y otras cuestiones que afectan a la economía a partir de la Alpha-0.[52][53][54][55]

  • Estos sistemas recogen datos de los usuarios y marcan las actividades anómalas para su investigación. Esto, combinado con las funciones de información de los jugadores, genera un "mapa de calor" en tiempo real que llama la atención sobre comportamientos inusuales..[52][55]
We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting.[52]Steven Sharif
  • Los bots, tramposos, vendedores de oro y RMT se enfrentarán a duras sanciones por parte del equipo activo de GM/equipo comunitario.[56][55]
It's important to note that there is a sanctity that must be protected within the game from RMTing; and let me just go into a little diatribe about this: But in games that I've played where the company or the publisher does not enforce rules, it becomes the standard that you buy gold if you want to be competitive. If you want to compete at the top tier levels in certain games, and everyone's buying gold, you almost either have to buy the gold or you're just not going to be able to compete with those people and that's a really shitty feeling to have. Excuse my French, I apologize. That is sucky; and in order for that not to be the case it is the responsibility of the publisher or the developers both to make sure that we have stringent practices from a CS- from a customer customer service perspective- to enforce our rules and to make sure that players are aware if they partake in this there is a huge risk in doing so. It's not going to be a slap on the hand. It's not going to be a "we told you once, we told you twice, we told you three, four, five six times okay. We're just taking some gold away", that kind of thing. We have got to ensure that it is feared to do those things because you know that ashes has active GMS, it has active customer service, it has an active community team.[56]Steven Sharif

Alpha-0 graphics system

Alpha-0 will utilize DirectX 11 or DirectX 12.[57]

UE4 allows us to do from a graphical fidelity standpoint is create a beautiful world on the front end.[58]

Alpha-0 screenshots

Ver también

Referencias

  1. Transmisión en vivo, 2017-12-15 (3:48).
  2. Transmisión en vivo, 2017-10-20 (50:20).
  3. 3.0 3.1 alpha 0 NDA.png
  4. 4.0 4.1 4.2 alpha-0 pre-alpha.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Transmisión en vivo, 2017-09-03 (30:31).
  6. Transmisión en vivo, 2017-11-17 (4:52).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Transmisión en vivo, 2018-04-8 (PM) (41:44).
  8. Transmisión en vivo, 2017-12-15 (15:00).
  9. alpha-0 friends and family.png
  10. MMOGAMES Interview, 2017-09-8.
  11. Transmisión en vivo, 2017-10-31 (24:19).
  12. Transmisión en vivo, 2017-11-17 (30:34).
  13. Transmisión en vivo, 2017-12-15 (1:11:52).
  14. Transmisión en vivo, 2017-09-03 (33:28).
  15. 15.0 15.1 Transmisión en vivo, 2017-10-16 (11:41).
  16. Transmisión en vivo, 2017-10-16 (11:51).
  17. Transmisión en vivo, 2017-10-16 (12:08).
  18. Vídeo, 2018-01-22 (0:01).
  19. Transmisión en vivo, 2017-12-15 (1:36:53).
  20. Transmisión en vivo, 2018-01-18 (14:00).
  21. 21.0 21.1 Transmisión en vivo, 2017-11-17 (14:57).
  22. 22.0 22.1 22.2 Transmisión en vivo, 2017-09-03 (37:10).
  23. Vídeo, 2017-08-30 (3:36).
  24. Transmisión en vivo, 2018-05-04 (47:57).
  25. Transmisión en vivo, 2017-12-15 (58:48).
  26. Transmisión en vivo, 2017-12-15 (1:02:22).
  27. Transmisión en vivo, 2017-12-15 (1:02:50).
  28. Transmisión en vivo, 2018-01-18 (22:50).
  29. Official Livestream - May 4th @ 3 PM PST - Q&A
  30. Transmisión en vivo, 2021-09-24 (1:19:17).
  31. Transmisión en vivo, 2018-01-18 (22:46).
  32. 32.0 32.1 32.2 Transmisión en vivo, 2020-01-30 (1:28:40).
  33. Pódcast, 2018-05-11 (57:42).
  34. Entrevista, 2020-07-19 (53:59).
  35. Entrevista, 2020-07-18 (1:07:51).
  36. Transmisión en vivo, 2018-01-18 (16:34).
  37. Transmisión en vivo, 2018-02-09 (4:42).
  38. Transmisión en vivo, 2017-11-17 (17:50).
  39. Transmisión en vivo, 2017-12-15 (1:33:13).
  40. Transmisión en vivo, 2017-10-16 (49:28).
  41. 41.0 41.1 41.2 41.3 Transmisión en vivo, 2022-08-26 (46:52).
  42. Transmisión en vivo, 2020-01-30 (1:18:12).
  43. world size.png
  44. waterlandsize.png
  45. Entrevista, 2018-08-17 (10:43).
  46. alpha-0-nda.png
  47. Transmisión en vivo, 2017-11-17 (17:34).
  48. Transmisión en vivo, 2017-12-15 (1:34:41).
  49. Transmisión en vivo, 2018-01-18 (2:48).
  50. Transmisión en vivo, 2018-04-8 (PM) (44:11).
  51. Transmisión en vivo, 2018-05-04 (40:47).
  52. 52.0 52.1 52.2 Entrevista, 2020-07-19 (1:12:37).
  53. Transmisión en vivo, 2017-11-17 (38:35).
  54. Massively OP, 2017-06-1
  55. 55.0 55.1 55.2 Transmisión en vivo, 2018-02-09 (20:40).
  56. 56.0 56.1 Transmisión en vivo, 2022-08-26 (1:32:45).
  57. Transmisión en vivo, 2017-11-17 (28:06).
  58. Transmisión en vivo, 2017-05-03 (27:21).