Armadura
The Dünir are suited up for battle with these in-game unlockable tier five armor pieces![1]

Esta es una armadura de placas modelada y completa. Es un conjunto de armadura que puedes conseguir en el juego.[4] – Steven Sharif
Tipos de Armadura en Ashes of Creation:
- Cascos.[5]
- Hombreras.[6]
- Capas.[7][8]
- Armadura de pecho.[9]
- Muñequeras.[10]
- Guantes.[6]
- Cinturones.[6][11]
- Pantalones.[6]
- Botas.[10]
El equipo (armas y armaduras) tiene un peso aproximado del 40-50% en cuanto al poder del jugador en el juego.[13]
- No hay requisitos de estadísticas para llevar equipo, pero si que hay requisitos de "afiliación" y nivel.[14][15][16]
- We have level requirements that are going to be applicable for particular types of gears. There's going to be affiliation requirements for certain types of gear as well; but from a stat perspective we decided not to go down that route; and the only reason for that is we don't want to shoehorn people into particular types of builds; and stats relate to those particular types of builds because there's a lot of versatility that exists within our class system. They don't have to play it per-se and that kind of lends itself to a meta. It's like, oh you're a tank where you have to tank constitution and if you don't take constitution you don't get access to this really cool tank breastplate. You know stuff like that. It can feel a little too restrictive when you start to dictate from a stat perspective how a player must build their character.[14] – Steven Sharif
- Los materiales de artesanía necesarios para los objetos de alto nivel solo se pueden conseguir mediante el desmantelamiento de objetos de nivel inferior. Esto está diseñado para mantener el eequipo crafteado de nivel inferior relevante durante la progresión y las expansiones.[17]
- A big component of gear usefulness or relevancy, as either you're progressing or as expansions come out or whatnot, is that there is a deconstruction method associated with gear; and that deconstruction can provide very specific and necessary crafting materials that can only be achieved through deconstruction of certain types of gears. And then additionally as we consider expansions and additional itemization paths and tiers going forward, all gear is going to remain relevant within the tiers that they exist. So from a progression standpoint, as you achieve access to different types of tiers, those gears are still going to have relevancy within that tier.[17] – Steven Sharif
Sumario
List of armor
Stats on gear
Los artesanos (crafters) podrán asignar distintas habilidades y estadísticas el equipo.[18][19]
- Los maestros artesanos podrán modificar varias (pero no todas) estadísticas de sus objetos fabricados.[18][20]
- Las estadísticas de los objetos crafteados variarán en función de su rareza.[21]
- También habrá formas de mover los bloques de estadísticas, pero no será una tarea fácil.[22][18]
- A todo el equipo se le podrá asignar cualquier estadística.[18]
Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[18] – Jeffrey Bard
Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[19] – Steven Sharif
El equipo se divide en estadísticas básicas y estadísticas adicionales..[23]
Gear slots
There are 16 gear slots in Ashes of Creation:[25]
Artisan gear may be able to be equipped in an "undergarment" slot that can be toggled between adventuring gear and artisan gear.[26]
Armor characteristics

You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.[28] – Steven Sharif
Armor characteristics are in general determined by the "type" of armor (Light, Medium, Heavy).[22]
- Stat values will be predominately the same but may be able to be adjusted by crafters who are capable with that type of armor.[22]
- The stat values on armor can include both damage dealing and damage mitigation stats.[28]
- Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[22] – Steven Sharif
- Set bonuses are granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[22][22][29]
- There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[22] – Steven Sharif
- The "type" of armor (cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.[22][30]
- There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.[22]
- You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[22] – Steven Sharif
- Itemization choice may potentially play into universal skill sets such as Dodge, Parry, and Bloqueo activo.[22]
- We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[22] – Steven Sharif
Light armor
Light armor (also referred to as Robes and Cloth armor).[32][33]
- Light armor is more mobile than heavier armor.[34]
- Light armor is geared towards magical damage mitigation.[35][36]
Medium armor

Leather gives you a blend between both worlds. It also will have different types of set benefits that aren't purely related to damage mitigation. So that could be outgoing skill damage, it could be critical chances, it could be some other waterfall stats that are associated with it. Our armors don't just boil down to damage type mitigation.[28] – Steven Sharif
Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[32][33][38]
- May provide some benefits from light armor or heavy armor.[28]
- May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[28]
Heavy armor
Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[38]
- Heavy armor typically has more HP than lighter armor.[34]
- Heavy armor is geared towards physical damage mitigation.[35]
Class weapons and armor
Las armas y armaduras no estan limitadas por tu clase, pero ciertas clases son mas eficientes con ciertos tipos de armas o armaduras.[40][41] Ciertas habilidades requieren que ciertos objetos estén equipados.[42]
- Las armas están diseñadas para ser "agnósticas" de cierta manera, en el sentido que el jugador puede hallar la forma en la que un arma sea utilizada por diferentes clases. No sólo el pícaro será capaz de usar dagas. Porque si aplicas este tipo de restricciones, se hace más difícil que la economía tenga una buena sostentabilidad a través del mercado de objetos.[43] – Steven Sharif
- P: Habíamos declarado que íbamos a permitir que las personas usaran cualquier combinación de clases, que serían ambos arquetipos juntos, pudiendo usar cualquier arma. ¿Vemos problemas que podrían ocurrir con eso, por ejemplo, como un bow tank (tanque que use un arco), un orb tank (tanque que usa un orbe) o cosas similares- habrá alguna extrañeza allí, o hay problemas que primero están previendo en el futuro?
- R: Estamos dando mucha flexibilidad a los artesanos en nuestro juego. Ayudan a definir el bloque de estadísticas que tiene un objeto, arma o equipo en particular; y ese bloque de estadísticas puede ser relevante para cualquier combinación de clase o arquetipo en particular. Entonces, en ese sentido, la idea es no ver ninguna extrañeza allí o no ver ningún elemento que disuada a una persona de esa perspectiva de personalización.[44] – Steven Sharif
Armas y armaduras raciales

Violet light y yo estamos usando exactamente la misma armadura: mismas estadísticas, todo igual, pero si le cae a ella tiene una apariencia y si me cae a mi tiene otra; y... una pequeña parte es por el género, pero la otra parte es la raza. Por lo tanto, debido que era un Vaelune en esa partida, mi armadura es del estilo de Vaelune; y cuando ella la cogió era de estilo élfico, porque era una elfa. Así que eso te da un ejemplo de la variedad de looks que estamos buscando y como tratamos de capturar quién eres como personaje y te permite construir tu look de esa manera..[46] – Jeffrey Bard
Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[48][49][50]
- La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[51] – Steven Sharif
- La apariencia según raza del equipo está enfocado en la armadura, no en las armas.Las armas no cambiarán su diseño aunque si que escalarán su tamaño en función de la raza.[52][51]
La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[51] – Steven Sharif
Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[51] – Steven Sharif
- La apariencia racial de los sets de equipo está vinculada a la raza del personaje.[53]
Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[53] – Steven Sharif
Appearance

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[54] – Steven Sharif
Se pretende que el equipo tenga una apariencia realista.[55][56]
- Mo habrá armas sobredimensionadas.[57]
- Las armaduras no tendrán un aspecto excesivamente sexual.[56]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[55] – Steven Sharif
- There might be sliders, but there are not gonna be naked sliders.[58] – Steven Sharif
Las armaduras adoptarán unaapariencia racial.[51] Las armas escalarán su tamaño en función de la raza.[52]
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[59] – Steven Sharif
- Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[60]
Los jugadores pueden cambiar el color del equipo usando tintes.[61][62]
Se puede configurar que se vea el casco o no.[5]
Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[64]
Los artesanos pueden influir en el aspecto de los objetos que crean.[18][65]
Las armas se pueden enfundar.[66]
Ranuras de apariencia / Transmogs
El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[67][16]
- Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos a diferencia de los disfraces, que no tienen restricción de nivel.[68]
- El jugador puede activar o desactivar las ranuras de cosméticos.[69]
- Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[70][71]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[70] – Steven Sharif
Attachments
Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[72]
- Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[72]
Dyeable items
Dyes only affect tagged portions of dyeable armor or cosmetic items.[73]
Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[73] – Steven Sharif
Backer only armor skin
All Kickstarter backers receive a unique armor skin set.[74]
Modular armor

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[75] – Jeffrey Bard
Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[75] – Mat Broome
Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[76]
You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[76] – Mat Broome
Tienda cosmética

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[78] – Steven Sharif
La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[79] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[80]
- Se pueden conseguir cosméticos de buena calidad y cantidad a través del propio juego (sin necesidad de la tienda).[80]
- Nada en la tienda de cosméticos será pay to win.[81]
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[81]
- Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[82]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[80] – Steven Sharif
- Los objetos de la tienda de cosméticos no se podrán comerciar.[83] There will be no gifting mechanism for cosmetic items.[84]
I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[84] – Steven Sharif
Gear sets

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[15] – Steven Sharif
Gear sets (also known as tier sets) are a part of Ashes of Creation.[15][16]
- Different tiers of gear are accessible based on a character's level.[15][16]
- Players gain bonuses depending on the number of pieces of the set they have equipped.[15][16]
- There are passive abilities that can be chosen to become more adept with certain set types.[16]
- There will be viable non-set builds.[87]
- Apariencia racial of gear sets is tied to the character model of that race.[53]
- It may be possible to store and swap gear sets with a single button press when out of combat.[88]
Approximately 49 unique gear sets are obtainable in Alpha-1 from crafting, quests, drops and exploration.[89]
- These are unique sets with different stats, but some may be similar in appearance.[89]
List of gear sets
- Chipped
- Dark Fortunes
- Dented
- Dragon's Protection
- Dull
- Eldritch
- Etherial
- Faded
- Frayed
- Imposing
- Iron
- Lava Forged
- Refurbished
- Ripped
- Sharpened
- Torn
- Transcendent
- Worn
Best-in-slot armor
- Los objetos crafteados estarán a la altura de los objetos BiS (best-in-slot)) (de drops).[90]
- Lo que se considera como BiS dependerá del rol del personaje y del tipo enemigos a los que se enfrente.[91]
- El contenido instanciado incluirá combates con jefes difíciles y con mecánicas que soltarán equipo, pero este equipo no será BiS. Este solo podrá ser encontrado en el mundo abierto.[92]
Mana-forged armor
Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[93]
- They also appear to be base variants of Ashes of Creation Apocalypse armor sets.[94]
Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![95] – Margaret Krohn
Regalia of the Iron Lion
The Iron Lion is a fairly new order, one formed out of a desire to control the unknowable. With the rediscovery of the old world, many Kaelar wondered what lay beyond, considering the incredible power the divine gateways represented. To this end, the Iron Lion focuses not only on martial combat, but also on the art of dampening magic. Without such knowledge, establishing a foothold may be all but impossible - rampant magic is an unpredictable, and many times lethal, complication in any sortie. Due to this, the Iron Lion puts forth significant effort in studying and learning about the magics they come across, hoping to minimize the dangers they pose.[96]
Gear enhancement
Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[97][98]
- Las mejoras de equipo no aumentan el requisito de nivel del objeto .[99]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[98] – Jeffrey Bard
- La progresión en varios sistemas Pvp desbloqueará piedras de mejora que otorgan al equipo beneficios temporales centrados en PvP (mediante un sistema de engarce).[100] El rendimito se mide en temporadas PvP de 6 meses.[101]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[100] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[102][103]
- Enchantment scrolls can be sold on the open market.[102][104]
- Enchanting does not increase an item's level requirement.[99]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[99] – Steven Sharif
- Enchanting weapons applies visual effects, such as glows and colors.[4]
Switching gear
Weapon swapping (between equipment slots) is possible while in combat.[106][107][108][109]
- You can always hot weapon swap even in combat, but you can't swap your armor and gear. Nothing that's in a hand or range slot if you're in combat.[106] – Steven Sharif
Players cannot swap armor while in combat.[106][110][112]
Trading gear
There will be player to player trading in Ashes of Creation.[114][115]
- Player to player trading and the ability to store items in public warehouses is disabled for corrupt players.[116]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[114] – Steven Sharif
Sharing gear with alts
Habrá un número suficiente de huecos disponibles de personajes para alts.[117][118]
- La progresión en Ashes of Creation es individual de cada personaje.[119]
- El equipo se podrá transferir entre personajes.[120][121]
- La transferencia de recursos y materiales a alts solo se podrá realizar mediante el almacenamiento de la vivienda del jugador, que está ubicado en una casa en particular.[120]
- Los cosméticos se podrán reasignar entre personajes de la misma cuenta, con un posible cooldown.[122][123][124]
- Los alts dentro de una misma cuenta pueden tener diferentes profesiones.[125]
There will be a comfortable level of character slots available to players because we are a subscription model game.[118] – Steven Sharif
Item rarities
Item rarities in Ashes of Creation.
Objetos legendarios
Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[132]
- Hay muchas más probabilidades de que caigan materiales y recetas únicas que puedan usarse para fabricar objetos de valor equitativo.[133][134][135]
- El equipo legendario solo se obtiene de los jefes de mundo legendarios.[136]
- El equipo legendario tendrá una mejora aproximada de entre el 6 y el 12% en las estadísticas básicas, sujeta a pruebas y equilibrado..[137]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[134] – Steven Sharif
- Los recolectores deben tener herramientas de alta calidad para recolectar recursos raros .[134]
- Los procesadores deben tener edificios de procesamiento de alto nivel en sus parcelas (freehold) para producir materiales raros.[134]
- Los artesanos también deben cumplir ciertos requisitos para fabricar equipo legendario .[134]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[135] – Steven Sharif
Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[138][139]
- Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[138]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[139]
Un arma legendaria se distingue facilmente por su estética visual.[135]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[135] – Steven Sharif
Los objetos legendarios no están diseñados para ser temporales.[140]
- Una excepción destacable son las monturas reales.[141]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[140] – Steven Sharif
El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[142]
Non-cosmetic armor
Armor cosmetics
Ver también
Referencias
- ↑ 1.0 1.1 Twitter - The Dünir are suited up for battle with these in-game unlockable tier five armor pieces!
- ↑ Transmisión en vivo, 2020-04-30 (50:45).
- ↑ Steven Sharif Twitter.
- ↑ 4.0 4.1 4.2 Transmisión en vivo, 2022-01-28 (56:12).
- ↑ 5.0 5.1
- ↑ 6.0 6.1 6.2 6.3 Transmisión en vivo, 2018-02-09 (7:31).
- ↑
- ↑ Transmisión en vivo, 2018-02-09 (15:01).
- ↑
- ↑ 10.0 10.1 Transmisión en vivo, 2017-07-28 (31:30).
- ↑
- ↑ Transmisión en vivo, 2020-11-30 (48:39).
- ↑ Entrevista, 2020-07-19 (53:59).
- ↑ 14.0 14.1 Transmisión en vivo, 2021-06-25 (1:33:58).
- ↑ 15.0 15.1 15.2 15.3 15.4 Transmisión en vivo, 2020-11-30 (54:29).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Transmisión en vivo, 2017-11-17 (22:33).
- ↑ 17.0 17.1 Transmisión en vivo, 2021-07-30 (1:16:05).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Transmisión en vivo, 2020-11-30 (1:05:22).
- ↑ 19.0 19.1 Pódcast, 2018-08-04 (59:58).
- ↑
- ↑ Transmisión en vivo, 2020-12-22 (1:15:01).
- ↑ 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 22.12 22.13 Pódcast, 2021-09-29 (52:58).
- ↑ Transmisión en vivo, 2020-08-28 (1:14:54).
- ↑ Transmisión en vivo, 2020-08-28 (1:15:02).
- ↑ Transmisión en vivo, 2017-07-28 (24:54).
- ↑ Transmisión en vivo, 2022-06-30 (1:17:34).
- ↑
- ↑ 28.0 28.1 28.2 28.3 28.4 Transmisión en vivo, 2022-03-31 (1:17:32).
- ↑ 29.0 29.1 Entrevista, 2020-07-18 (1:02:08).
- ↑ Transmisión en vivo, 2020-07-25 (53:08).
- ↑ 31.0 31.1 Transmisión en vivo, 2020-08-28 (2:00:09).
- ↑ 32.0 32.1 Entrevista, 2020-07-28 (49:35).
- ↑ 33.0 33.1 Transmisión en vivo, 2017-07-18 (32:10).
- ↑ 34.0 34.1 Transmisión en vivo, 2017-05-26 (53:10).
- ↑ 35.0 35.1 Entrevista, 2020-07-18 (1:02:44).
- ↑ Transmisión en vivo, 2018-04-8 (AM) (32:15).
- ↑
- ↑ 38.0 38.1 Transmisión en vivo, 2017-10-16 (15:11).
- ↑ Transmisión en vivo, 2021-07-30 (1:07:03).
- ↑
- ↑
- ↑ Transmisión en vivo, 2018-02-09 (47:05).
- ↑ Transmisión en vivo, 2018-05-04 (45:37).
- ↑ Transmisión en vivo, 2022-06-30 (55:31).
- ↑ Vídeo, 2020-09-30 (2:44).
- ↑ Transmisión en vivo, 2020-09-30 (47:47).
- ↑ Transmisión en vivo, 2019-07-26 (54:06).
- ↑ Transmisión en vivo, 2022-03-31 (4:57).
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ Transmisión en vivo, 2017-05-26 (20:46).
- ↑ 51.0 51.1 51.2 51.3 51.4 Pódcast, 2018-08-04 (53:43).
- ↑ 52.0 52.1 Transmisión en vivo, 2022-10-28 (1:41:06).
- ↑ 53.0 53.1 53.2 Pódcast, 2018-08-04 (55:17).
- ↑ 54.0 54.1 Transmisión en vivo, 2020-05-29 (50:20).
- ↑ 55.0 55.1 Transmisión en vivo, 2017-05-26 (19:51).
- ↑ 56.0 56.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 58.0 58.1 Transmisión en vivo, 2021-12-23 (1:34:07).
- ↑ Transmisión en vivo, 2021-09-24 (1:25:27).
- ↑
- ↑ Transmisión en vivo, 2017-07-18 (54:56).
- ↑ Transmisión en vivo, 2017-07-28 (9:47).
- ↑ Transmisión en vivo, 2020-10-30 (1:13:22).
- ↑
- ↑ Transmisión en vivo, 2017-05-24 (24:19).
- ↑ Transmisión en vivo, 2017-09-03 (48:56).
- ↑ Entrevista, 2018-08-24 (5:28).
- ↑ Transmisión en vivo, 2020-11-30 (57:50).
- ↑ Transmisión en vivo, 2018-02-09 (50:29).
- ↑ 70.0 70.1 Transmisión en vivo, 2020-07-25 (54:10).
- ↑ Transmisión en vivo, 2019-11-22 (1:08:05).
- ↑ 72.0 72.1 Entrevista, 2018-10-20 (3:34:46).
- ↑ 73.0 73.1 73.2 Transmisión en vivo, 2018-04-8 (PM) (18:48).
- ↑ Ashes of Creation Kickstarter.
- ↑ 75.0 75.1 Transmisión en vivo, 2018-08-17 (20:19).
- ↑ 76.0 76.1 Transmisión en vivo, 2018-08-17 (22:59).
- ↑ Ashes of Creation cosmetic store.
- ↑ Transmisión en vivo, 2020-07-25 (1:53:46).
- ↑
- ↑ 80.0 80.1 80.2 Transmisión en vivo, 2018-04-8 (PM) (58:29).
- ↑ 81.0 81.1
- ↑
- ↑
- ↑ 84.0 84.1 Entrevista, 2018-05-11 (32:36).
- ↑ Transmisión en vivo, 2020-11-30 (49:25).
- ↑ Transmisión en vivo, 2020-11-30 (49:35).
- ↑ 87.0 87.1 Transmisión en vivo, 2017-11-17 (56:07).
- ↑ Transmisión en vivo, 2021-11-19 (40:53).
- ↑ 89.0 89.1 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ Transmisión en vivo, 2017-05-10 (14:45).
- ↑ Transmisión en vivo, 2020-05-29 (1:33:11).
- ↑ Transmisión en vivo, 2022-03-31 (1:19:41).
- ↑
- ↑
- ↑ Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
- ↑ Regalia of the Iron Lion.
- ↑ Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ 98.0 98.1 Transmisión en vivo, 2018-06-04 (21:37).
- ↑ 99.0 99.1 99.2 Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑ 100.0 100.1 100.2 100.3 100.4 Entrevista, 2020-07-18 (14:22).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 102.0 102.1 Transmisión en vivo, 2022-05-27 (1:20:00).
- ↑ Transmisión en vivo, 2017-05-26 (51:37).
- ↑ Transmisión en vivo, 2017-05-17 (58:55).
- ↑ Vídeo, 2018-08-17 (0:01).
- ↑ 106.0 106.1 106.2 106.3 Transmisión en vivo, 2022-09-30 (51:09).
- ↑ Transmisión en vivo, 2022-09-30 (49:16).
- ↑ Pódcast, 2021-09-29 (40:50).
- ↑ Entrevista, 2018-05-11 (16:32).
- ↑ 110.0 110.1 Entrevista, 2020-07-18 (1:03:45).
- ↑ Transmisión en vivo, 2019-05-30 (1:15:58).
- ↑ Transmisión en vivo, 2017-07-28 (34:32).
- ↑ Ashes of Creation - The visuals.
- ↑ 114.0 114.1 Transmisión en vivo, 2017-05-15 (10:32).
- ↑ Transmisión en vivo, 2018-01-18 (46:56).
- ↑ Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑ Transmisión en vivo, 2017-05-15 (18:25).
- ↑ 118.0 118.1 Pódcast, 2017-05-04 (51:52).
- ↑ Transmisión en vivo, 2021-04-30 (1:17:40).
- ↑ 120.0 120.1 Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ Transmisión en vivo, 2017-05-15 (19:15).
- ↑
- ↑
- ↑
- ↑ Transmisión en vivo, 2017-05-24 (32:07).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Entrevista, 2020-07-18 (1:00:15).
- ↑ Entrevista, 2020-07-19 (8:43).
- ↑ 134.0 134.1 134.2 134.3 134.4 Entrevista, 2020-07-20 (21:57).
- ↑ 135.0 135.1 135.2 135.3 Transmisión en vivo, 2018-04-8 (PM) (55:49).
- ↑ Transmisión en vivo, 2020-07-25 (46:08).
- ↑ Transmisión en vivo, 2021-03-26 (1:02:06).
- ↑ 138.0 138.1 Transmisión en vivo, 2022-03-31 (1:15:02).
- ↑ 139.0 139.1 Transmisión en vivo, 2017-05-15 (38:08).
- ↑ 140.0 140.1 Transmisión en vivo, 2018-07-09 (25:34).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2017-05-19 (44:18).