Service building expansions

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Alpha-2 service building tech tree work-in-progress UI.[2]

Default buildings they specialize as they expand. So this isn't like a traditional skill tree, it's exclusionary, more like a tech tree. So selecting the next upgrade for it will lock out the other two paths. So as you get better with the building it will continue to narrow, which allows lots of nodes to carve out lots of niches in the world.[2]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[3][4]

To upgrade your building, you choose expansions, you build passive buildings to allow you to unlock those expansion slots and just a little- basically specialize your service building down a path; and the building specialization will narrow down a specific path. So you might start as a generalized Blacksmith building and then you'll specialize towards maybe armorsmithing, and then towards specifically, like plate armor through the expansion tree.[4]John Collins
  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots. Lower stage nodes can achieve higher tier service buildings by dedicating a majority of their service plots to that path. Alcaldes decide how to specialize their node. Once they choose certain things they won't be able to choose other things.[6][7][8]
The pathway of upgrades is exclusionary. So when I choose a path down a particular building type in order to reach a tier five benefit: when I eventually reach a higher stage, or even if I'm lower stage and want to dedicate a majority of my service plots toward one particular crafting building; like I may get a very top tier workstation as a result, even if I'm still a Village node. It's like I'm the village node that makes the T5 swords because I've dedicated all of my plots to that.[6]Steven Sharif
You might have a parent node, or a Regent node, that has a vassalship over your node and you're getting benefits conferred to you through either the prerequisite of the building types that you can construct as well to make a bit more headway there.[6]Steven Sharif

List of service building tech trees

Service buildings

El gobierno del nodo decide la ubicación y los tipos de edificios de nodo que serán edificador en cada sector del nodo.[8][7][12]


These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[13]Steven Sharif

Los gobernantes deciden como especializar su nodo. Una vez determinadas elecciones han sido tomadas no se podrá cambiar a otras opciones.[8]

  • Los edificios del nodo disponen de un "arbol tecnológico" basado en la etapa del nodo. Cada etapa ofrece mejores servicios al nodo, pero se debe cumplis con los requisitos previos para la construcción del edificio.[5]
  • Diferentes gobernantes pueden cambiar los edificios dentro de un nodo.[8]

And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[8]

Cuando el tipo de edificios haya sido escogido, la comunidad tiene que traer rrecursos al nodo (empleando caravanas) ay unirse para construirlos (mediante misiones y similares).[8]

  • Los materiales aportados para la construcción de un edificio del nodo se pierden si el alcalde desechar el proyecto.[14]
  • El número de edificios, así como la localización de los mismos dentro de un nodo están predefinidos.[7]

List of service buildings

Alpha-2 Service buildings work-in-progress UI.[15]

All the services that come default with the node, we as a design team deemed essential: We want caravans to move around the world, so everyone should have a Caravansary. You want players to have storage, so everyone should have a Warehouse. But that doesn't mean those default buildings can't be upgraded and specialized themselves. But the empty plots are where you really get to start specializing your node.[15]Chris Justo

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