Keeper

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Tanque primary archetype combined with Invocador secondary is a Keeper class.[1]

Poderes y habilidades

Tanks will not be forced to have a shield but it will definitely be a viable option.[2]Jeffrey Bard

Habilidades de combate del tanque

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Absorption Field Absorption Field.png A field of absorption.[3]
Aegis Aegis New Icon.png Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[4]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[5]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[6][7]
Grit GritIcon.png Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[8]
Hatred V Tank Ability Active.png Single target that adds hate.[9] Add a forced target lock.[9] Add hate over time per tick.[9]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[10]
Indomitable Spirit Indomitable Spirit.png 30% increased max HP and 30% increased healing received.[11]
Proteger Protect (Active).png Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[12]
Rush of Courage Rush of Courage.png You feel a surge of resolve - gain 100 Courage.[13]
Shake It Off Shake It Off.png Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[14]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[15]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[16]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[17]

Habilidades pasivas del tanque

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.

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Aumentos del invocador

  • Las clases con invocador como clase secundaría podría ofrecer habilidades aumentadas que invoquen armas. Estas armas invocadas no se pueden equipar.[18]
    • La palabra "equipar" solo se utiliza para los objetos. Actualmente no hay planes para incluir objetos de invocación en el inventario de un jugador o en sus ranuras de personaje. Sin embargo, podría ser posible cambiar la apariencia y el tipo de daño de un arma mediante el uso de un hechizo.[19]
    • Hay armas invocadas que aparecen como un hechizo VFX para dañar a los oponentes durante un periodo de tiempo.[20] No se podrán empuñar, ya que su uso implica tener un objeto en la ranura de equipo del personaje.[21]

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Referencias