Node-to-node reputation
Ir a la navegación
Ir a la búsqueda
Node-to-node reputation activities include trade agreements and wars between nodes.[2][3]
- Completing mayoral commissions will reward node-to-node reputation.[2][4]
Trade agreements
Alcaldes can enter into trade agreements with other nodes to facilitate trade between the nodes.[5][6][7]
- There are a limited number of trade agreements that a node can have.[5]
- Caravanas consistoriales may only be initiated between nodes with trade agreements or alliances.[5][6]
- Trade agreements affect reputation between the nodes.[2][3]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[8] – Steven Sharif
Rutas comerciales
Las rutas comerciales en Ashes of Creation se refieren a :
- Los caminos por donde pasan las mercancias a través del sistema de caravanas.[10]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[10]
- Las relaciones económicas entre nodos establecias por los alcaldes o los ciudadanos del nodo.[9][6]
- Los acuerdos se establecen para comerciar mercancías que son exclusivas de un nodo en particular o de los tipos de nodo a través de las caravanas manejadas por NPCs.[9][6]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[9] – Steven Sharif
Guerra de nodos
El gobernante del nodo puede declarar la guerra a otro nodo e involucrar a los ciudadanos en la causa.[7]
- Esto marca a los ciudadanos de los nodos en guerra, incluyendo a sus aliados, como combatientes.[13]
- Las misiones que implican organización social podrán ser tanto cooperativas como de enfrentamiento en función del estado de guerra de sus nodos madre.[13]
- Un nodo vasallo no puede declarar la guerra a su nodo madre o a cualquiera de sus vasallos.[14]
- Las guerras entre nodos se podrán declarar en cualquier momento, pero los objetivos solamente aparecerán durante el "prime.time del servidor".[15]
- Los jugadores podrán matarse unos a otros en cualquier momento durante la guerra (no solo durante el prime-time del servidor).[15]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[16] – Steven Sharif
Ver además
Referencias
- ↑ Transmisión en vivo, 2022-08-26 (1:12:40).
- ↑ 2.0 2.1 2.2 Blog: Development Update with Village Node.
- ↑ 3.0 3.1 Transmisión en vivo, 2023-08-31 (44:21).
- ↑ Transmisión en vivo, 2023-08-31 (39:17).
- ↑ 5.0 5.1 5.2 Transmisión en vivo, 2023-08-31 (2:10:23).
- ↑ 6.0 6.1 6.2 6.3 6.4 Vídeo, 2019-07-15 (2:12).
- ↑ 7.0 7.1 City hall.
- ↑ Transmisión en vivo, 2018-04-8 (AM) (18:59).
- ↑ 9.0 9.1 9.2 9.3 Pódcast, 2021-09-29 (8:38).
- ↑ 10.0 10.1 Vídeo, 2022-05-27 (17:15).
- ↑ Transmisión en vivo, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 13.0 13.1 Entrevista, 2020-07-19 (24:34).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 15.0 15.1
- ↑ Vídeo, 2018-04-05 (41:48).