Inventario
Los límites del inventario personal[2][3] están viculados a una mochila.[4] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[5] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[6][7]
- Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[8]
- Las caravanas tendrán límite de capacidad de carga y estadísticas personalizables, como puntos defensivos, velocidad y número de guardias NPC contratados.[9]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[5] – Steven Sharif
La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[5][6] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[6]
- El inventario de un jugador tiene secciones para diferentes tipos de objetos.[12] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[10]
- La capacidad del inventario será relativamente limitada para los personajes nuevos.[10]
- Se podrá obtener capacidad adicional en el juego comprando mochilas de mayor calidad de los artesanos (crafters).[5]
- Los jugadores tendrán la posibilidad de buscar objetos que tengan almacenados en varias localizaciones (como el almacén personal y los almacenes de los nodos).[13]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[13] – Steven Sharif
- Inventario expansion and weight management training certificates are available in the Galería comercial at Ciudad stage economic nodes.[10][14]
Backpacks
Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[18][19][20][4][5]
- Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[15][4]
- Gatherer's backpacks are intended to carry gatherable resources in spatial inventory slots relating to specific gathering professions.[15][4]
- Adventurer's backpacks are intended to carry consumables and items in non-spatial inventory slots.[4]
- These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[15] – Steven Sharif
- Profession NPCs sell lower level backpacks.[21] Higher level backpacks are crafted by players.[18][19][20][4]
- There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[20] – Steven Sharif
- Artisans must meet the required artisan certification to equip backpacks of that level (or lower).[22]
- A character currently may equip up to 3 artisan backpacks, but is subject to change.[23]
- Backpacks are equippable (visually) in a character's back slot.[16][26]
- Backpacks are only able to be equipped by player characters.[27]
- Some backpack types may have additional stats on them.[28]
- Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[29] – Steven Sharif
Mulas
Mulas are mounts that transport cargo in small crates.[31][27][32] Larger sized crates cannot be transported by mule.[31]
- Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
- A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[31] – Steven Sharif
- Crates carried by mules can be added to "in the wild".[27]
- Q: Can people put crafted bags on their mules?
- A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[27] – Steven Sharif
Player housing
Player housing provides an amount of storage.[34]
Ver además
Referencias
- ↑ Vídeo, 2023-01-27 (9:43).
- ↑ Transmisión en vivo, 2017-05-15 (45:19).
- ↑ Transmisión en vivo, 2017-04-27 (6:11).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6
- ↑ 5.0 5.1 5.2 5.3 5.4 Transmisión en vivo, 2023-02-24 (54:55).
- ↑ 6.0 6.1 6.2 Transmisión en vivo, 2020-05-29 (1:27:18).
- ↑
- ↑ Transmisión en vivo, 2017-07-18 (44:57).
- ↑ Transmisión en vivo, 2017-05-22 (40:41).
- ↑ 10.0 10.1 10.2 10.3 Transmisión en vivo, 2020-07-25 (1:14:13).
- ↑ Transmisión en vivo, 2022-02-25 (1:10:00).
- ↑ Transmisión en vivo, 2023-02-24 (22:57).
- ↑ 13.0 13.1 Transmisión en vivo, 2022-07-29 (1:17:33).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 15.0 15.1 15.2 15.3 15.4 Vídeo, 2023-11-30 (13:38).
- ↑ 16.0 16.1 Transmisión en vivo, 2023-04-28 (1:08:55).
- ↑ Transmisión en vivo, 2019-05-30 (1:09:17).
- ↑ 18.0 18.1 Transmisión en vivo, 2023-11-30 (1:34:08).
- ↑ 19.0 19.1 Transmisión en vivo, 2023-06-30 (1:24:42).
- ↑ 20.0 20.1 20.2 20.3 20.4 Transmisión en vivo, 2023-04-28 (1:18:48).
- ↑ Vídeo, 2023-11-30 (12:05).
- ↑ Pódcast, 2023-12-03 (13:00).
- ↑ Pódcast, 2023-12-03 (3:11).
- ↑ Transmisión en vivo, 2023-11-30 (1:43:53).
- ↑ Pódcast, 2023-12-03 (14:12).
- ↑
- ↑ 27.0 27.1 27.2 27.3 27.4 Transmisión en vivo, 2023-11-30 (1:44:04).
- ↑ Pódcast, 2023-12-03 (14:18).
- ↑ 29.0 29.1 Pódcast, 2023-07-15 (26:31).
- ↑ Blog: The Hungry Quadruped.
- ↑ 31.0 31.1 31.2 31.3 Transmisión en vivo, 2024-02-29 (1:28:15).
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Transmisión en vivo, 2017-05-05 (30:53).