Organizaciones sociales

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Las organizaciones sociales son una forma mediante la cual los jugadores pueden interactuar con el mundo que les rodea de una manera diferente. Se trata de crear microcomunidades dentro del juego.[2]

The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[4]Steven Sharif
  • Las organizaciones sociales funcionan un poco como las facciones, pero sin las mecánicas de flagueo.[5]
Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[5]Jeffrey Bard
  • Las organizaciones sociales están dirigidas por PNJs, aunque habrá rangos que ciertos miembros podrán alcanzar y que les otorgarán cierta influencia sobre la organización.[6]


Different types of Organizaciones sociales have different objectives relating to their specific types of game play.[2]


Players may only pledge loyalty to one social organization at a time.[2]

  • Social organizations are system generated. They are not owned by players.[9]


Progression within a social organization offers different rewards.[10]

If you are part of a town that has been developed and the Scholar's Academy has the most amount of work from the players, that becomes a patron organization of the city so will grant certain benefits and services to players that they can participate in, that relate to their position within the Scholar's academy. Augments are a huge thing that these different societies will offer. They're not going to be a lot of arguments within the society's progression: It will probably be around 3 or 4 that exist per organization. So, you'll have to really investigate and study which organization is most beneficial for the path you've chosen with your archetype or whatever role you wish to have in the world.[4]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Organizaciones sociales offer special cosmetics.[4]

Organizaciones sociales have a role in artisan progression.[4]

Organizaciones sociales may relate to which bosses might need to be killed first and may affect building progression of a node.[2]

Aumentos de organizaciones sociales.

Organizaciones sociales unlock Up to 3 or 4 augments based on:[11][12][4][13]

  • Whether the organization is the patron of their node: Meaning it contributes the most amount of work to the node from its members.[4]
  • A player's progression within that organization.[4]
You're gonna see augments being used a lot throughout a lot of our systems. When we're talking about the guild system, when we're talking about social organizations, when we're talking about religions. A lot of those things are going to affect how and what you have available to augment your skills with.[13]Jeffrey Bard


Un jugador progresa en una organización social cumpliendo tareas o misiones.[2] Existen rutas jerárquicas que pertenecen a líneas de misiones específicas para la temática de la organización.[2] Estas misiones pueden ser cooperativas o enfrentadas contra otros nodos en función del estado de guerra de los nodos.[14]

  • Sabotaje.[15]
  • Espionaje.[15]
  • Intriga.[15]
    • Por ejemplo, un gremio de ladrones puede tener objetivos y misiones para conseguir un determinado objeto que permita a los jugadores avanzar dentro de la organización.[2]

Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[15]Steven Sharif

  • Las organizaciones sociales desbloquean aumentos.

You're gonna see augments being used a lot throughout a lot of our systems. When we're talking about the guild system, when we're talking about social organizations, when we're talking about religions. A lot of those things are going to affect how and what you have available to augment your skills with.[13]Jeffrey Bard


A player can switch organizations, but will lose progress in their previous organization.[2]


Un árbol de afiliación determina qué entidades pueden participar en ataques contra otras entidades de su misma jerarquía.[16][17]

There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[16]Steven Sharif

All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[17]Steven Sharif

Gremios de mecenas

El hecho de que una organización sea la patrocinadora de su nodo significa que sus miembros son los que aportan la mayor cantidad de trabajo al nodo.[4]

Los gremios de mecenas desbloquean los siguientes beneficios para sus miembros.[19]

En un nodo puede haber muchos gremios, pero el número de gremios de mecenas está limitado por la fase del nodo.[20]


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