Orc appearance

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

Ren'Kai are large and 'buff' in appearance.[3][4]

Vek are "goblinesque" in appearance and have a somewhat "contorted" stature.[2][4]

Kaivek

Los Orcos Kaivek están divididos en dos razas: Ren'Kai y Vek.[7]

The Kaivek have always adhered to a strict code of tribal loyalty... Roughly thirteen centuries [before the fall], a leader named Ran'Kal united the clans into a nation called the Kaivek Protectorate. Kal taught that all Orcs answer to the protection of the divine order. This teaching expressed the belief that it was the will of the gods that all Orc kind should have superiority over the nations of Verra. For it was only through the unity of the clans that the people of Verra would be lead to enlightenment. It was the teachings of Kal that lead the Kaivek to pursue campaigns of conquest across the lands of Verra. Where the Orcs were once nomadic and divided before Kal, through his leadership they became a powerful nation united in conquest. Trophies of each city conquered is found in the capital city of Ren. [Just before the fall] the Kaivek Protectorate have adopted a policy of peaceful coexistence with their neighbors. Having endured centuries of conflict, leaders rose among them echoing the teachings of peace. These recent reformations have once again begun to lead to a fracturing of the Protectorate. Some unrest among the clans have called for a culling of those who are unworthy of the protection from the divine order.[8]Steven Sharif

Ren'Kai

Ren'Kai updated character concept art by Emanuel Gonzalez.[9]

I like the influence, almost what appears to be somewhat scaly on the arms and the back and the skin: A little bit- I mean it looks like he may have some type of influences of Dragonborn in his lineage or something?[10]Steven Sharif

Ren'Kai architecture concept art.[11]

Part of the biome that the Ren'Kai are accustomed to is a more swamp or marsh oriented, so they have these almost stilt-like foundations on some of the assets because they're intended to sit above that marsh.[11]Steven Sharif

Los Ren'Kai (pronunciado Ren-k'eye[12][13]) son una raza jugable de los Orcos Kaivek en Ashes of Creation[7]

Honor. Poder. Tranquilidad. Manteniéndose centrados, su poder crece. Los Ren'Kai creen en la concentración absoluta y en controlar su inmenso poder. Sin embargo, cuando un Ren'Kai se enfurece, no hay muchos hombres o bestias que puedan vivir para contarlo.

  • Los desarrolladores aluden a Ren'Kai o a su raza madre, los Kaivek, como que puedan tener un linaje dracónido.[10]

Vek

Los Vek son una raza jugable de los Orcos Kaivek en Ashes of Creation.[7]

Celestial. Propósito. Destino. Cuando uno mira las estrellas, encuentra belleza fuera de nuestro mundo. Cuando los Vek miran las estrellas, ellos ven destinos más allá de nuestro tiempo. Los mapas estelares, la numerología y la profecía son partes integrales de la vida de cada Vek. Los grandes líderes leen los cielos en busca del resultado de las guerras y qué imperios se alzarán y caerán. Y muchas veces, los Vek se preguntan... "¿es demasiado tarde?".

Los Vek son astrólogos.[16]

Artistic influence

Los Vek están influenciados por las culturas mesoamericanas.[18]

Aspecto del personaje

Facial adjustments in the Alpha-2 character creator (first pass).[19]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[20]Steven Sharif

El aspecto del persoanje puede ser personalizada en el creador de personajes (CC)[22] y dentro del propio juego en las peluquerías/barberías.[23][24]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[25]Steven Sharif
  • Los modelos de los personajes están pensado para ser realistas.[26]
  • El jugador verá un personaje genérico antes de poder empezar la personalización..[27]
  • Los diseños de los personajes tendrán influencias de una gran variedad de culturas como la europea, africana y asiática.[28]
  • No habrá Lolis en el juego.[29][30]
  • Las barras de desplazamiento junto a otros controles, como paletas de colores, ofrecerán una cierta flexibilidad en la personalización; pero habrá ciertas limitaciones basadas en la raza, género, y las pautas artísticas que los desarrolladores decidan.[31][32][29][33][34]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[29]Steven Sharif

Visuales

Ver además

Referencias