Exploración

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Players will be rewarded for exploring.[2]

We want to put things in the world that are dynamic; so there are reasons to keep going out and keep exploring.[3]

It will be easy to get lost in Ashes of Creation.[4]

It'll be easy for you to get lost in AoC. That is our goal from an exploration standpoint.[4]Steven Sharif

Landmarks

200 foot tall Pyrian statues in Alpha-1.[5]

Landmarks are scattered throughout the world, allowing players to judge their position on the map.[5]

From a lore perspective these statues have been around for a long time; and they are representative of the civilizations that existed once on this world before.[5]Steven Sharif

Major visual landmarks. You can look all the way across the horizon have an idea where you're going or where to meet friends or where to meet just based on these huge landmarks in the world.[5]Mat Broome

Caza del tesoro

Caza del tesoro is not exactly "cartography", but it does involve maps that help to pinpoint the location of hidden treasures throughout the world.[6][7][8]

  • The more treasure a player finds the better maps they can create.[8]
  • Hints are given through rumor mills, interaction with different NPCs, and gaining access to potential dig sites.[8]
  • Treasure hunting will be a "way of life" rather than a profession.[7]

Treasures may also be obtained through fishing and by exploring naval content.[9][10]

Coastal nodes

Pre-alpha naval concept.[11]

There will be healthy amounts of sea content within the coastlines of the continents that does not fall into the "open sea" area.[12]Steven Sharif

Habrá nodos a lo largo de la costa y en las islas.[13]

  • Estos nodos tendrán influencia y habilidades específicas orientadas al agua, servicios y misiones que tienen relación con el mar.[13]
    • Hay una buena cantidad de contenido marino dentro de las zonas de costa de los continentes que no cae en la zona de mar abierto.[12]
  • Los nodos costeros cambianlas "tablas de generación" del contenido acuático cercano, y pueden accionar eventos específicos.[14]
  • Los puertos en los nodos costeros tendrán misiones relacionadas con el océano y las islas cercanas.[14]
  • Será posible asediar un nodo costero por mar.[15]

Las cadenas de islas son par del contenido naval de Ashes of Creation .[16][17]

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[18]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is kind of its final state.[18]Jeffrey Bard

Los nuevos puntos de interés (como las mazmorras, jefes de mundo, y zonas corruptas) aparecen conforme los nodos se desarrollan.[19][3]Este contenido se adapta a la progresión del nodo de la zone donde se encuentra.[18][20]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[21]

Corrupted areas

Work-in-progress Alpha-1 preview corrupted area on Alpha island by Mia DelCasino.[19]

How the world kind of reacts and changes to the nodes, you see these intrusions of corruption beginning to pervert and infest the lands; and these are obviously going to be sources by which NPC events are driven based on player progression within the world. And these sources of evil need to be addressed by the players, or else they'll grow out of hand.[23]Steven Sharif

All of our POIs and kind of just the world in general can react to the node- we don't have to but we can- and this is one of those places where as civilization grows this will grow kind of in contest with it.[19]Jeffrey Bard

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes.[23][19]

  • Los Heraldos that exist on Verra as dungeons are where Los Antiguos are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads.[24]
  • These are sources of NPC events that players need to address before they grow out of hand.[25][23]
    • Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[24]
    • If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[26]
    It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[26]Steven Sharif
  • Corrupted areas do not confer corruption onto a player.[27]

There are certain things that can happen, such as the spawning of dragons or hordes of zombies that are going to come out and attack those installations, those nodes, those points of interest; and... communities that don't respond to those in an effective way might see the disabling of certain services, the reduction of certain quest lines for particular organizations. The idea is to keep this as part of a believable living response from world, so those can get pretty significant the bad effects that can happen for the community.[25]Steven Sharif

Narrativa impulsada por el jugador

El mundo de Verra será el mismo en cada servidor, pero los Nodos se desarrollarán de forma diferente. Cada servidor tendrá diferentes narrativas. Las cosas que sucedan en un servidor pueden no suceder en otro.[28]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[30]

It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[31]Steven Sharif

Historia en el servidor

El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[33][34]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[34]Jeffrey Bard
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[35]

Bibliotecas

En la fase de Aldea (escenario 3) el edificio exclusivo del nodo científico es la Biblioteca. Los jugadores pueden usar la Biblioteca para acceder a información, incluyendo (pero sin limitarse a) lo siguiente:[33]

Los registros de información en la biblioteca pueden caducar tras un periodo de tiempo (por ejemplo, una semana). Después de lo cual se requerirán nuevos informes para actualizar la información existente.[36]

You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[36]Steven Sharif

Objetos legendarios

Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[37]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[39]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[40]Steven Sharif

Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[43][44]

  • Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[43]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[44]

Un arma legendaria se distingue facilmente por su estética visual.[40]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[40]Steven Sharif

Los objetos legendarios no están diseñados para ser temporales.[45]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[45]Steven Sharif

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[47]

Easter eggs

Alpha-1 easter eggs

  • Hay una referencia al sargento Landry, que ofrece misiones en el área de inicio de la isla Alpha , como un "easter egg (Huevo de Pascua) de referencia al original".[51]

Alpha-0 easter eggs

There may or may not be a pair of sandals; if found will grant you some major boon or benefit... You might need a utility skill to find them.[52][53]

Ashes of Creation Apocalypse easter eggs

There is a sandal out there. We will also have prizes and achievements for finding the sandal.[54]Steven Sharif

Artwork

Ver también

Referencias

  1. steven-a1-exploration.png
  2. exploration.jpg
  3. 3.0 3.1 Transmisión en vivo, 2017-11-17 (36:22).
  4. 4.0 4.1 Transmisión en vivo, 2018-07-09 (1:00:00).
  5. 5.0 5.1 5.2 5.3 Transmisión en vivo, 2018-08-17 (10:01).
  6. Transmisión en vivo, 2017-07-18 (53:52).
  7. 7.0 7.1 Transmisión en vivo, 2018-05-04 (39:05).
  8. 8.0 8.1 8.2 Transmisión en vivo, 2018-12-06 (40:46).
  9. Pódcast, 2021-04-11 (36:43).
  10. fishing.jpg
  11. Transmisión en vivo, 2018-08-17 (58:53).
  12. 12.0 12.1 steven-stream-clarifications-august-2022.png
  13. 13.0 13.1 Transmisión en vivo, 2018-04-8 (PM) (1:01:28).
  14. 14.0 14.1 Entrevista, 2020-07-19 (48:05).
  15. Transmisión en vivo, 2017-05-19 (37:51).
  16. Transmisión en vivo, 2017-05-17 (30:53).
  17. Kickstarter - We Just Broke $1,500,000!
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Transmisión en vivo, 2021-03-26 (50:33).
  19. 19.0 19.1 19.2 19.3 Transmisión en vivo, 2021-03-26 (22:53).
  20. 20.0 20.1 20.2 20.3 20.4 Transmisión en vivo, 2017-11-17 (18:29).
  21. 21.0 21.1 21.2 21.3 MMOGames interview, January 2017
  22. Transmisión en vivo, 2022-04-29 (40:21).
  23. 23.0 23.1 23.2 Transmisión en vivo, 2021-03-26 (50:03).
  24. 24.0 24.1 Transmisión en vivo, 2020-11-08 (12:47).
  25. 25.0 25.1 Transmisión en vivo, 2021-06-25 (1:13:30).
  26. 26.0 26.1 Transmisión en vivo, 2022-01-28 (1:17:12).
  27. Transmisión en vivo, 2021-06-25 (1:32:24).
  28. Transmisión en vivo, 2017-05-19 (37:03).
  29. Transmisión en vivo, 2019-12-17 (1:10:30).
  30. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  31. Transmisión en vivo, 2017-05-22 (28:02).
  32. Kickstarter packages.
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Blog: Know Your Nodes - Scientific Node Type
  34. 34.0 34.1 Entrevista, 2018-04-20 (9:20).
  35. Transmisión en vivo, 2017-05-26 (51:37).
  36. 36.0 36.1 36.2 Pódcast, 2021-04-11 (27:34).
  37. Entrevista, 2020-07-18 (1:00:15).
  38. Entrevista, 2020-07-19 (8:43).
  39. 39.0 39.1 39.2 39.3 39.4 Entrevista, 2020-07-20 (21:57).
  40. 40.0 40.1 40.2 40.3 Transmisión en vivo, 2018-04-8 (PM) (55:49).
  41. Transmisión en vivo, 2020-07-25 (46:08).
  42. Transmisión en vivo, 2021-03-26 (1:02:06).
  43. 43.0 43.1 Transmisión en vivo, 2022-03-31 (1:15:02).
  44. 44.0 44.1 Transmisión en vivo, 2017-05-15 (38:08).
  45. 45.0 45.1 Transmisión en vivo, 2018-07-09 (25:34).
  46. Transmisión en vivo, 2018-04-8 (PM) (51:49).
  47. Transmisión en vivo, 2017-05-19 (44:18).
  48. 48.0 48.1 48.2 48.3 Ashes of Creation Twitter, April 4,2021.
  49. 49.0 49.1 Vídeo, 2021-02-26 (11:03).
  50. 50.0 50.1 Transmisión en vivo, 2020-05-29 (36:18).
  51. Transmisión en vivo, 2021-03-26 (17:46).
  52. Transmisión en vivo, 2017-11-17 (17:34).
  53. Transmisión en vivo, 2017-12-15 (1:34:41).
  54. Transmisión en vivo, 2018-10-31 (45:01).