Gear enhancements
Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[1][2]
- Las mejoras de equipo no aumentan el requisito de nivel del objeto .[3]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[2] – Jeffrey Bard
- La progresión en varios sistemas Pvp desbloqueará piedras de mejora que otorgan al equipo beneficios temporales centrados en PvP (mediante un sistema de engarce).[4] El rendimito se mide en temporadas PvP de 6 meses.[5]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[4] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[6][7]
- Enchantment scrolls can be sold on the open market.[8][6][9]
- Enchanting does not increase an item's level requirement.[3]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[3] – Steven Sharif
Enchantments
There are two types of enchantments for items: Vertical and horizontal.[11]
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[8] Vertical enchantments include risks.[11]
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.[12]
- Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.[13][14][15]
- It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[13] – Steven Sharif
- Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[13][14][15]
- There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[16][10][14]
- Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[16] – Steven Sharif
- Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[11]
Enchantment appearance
Enchantments have visual effects associated with them, such as glows and colors on weapons.[17][18]
- Indicates threat to other players.[18]
- Gives recognition for difficult achievements.[18]
Temporadas PvP
El rendimiento de varios sistemas Pvp (como las Caravanas, Arenas, Guerras de gremios) se mide en el transcurso de temporadas PvP que duran 6 meses . Al final de cada temporada, la puntuación acumulada del jugador puede desbloquear varias recompensas:[19][5]
Clasificación en las arenas
El sistema de clasificatorias de las arenas registra el progreso del jugador en tenporadas PvP en función de sus ratios de victorias y derrotas en las arenas.[19][21]
- Se pueden conseguir títulos jugando arenas.[22]
- Otras recompensas se revelarán más adelante.[23]
- El uso de puntos de arena para comprar equipo no está actualmente contemplado en el diseño.[22]
Rangos de gremios
La clasificación de los gremios establece el rango de los mismos en función de su rendimiento en las actividades competitivas:[24][25]
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[25] – Steven Sharif
Progresión de armas
Las armas tienen su propio progreso.[28][29]
- Cada tipo de arma tiene su propio árbol de habilidades que ofrece habilidades pasivas y procs así como efectos de estado.[30][31][32][33][34][35][36][37][28][38][1]
- El sistema combinado de las armas determinan los efectos especiales que se activan en función de la progresión del arma.[28][1]
- Procs de efectos secundarios basados en los tipos de encantamientos.[1]
- Se pueden aplicar mejoras de equipos (piedras de poder) para añadir daño de tipo elemental o de energía.[1]
- Las armas duales tendrán su propia progresión según el tipo de arma.[39]
- El "dominio" de las armas (basado en el uso continuado de la misma) no es una característica planificada.[38]
- Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
- A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[38] – Sarah Flanagan
Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ 2.0 2.1 Transmisión en vivo, 2018-06-04 (21:37).
- ↑ 3.0 3.1 3.2 Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑ 4.0 4.1 4.2 4.3 4.4 Entrevista, 2020-07-18 (14:22).
- ↑ 5.0 5.1 5.2 5.3 5.4 Entrevista, 2020-07-18 (16:34).
- ↑ 6.0 6.1 6.2 Transmisión en vivo, 2022-05-27 (1:20:00).
- ↑ Transmisión en vivo, 2017-05-26 (51:37).
- ↑ 8.0 8.1 Transmisión en vivo, 2023-11-30 (1:38:47).
- ↑ Transmisión en vivo, 2017-05-17 (58:55).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 11.2 11.3 11.4
- ↑
- ↑ 13.0 13.1 13.2 Entrevista, 2023-07-09 (1:50:10).
- ↑ 14.0 14.1 14.2 Entrevista, 2020-07-29 (15:04).
- ↑ 15.0 15.1 Transmisión en vivo, 2017-05-05 (20:41).
- ↑ 16.0 16.1
- ↑ Transmisión en vivo, 2022-01-28 (56:12).
- ↑ 18.0 18.1 18.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 19.0 19.1 Transmisión en vivo, 2021-09-24 (1:22:46).
- ↑ Transmisión en vivo, 2017-08-23 (16:44).
- ↑
- ↑ 22.0 22.1 Pódcast, 2018-05-11 (52:20).
- ↑
- ↑ 24.0 24.1 24.2 24.3 Transmisión en vivo, 2021-06-25 (1:12:37).
- ↑ 25.0 25.1 25.2 25.3 Entrevista, 2020-07-29 (14:28).
- ↑ Transmisión en vivo, 2021-04-30 (53:08).
- ↑ Entrevista, 2018-10-20 (2:53:52).
- ↑ 28.0 28.1 28.2 Transmisión en vivo, 2020-01-30 (1:28:40).
- ↑ Transmisión en vivo, 2018-05-04 (45:37).
- ↑ Transmisión en vivo, 2022-06-30 (1:12:38).
- ↑ Transmisión en vivo, 2022-09-30 (53:15).
- ↑ Transmisión en vivo, 2022-09-30 (43:45).
- ↑ Vídeo, 2022-09-30 (24:49).
- ↑ Pódcast, 2021-09-29 (47:57).
- ↑ Entrevista, 2021-02-07 (49:18).
- ↑ Entrevista, 2020-07-19 (53:59).
- ↑ Entrevista, 2020-07-18 (1:07:51).
- ↑ 38.0 38.1 38.2 February 8, 2019 - Questions and Answers.
- ↑ Transmisión en vivo, 2021-06-25 (1:29:39).