Armadura

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Dünir tier 5 in-game achievable plate armor 3D turntable.[1]

The Dünir are suited up for battle with these in-game unlockable tier five armor pieces![1]

Dünir tier 5 plate armor 3D render.[3] This render does not include any special effects as a result of enchanting.[4]

Tipos de Armadura en Ashes of Creation:

Kaelar tier 1 (level 10) early Alpha-1 cloth armor non-cosmetic set 3D renders.[12]

El equipo (armas y armaduras) tiene un peso aproximado del 40-50% en cuanto al poder del jugador en el juego.[13]

We have level requirements that are going to be applicable for particular types of gears. There's going to be affiliation requirements for certain types of gear as well; but from a stat perspective we decided not to go down that route; and the only reason for that is we don't want to shoehorn people into particular types of builds; and stats relate to those particular types of builds because there's a lot of versatility that exists within our class system. They don't have to play it per-se and that lends itself to a meta. It's like, oh you're a tank where you have to tank constitution and if you don't take constitution you don't get access to this really cool tank breastplate. You know stuff like that. It can feel a little too restrictive when you start to dictate from a stat perspective how a player must build their character.[14]Steven Sharif
A big component of gear usefulness or relevancy, as either you're progressing or as expansions come out or whatnot, is that there is a deconstruction method associated with gear; and that deconstruction can provide very specific and necessary crafting materials that can only be achieved through deconstruction of certain types of gears. And then additionally as we consider expansions and additional itemization paths and tiers going forward, all gear is going to remain relevant within the tiers that they exist. So from a progression standpoint, as you achieve access to different types of tiers, those gears are still going to have relevancy within that tier.[17]Steven Sharif

List of armor

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Item Icon Type Tier Set Rarity Level requirement Source Cost
2nd Sword Division's Boots Boots 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Bracers 2ndSwordDivisionsBracersIcon.png Wrists 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Cloak 2ndSwordDivisionsCapeIcon.png Back armor 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Garb 2ndSwordDivisionsGarbIcon.png Chest armor 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Gloves 2ndSwordDivisionsGloves.png Gloves 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Helm 2ndSwordDivisionsHelmIcon.png Helmet 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Pants 2ndSwordDivisionsPantsIcon.png Pants 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Pauldron Shoulders 2nd Sword Division Uncommon Vendor 875
Band of Concentration e4da6891-df0b-45f4-b30e-005441d05a77-0.png Jewelry Rare 1
Chain Pendant 1ebd4a77-5f70-4fbb-b1b2-edabdceade8e-0.png Jewelry Rare 1
Cloth Belt of Dark Fortunes EpicClothBeltIcon.png Belt Dark Fortunes Epic 15 Crafted items
Cloth Boots of Dark Fortunes EpicClothBootsIcon.png Boots Dark Fortunes Epic 15 Crafted items
Cloth Epaulettes of Dark Fortunes EpicClothShouldersIcon.png Shoulders Dark Fortunes Epic 15 Crafted items
Cloth Gloves of Dark Fortunes EpicClothGlovesIcon.png Gloves Dark Fortunes Epic 15 Crafted items
Cloth Hood of Dark Fortunes EpicClothHelmIcon.png Helmet Dark Fortunes Epic 15 Crafted items
Cloth Leggings of Dark Fortunes EpicClothLegsIcon.png Pants Dark Fortunes Epic 15 Crafted items
Cloth Robes of Dark Fortune EpicClothChestIcon.png Chest armor Dark Fortunes Epic 15 Crafted items
Cloth Sleeves of Dark Fortune EpicClothBracersIcon.png Wrists Dark Fortunes Epic 15 Crafted items
Ethereal Plate Gauntlets 474bc006-8668-4bc7-8977-6cb9cec3f73f-0.png Gloves Etherial Rare 1
Ethereal Plate Spaulders 89657f56-5b8b-4a36-9eb5-70f341680a18-0.png Shoulders Etherial Rare 1
Faded Breastplate dcb18dd8-0ab8-45d6-ae4a-9f07a7d33bd3-0.png Chest armor Faded Poor 2
Faded Plate Boots 6bdd7e14-e272-496c-a427-3c7238a2ff42-0.png Boots Faded Poor 2
Frayed Cloth Gloves b58531bc-dfc5-4ffe-b945-57106ce799ba-0.png Gloves Frayed Common 7 Quest rewards
Imposing Plate Belt PlateBeltIcon.png Belt Imposing Rare 9 Crafted items
Plate Belt of Dragons Protection PlateBeltIcon.png Belt Dragon's Protection Legendary 15 Crafted items
Plate Boots of Dragons Protection PlateBootsIcon.png Boots Dragon's Protection Legendary 15 Crafted items
Plate Cussies of Dragons Protection PlatePantsIcon.png Pants Dragon's Protection Legendary 15 Crafted items
Plate Gauntlets of Dragons Protection PlateGlovesIcon.png Gloves Dragon's Protection Legendary 15 Crafted items
Refurbished Plate Boots ba6330d6-e98f-4071-b38c-cb9a4ab2fe4d-0.png Boots Refurbished Uncommon 8
Refurbished Plate Gauntlets f6bab455-aaf6-43c2-8de3-298312e484b1-0.png Gloves Refurbished Common 7 Quest rewards
Ripped Cloth Boots 336351d2-a918-454b-bb72-0a7269cf14f9-0.png Boots Ripped Uncommon 8
Titanbark Belt TitanbarkBeltIcon.png Belt Titanbark Uncommon
Titanbark Boots TitanbarkBootsIcon.png Boots Titanbark Uncommon
Titanbark Bracers TitanbarkBracersIcon.png Wrists Titanbark Uncommon
Titanbark Chestplate TitanbarkLeggingsIcon.png Chest armor Titanbark Rare
Titanbark Cloak TitanbarkCloakIcon.png Back armor Titanbark Uncommon
Titanbark Gloves TitanbarkGlovesIcon.png Gloves Titanbark Uncommon
Titanbark Helmet TitanbarkHelmetIcon.png Helmet Titanbark Rare
Titanbark Leggings TitanbarkLeggingsIcon.png Pants Titanbark Uncommon
Titanbark Shoulders TitanbarkShouldersIcon.png Shoulders Titanbark Rare
Torn Cloth Boots 469bb455-f97b-4fa3-83fc-d0872cef848e-0.png Boots Torn Poor 2
Torn Cloth Robes 060a307f-4f7f-45cb-81c2-00cb998b863d-0.png Chest armor Torn Poor 2
Transcendent Plate Helm PlateHelmIcon.png Helmet Transcendent Legendary 15 Crafted items
Worn Breastplate ef7076bf-9647-4d64-81a9-063f827aacca-0.png Chest armor Worn Common 1
Worn Cloth Belt 98f90001-a960-4d78-af6a-e08c713e1585-0.png Belt Worn Common 1
Worn Plate Boots 0bc2bb75-6b58-4056-936e-6588b2544489-0.png Boots Worn Common 1
Worn Plate Cuisses 247ffc93-04d3-42c9-8544-fe71653f1520-0.png Pants Worn Common 1
Worn Plate Helmet 3a274f3a-6471-4c38-8949-6dd5d5a2d376-0.png Helmet Worn Common 1 Vendor
Worn Plate Vambrace 87b75ce7-da02-4c44-9a3e-37bb5c8cc79b-0.png Wrists Worn Common 1

Stats on gear

Los artesanos (crafters) podrán asignar distintas habilidades y estadísticas el equipo.[18][19]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[18]Jeffrey Bard

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[19]Steven Sharif

El equipo se divide en estadísticas básicas y estadísticas adicionales..[23]

Gear slots

Alpha-2 character sheet work-in-progress UI.[24]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[24]Colby Marchi

There are multiple gear slots in Ashes of Creation.[24]

  • Previously it was stated there were 16 gear slots.[34]

Armor characteristics

Kaelar armor.[39]

You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.[40]Steven Sharif

Light, medium, and heavy armor weights have different characteristics.[22]

  • The stat values on armor can include both damage dealing and damage mitigation stats.[40]
Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[22]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[22]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[22]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[22]Steven Sharif

Light armor

Kaelar Level 20 robe set 3D render.[43]

This set is a level 20 set and this is not cosmetic. This is an in-game achievable armor set I believe.[43]Steven Sharif

Light armor (also referred to as Robes and Cloth armor).[44][45]

Medium armor

Level 10-20 crafted leather armor set 3D render.[49]

Leather gives you a blend between both worlds. It also will have different types of set benefits that aren't purely related to damage mitigation. So that could be outgoing skill damage, it could be critical chances, it could be some other waterfall stats that are associated with it. Our armors don't just boil down to damage type mitigation.[40]Steven Sharif

Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[44][45][50]

  • May provide some benefits from light armor or heavy armor.[40]
  • May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[40]

Heavy armor

Tier 5 in-game earnable Kaelar plate armor 3D renders.[51]

Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[50]

Class weapons and armor

Las armas y armaduras no estan limitadas por tu clase, pero ciertas clases son mas eficientes con ciertos tipos de armas o armaduras.[52][53] Ciertas habilidades requieren que ciertos objetos estén equipados.[54]

Las armas están diseñadas para ser "agnósticas" de cierta manera, en el sentido que el jugador puede hallar la forma en la que un arma sea utilizada por diferentes clases. No sólo el pícaro será capaz de usar dagas. Porque si aplicas este tipo de restricciones, se hace más difícil que la economía tenga una buena sostentabilidad a través del mercado de objetos.[55]Steven Sharif
P: Habíamos declarado que íbamos a permitir que las personas usaran cualquier combinación de clases, que serían ambos arquetipos juntos, pudiendo usar cualquier arma. ¿Vemos problemas que podrían ocurrir con eso, por ejemplo, como un bow tank (tanque que use un arco), un orb tank (tanque que usa un orbe) o cosas similares- habrá alguna extrañeza allí, o hay problemas que primero están previendo en el futuro?
R: Estamos dando mucha flexibilidad a los artesanos en nuestro juego. Ayudan a definir el bloque de estadísticas que tiene un objeto, arma o equipo en particular; y ese bloque de estadísticas puede ser relevante para cualquier combinación de clase o arquetipo en particular. Entonces, en ese sentido, la idea es no ver ninguna extrañeza allí o no ver ningún elemento que disuada a una persona de esa perspectiva de personalización.[56]Steven Sharif

Armas y armaduras raciales

Apariencia según raza de la Armadura en la Alpha-1.[57]

Violet light y yo estamos usando exactamente la misma armadura: mismas estadísticas, todo igual, pero si le cae a ella tiene una apariencia y si me cae a mi tiene otra; y... una pequeña parte es por el género, pero la otra parte es la raza. Por lo tanto, debido que era un Vaelune en esa partida, mi armadura es del estilo de Vaelune; y cuando ella la cogió era de estilo élfico, porque era una elfa. Así que eso te da un ejemplo de la variedad de looks que estamos buscando y como tratamos de capturar quién eres como personaje y te permite construir tu look de esa manera..[58]Jeffrey Bard

Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[60][61][62]

La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[63]Steven Sharif

La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[63]Steven Sharif

Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[63]Steven Sharif

Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[65]Steven Sharif

Appearance

Alpha-1 female plate armor 3D render.[66]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[66]Steven Sharif

Se pretende que el equipo tenga una apariencia realista.[67][68]

  • Mo habrá armas sobredimensionadas.[69]
  • Las armaduras no tendrán un aspecto excesivamente sexual.[68]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[67]Steven Sharif
    • Algunas armaduras y disfraces revelarán más que otros, pero no habrá desnudos en el juego.[70]
    There might be sliders, but there are not gonna be naked sliders.[70]Steven Sharif

Las armaduras adoptarán unaapariencia racial.[63] Las armas escalarán su tamaño en función de la raza.[64]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[71]Steven Sharif

  • Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[72]

Los jugadores pueden cambiar el color del equipo usando tintes.[73][74]

Se puede configurar que se vea el casco o no.[5]

  • El peinado puede quedar oculto si se activa la visualización del casco.[75]

Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[76]

Los artesanos pueden influir en el aspecto de los objetos que crean.[18][77]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Las armas se pueden enfundar.[78]

Ranuras de apariencia / Transmogs

El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[79][16]

  • Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos a diferencia de los disfraces, que no tienen restricción de nivel.[80]
  • El jugador puede activar o desactivar las ranuras de cosméticos.[81]
  • Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[82][83]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[82]Steven Sharif

Attachments

Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[84]

  • Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[84]

Dyeable items

Dyes only affect tagged portions of dyeable armor or cosmetic items.[85]

  • The dyeability of costumes depends on the specific costume.[85]

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[85]Steven Sharif

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[86]

Tienda cosmética

Ashes of Creation cosmetic store.[87]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[88]Steven Sharif

La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[89] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[90]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[91]

  • Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[92]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[90]Steven Sharif

  • Los objetos de la tienda de cosméticos no se podrán comerciar.[93] There will be no gifting mechanism for cosmetic items.[94]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[94]Steven Sharif

Gear sets

Equipping the Titanbark gear set in Alpha-2.[96]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[15]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[97][15][16]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[97]Steven Sharif
  • Players gain bonuses depending on the number and tier of pieces they have equipped.[97][15][16]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Certain set bonuses may trade off core gear stats.[100]
  • There are passive abilities that can be chosen to become more adept with certain set types.[16]
  • There will be viable non-set builds.[100]

List of gear sets

Dünir tier 5 plate armor 3D render.[3]

This is fully modeled and completed top grade armor and this is obviously a plate set that you're seeing. This is an armor set you can achieve in game.[4]Steven Sharif

In-game achievable gear sets.[99][15][16]

Best-in-slot armor

Gear enhancement

Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[104][105]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[105]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[107]Steven Sharif

Enchanting

Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[109][110]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[106]Steven Sharif

Switching gear

There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[38]Steven Sharif
  • Weapon swapping is possible while in combat but armor cannot be swapped while in combat.[113][114][28][29][31][115]
    • Previously it was stated that swapping weapons (from inventory) into a hand or range slot is not possible in combat.[114] Prior to this, weapon swapping was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[116][117]
You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[113]Steven Sharif

Trading gear

There will be player to player trading in Ashes of Creation.[119][120][121]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[120]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[119]Steven Sharif

Sharing gear with alts

Habrá un número suficiente de huecos disponibles de personajes para alts.[129][130]

There will be a comfortable level of character slots available to players because we are a subscription model game.[130]Steven Sharif

Item rarities

Item rarities in Ashes of Creation.

Objetos legendarios

Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[143]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[145]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[146]Steven Sharif

Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[149][150]

  • Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[149]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[150]

Un arma legendaria se distingue facilmente por su estética visual.[146]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[146]Steven Sharif

Los objetos legendarios no están diseñados para ser temporales.[151]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[151]Steven Sharif

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[153]

Non-cosmetic armor

Armor cosmetics

Ver además

Referencias

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  2. Transmisión en vivo, 2023-05-31 (57:40).
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  7. no capes!.jpg
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  9. 9.0 9.1 Polymorphic Breastplate.png
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  39. steven-character-armor.png
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  49. steven-little-leak.png
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  52. weapon augments.png
  53. class weapons.png
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  72. margaret-gear-appearance.png
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  74. Transmisión en vivo, 2017-07-28 (9:47).
  75. Transmisión en vivo, 2020-10-30 (1:13:22).
  76. Sparkly.jpg
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  89. cosmetics obtaining.png
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  91. 91.0 91.1 kickstarter microtransactions.png
  92. equitable-cosmetics-quote.png
  93. cash shop non tradable.jpg
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  131. Transmisión en vivo, 2021-04-30 (1:17:40).
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  133. Transmisión en vivo, 2017-05-15 (19:15).
  134. steven-cosmetic-reassignment.png
  135. Kickstarter item application.jpg
  136. kickstarter mounts.png
  137. Transmisión en vivo, 2017-05-24 (32:07).
  138. Alpha-1 screenshot.
  139. Alpha-1 screenshot.
  140. Alpha-1 screenshot.
  141. Alpha-1 screenshot.
  142. Alpha-1 screenshot.
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  153. Transmisión en vivo, 2017-05-19 (44:18).