Evaluación de la amenaza

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

You decide to gank the player, but find out that you have been ambushed![1]

Los jugadores tendrán un indicador en su placa de nombre que indicará el equipo que llevan. Los demás jugadores podrán ver este indicador si apuntan al jugador a distancia.[2][3][4]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[5]Steven Sharif
  • El borde indicará el nivel y la calidad del set.[2][3][6]
    • También indica si el equipo está encantado, junto con los efectos visuales asociados a los objetos encantados.[3][7][6]
  • Los desarrolladores creen que inspeccionar el equipo para obtener una lista exacta de equipo o la puntuación del mismo puede dar lugar a "comportamientos no deseados".[8]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[4]Steven Sharif

Salud

La salud es una estadística en Ashes of Creation.[9][10]

  • Los jugadores que no estén en el mismo grupo, raid, allianza, o gremio no podrán ver los porcentajes de salud de otros jugadores ni los valores exactos de sus barras de salud.[11][9][10]

With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[10]Steven Sharif

Nameplate

Work-in-progress nameplates in Alpha-2.[13]

Nameplates really actually require a big refactor on our end that we haven't done yet. However, that is something that tech art and engineering, as well as our UX/UI team are going to be doing over the course of probably the next month to month and a half. It's a big refactor both from performance reasons- how we're going to be able to occlude those nameplates within world obstacles and line-of-sight as well as prioritizing and clamping their sizes and distances that need a bit of a refactor; and of course their visual appearance. So that's work that's still outstanding.[14]Steven Sharif

La placa del nombre del personaje se muestra sobre su cabeza.[15]

  • Puede ser el nombre, y de forma opcional el apellido.[15]
    • El nombre de la guild del personaje se muestra al lado del nombre del mismo.[16]
    • La placa del nombre del personaje se irá deteriorando para indicar cuanto daño ha recibido.[9][10][12]
    • La clase se identificará mediante un icono.[2]
    • Al pasar el ratón sobre la placa del nombre del personaje se mostrará información como el nivel, su clase el combo de arquetipo.[2]
    • Un icono de "buff" indica el grado y equipo del personaje.[2][3][4]
  • El tamaño y la prioridad de las placas de nombre dependerán de su distancia (de la cámara).[14]
  • La visibilidad de placa del personaje se podrá esconder por objetos del juego, como los árboles; con habilidades de utilidad, como camuflaje o sigilo; o mediante el uso de disfraces.[17][18]
  • Las configuraciones de la UI permitirán esconder las placas de nombre, cambiar el tamaño y personalizarla.[19]
  • El tipo de criatura invocada por el invocador aparece en la placa encima de la invocación. El jugador no puede cambiarlo. [20]
  • Las placas con los nombres de los enemigos tendrán indicadores que identifiquen las resistencias, buffs, y rango de elite.[21]
    • Se puede utilizar un indicador en forma de estrella para indicar la ubicación de los puntos de golpe.[21]

Gear sets

2nd Sword Division non-cosmetic gear set 3D renders. 3D model by Keith Kovach.[22]

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[23]Steven Sharif

Equipping the Titanbark gear set in Alpha-2.[24]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[25]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[26][25][27]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[26]Steven Sharif
  • Players gain bonuses depending on the number and tier of pieces they have equipped.[26][25][27]
    • An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[28]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[26][27]
    • Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[29]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Certain set bonuses may trade off core gear stats.[35]
  • There are passive abilities that can be chosen to become more adept with certain set types.[27]
  • There will be viable non-set builds.[35]

Ver además

Referencias

  1. Twitter - Better luck next time.
  2. 2.0 2.1 2.2 2.3 2.4 Transmisión en vivo, 2020-08-28 (2:07:26).
  3. 3.0 3.1 3.2 3.3 3.4 Transmisión en vivo, 2020-07-25 (53:08).
  4. 4.0 4.1 4.2 Transmisión en vivo, 2020-06-26 (1:28:10).
  5. 5.0 5.1 Pódcast, 2021-09-29 (52:58).
  6. 6.0 6.1 Transmisión en vivo, 2017-07-28 (1:34:55).
  7. Official Livestream - May 4th @ 3 PM PST - Q&A
  8. Transmisión en vivo, 2017-07-28 (23:20).
  9. 9.0 9.1 9.2 9.3 Transmisión en vivo, 2020-07-25 (1:33:37).
  10. 10.0 10.1 10.2 10.3 10.4 Transmisión en vivo, 2020-01-30 (1:40:48).
  11. 11.0 11.1 Transmisión en vivo, 2021-07-30 (1:10:34).
  12. 12.0 12.1 steven-health-nameplate.png
  13. Vídeo, 2023-01-27 (24:17).
  14. 14.0 14.1 Transmisión en vivo, 2023-01-27 (1:08:45).
  15. 15.0 15.1 Entrevista, 2018-05-11 (2:45).
  16. Transmisión en vivo, 2017-05-22 (51:00).
  17. Transmisión en vivo, 2022-10-14 (48:45).
  18. Transmisión en vivo, 2022-09-30 (1:23:28).
  19. Transmisión en vivo, 2022-12-02 (1:03:28).
  20. Transmisión en vivo, 2021-01-29 (1:21:01).
  21. 21.0 21.1 Transmisión en vivo, 2023-01-27 (1:09:36).
  22. Transmisión en vivo, 2023-06-30 (1:30:40).
  23. Pódcast, 2018-08-04 (59:58).
  24. Vídeo, 2023-01-27 (45:46).
  25. 25.0 25.1 25.2 Transmisión en vivo, 2020-11-30 (54:29).
  26. 26.0 26.1 26.2 26.3 26.4 Transmisión en vivo, 2023-07-28 (1:22:48).
  27. 27.0 27.1 27.2 27.3 Transmisión en vivo, 2017-11-17 (22:33).
  28. Entrevista, 2020-07-18 (1:02:08).
  29. Transmisión en vivo, 2023-09-29 (1:15:47).
  30. Pódcast, 2018-08-04 (55:17).
  31. Entrevista, 2023-09-10 (47:13).
  32. Transmisión en vivo, 2023-02-24 (46:15).
  33. Transmisión en vivo, 2021-11-19 (40:53).
  34. 34.0 34.1 Transmisión en vivo, 2021-04-30 (41:18).
  35. 35.0 35.1 Transmisión en vivo, 2017-11-17 (56:07).