Exploración
We want to put things in the world that are dynamic, so there are reasons to keep going out and keep exploring.[2] – Akil Hooper
Players will be rewarded for exploring.[4][5][6]
- Exploration is a huge part of the game and there are a lot of systems that are dedicated to rewarding exploration..[5] – Steven Sharif
- Habilidades de utilidad exist that can help players discover hidden paths and entrances and may lead to discovering hidden quests.[5]
- Certain relics can only be discovered through exploration.[5]
- Constellations may only be seen at certain times at specific locations.[5]
- It's widespread how exploration can affect many different progression paths within the game; and it's not just about visiting an area once and never coming back, because timing matters as well.[5] – Steven Sharif
- Travel times are important in Verra, but it will be easy to get lost or distracted by threats and opportunities.[4][7]
- Threats can come in the form of monsters, events, and PvP de mundo abierto.[4][8][9]
- Opportunities include resources (gathering, transporting, storing, and trading), points-of-interest, achievements, and treasures.[4][5]
- It'll be easy for you to get lost in AoC. That is our goal from an exploration standpoint.[7] – Steven Sharif
- Q: Since travel times are important, what is there to discover that will distract you from going straight to your initial destination? What makes traveling adventurous in Verra?
- A: Aside from threat and opportunity, which are probably the two biggest distractions that you can encounter while traveling through Verra- those come in different forms: Threat. in the form of monsters and events. Opportunities, in the forms of resources and POIs. There's also achievements that are based around exploration. There's treasure maps that can be found. There's a lot of different things that intersect with travel: The movement of resources. The storage of those resources. In which locations, what are available to be sold and purchased at different locations. They might make you detour for. All of those things contribute to why I would go somewhere and instead change my direction.[4] – Steven Sharif
Caza de tesoros
La caza de tesoros no es "cartografía" exactamente , pero sí implica mapas que ayudan a localizar tesoros ocultos por todo el mundo.[5][10][11][12]
- Los tesoros (y los mapas del tesoro) permitirán a los jugadores obtener beneficios económicos de la exploración.[5]
- Cuantos más tesoros encuentre un jugador, mejores mapas podrá crear.[12]
- Las pistas se dan a través de los rumores, la interacción con diferentes PNJs el acceso a posibles lugares de excavación.[12]
- La búsqueda de tesoros será una "forma de vida" más que una profesión.[11]
También se pueden obtener tesoros pescando y explorando el contenido naval.[13][14]
Verra

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[16] – Steven Sharif
El nombre del mundo de Ashes of Creation es Verra[17]
- Verra existe en el plano material.[16]
- En el cielo nocturno de Verra se pueden ver constelaciones y múltiples lunas .[18][19]
- Los jugadores empiezan en Verra unos pocos meses después de que los primeros exploradores fueran enviados a través de los portales divinos cuando se abrieron en Sanctus.[20]
Continentes de Verra y sus localizaciones:
- Sujoma[15]
- Vandagar.[15]
- Las montañas Dünzenkell.[15]
- The Kaela Riverlands.[15]
- The Jundark.[15]
- El desierto de Sandsquall.[15]
- Draakath Bohr.[15]
- Elyrium.[15]
- The Frostgrave Fells.[15]
- Peligora.[15]
Océanos de Verra:
Monumentos/Puntos de interés
Los puntos de interés están repartidos por todo el mundo, lo que permite a los jugadores determinar su posición en el mapa.[21]
From a lore perspective these statues have been around for a long time; and they are representative of the civilizations that existed once on this world before.[21] – Steven Sharif
Major visual landmarks. You can look all the way across the horizon have an idea where you're going or where to meet friends or where to meet just based on these huge landmarks in the world.[21] – Mat Broome
Travel times
So why is travel important? We've talked about this in the past, the reasons why. We've all existed in games where teleportation is very easy to use and sometimes that can be a detriment because you may have activities like a caravan run that's happening and one person sees you from a certain guild and they do the raid callout to their guild "everyone open your portals and come here within a split second and we're going to just mob this group". No, well instead that opportunity doesn't exist. If you want to provoke or to gank an operation of another guild, you need to have foreknowledge. You need to prepare. You need to place your forces around that area; and that is an important aspect. In addition, it makes that travel meaningful. If you are having to spend time to move to a location, you're going to think about what can I do along the way? Why am I moving to that location? How is it more beneficial for me to be in that location versus where I am now? This is also in association with the fact that you are a citizen of a particular node and that node needs your assistance within its vicinity; and if you want to move outside of that vicinity there should be a really good reason for that and there's lots of great reasons for it.[22] – Steven Sharif
Tipo de viaje | Corriendo.[23] | En montura.[23] |
---|---|---|
De un extremo a otro de un nodo de Metropolis (escenario 6) | 2.83 minutos | 1.67 minutos |
Desde el centro de un nodo hasta el centro de su nodo vecino | 5 minutos | 3.5 minutos |
De los puntos más septentrionales a los más meridionales de un continente | 75 minutos | 50 minutos |
Historia en el servidor
El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[25][26]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[26] – Jeffrey Bard
- Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[27]
Bibliotecas
En la fase de Aldea (escenario 3) el edificio exclusivo del nodo científico es la Biblioteca. Los jugadores pueden usar la Biblioteca para acceder a información, incluyendo (pero sin limitarse a) lo siguiente:[25]
- Historial de eventos narrativos y cuando ocurrieron.[25]
- Localización y última cantidad conocida de recursos recolectables.[25]
- A medida que los jugadores informen de la ubicación de los recursosen su biblioteca, los ciudadanos del nodo verán la información de esos recursos actualizada en su mapa.[28]
- Ubicaciones y ocupantes de nuevas mazmorras o PDIs (puntos de interés) que hayan aparecido.[25]
- Piedras de poder rúnico para armaduras.[25]
- Recetas de armaduras y armas comunes (nivel 25 e inferiores).[25]
Los registros de información en la biblioteca pueden caducar tras un periodo de tiempo (por ejemplo, una semana). Después de lo cual se requerirán nuevos informes para actualizar la información existente.[28]
You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[28] – Steven Sharif
Easter eggs
Alpha-2 easter eggs
- Creative director Steven Sharif's sandal is present on a statue at the entrance to the Tower of Carphin dungeon.[30][31]
- Creative director Steven Sharif's sandals are present as a painting in a freehold homestead.[32]
- A missing poster featuring Trystan Snodgrass is present in the Alpha-2 Winstead node.[33]
Alpha-1 easter eggs
- El retrato del director creativo Steven Sharif está presente como una pintura en el juego.[30][31]
- Las sandalias del director creativo Steven Sharif están presentes como una pintura en el juego. [30][31]
- El mapa de la isla de la Alpha esta presente como un accesorio del mapa en el juego. [30][34]
- Hay una referencia al sargento Landry, que ofrece misiones en el área de inicio de la isla Alpha , como un "easter egg (Huevo de Pascua) de referencia al original".[35]
Alpha-0 easter eggs
There may or may not be a pair of sandals; if found will grant you some major boon or benefit... You might need a utility skill to find them.[36][37]
Ashes of Creation Apocalypse easter eggs
There is a sandal out there. We will also have prizes and achievements for finding the sandal.[38] – Steven Sharif
Visuales
2022-06-08 2020-05-17 2017-10-24
Ver además
Referencias
- ↑
- ↑ Transmisión en vivo, 2017-11-17 (36:22).
- ↑ Ashes of Creation wallpapers - April 2022.
- ↑ 4.0 4.1 4.2 4.3 4.4 Transmisión en vivo, 2023-05-31 (1:09:04).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Transmisión en vivo, 2023-02-24 (6:51).
- ↑
- ↑ 7.0 7.1 Transmisión en vivo, 2018-07-09 (1:00:00).
- ↑ Transmisión en vivo, 2022-10-28 (24:28).
- ↑
- ↑ Transmisión en vivo, 2017-07-18 (53:52).
- ↑ 11.0 11.1 Transmisión en vivo, 2018-05-04 (39:05).
- ↑ 12.0 12.1 12.2 Transmisión en vivo, 2018-12-06 (40:46).
- ↑ Pódcast, 2021-04-11 (36:43).
- ↑
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 Transmisión en vivo, 2022-08-26 (50:40).
- ↑ 16.0 16.1 Transmisión en vivo, 2020-11-08 (0:00:00).
- ↑ Vídeo, 2017-09-04 (1:16).
- ↑ Vídeo, 2022-12-02 (11:11).
- ↑ Transmisión en vivo, 2022-02-25 (1:15:50).
- ↑ Transmisión en vivo, 2022-12-02 (1:16:19).
- ↑ 21.0 21.1 21.2 21.3 Transmisión en vivo, 2018-08-17 (10:01).
- ↑ Transmisión en vivo, 2022-08-26 (57:28).
- ↑ 23.0 23.1 Transmisión en vivo, 2022-08-26 (53:26).
- ↑ Kickstarter packages.
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Blog: Know Your Nodes - Scientific Node Type
- ↑ 26.0 26.1 Entrevista, 2018-04-20 (9:20).
- ↑ Transmisión en vivo, 2017-05-26 (51:37).
- ↑ 28.0 28.1 28.2 Pódcast, 2021-04-11 (27:34).
- ↑ Vídeo, 2023-03-31 (21:51).
- ↑ 30.0 30.1 30.2 30.3 30.4 Ashes of Creation Twitter, April 4,2021.
- ↑ 31.0 31.1 31.2 Transmisión en vivo, 2020-05-29 (36:18).
- ↑ Vídeo, 2023-06-30 (19:56).
- ↑ Vídeo, 2023-08-31 (20:24).
- ↑ 34.0 34.1 Vídeo, 2021-02-26 (11:03).
- ↑ Transmisión en vivo, 2021-03-26 (17:46).
- ↑ Transmisión en vivo, 2017-11-17 (17:34).
- ↑ Transmisión en vivo, 2017-12-15 (1:34:41).
- ↑ Transmisión en vivo, 2018-10-31 (45:01).