Templated skills

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Templated skills allow blind firing (free aim) without a target while in action mode. If a player moves into the path of the attack they can be struck.[1][2][3][4]

One of the differences between tab and action combat mode is you can launch projectiles in action combat mode as a blind fire option, and if a target or if something moves in the way between the time of that projectile launching and impacting either its max distance, or a piece of terrain, or another target, it's possible that players might move into that projectile.[3]Steven Sharif
  • Some templated skills may have template indicators, but in general will require the player to assess the correct range for the skill.[6]
If it is a templated ability, which means it's skill-based to use, you'll need to get a feel for those distances; and that's some skill-based learning where you get an idea for what those distances are. Some of those will have template indicators but they'll be very in-world and immersive. We're not utilizing more UI-centric looking indicators, but generally the AoE templates are meant to be skill-based.[6]Steven Sharif
Q: Why did you move away from arrows being projectiles?
A: We are still using projectiles, but we are using a locking mechanism in tab-targeting for those projectiles to home to the target should you have a valid angle in that perspective. The action side of that is that you can blind-fire projectiles.[1]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[8] The root effect is nature based.[9]
Ball Lightning Ball Lightning Icon.png Mago Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[10][11][12]
Blizzard Blizzard.png Mago Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[13][14][10]
Brutal Cleave Brutal Cleave.png Luchador Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [15]
Cataclysm Cataclysm.png Luchador Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[16]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[17]
Cone of Cold Cone of Ice.png Mago Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[10][18][19]
Consecrating Wave Consecrating Wave.png Clérigo Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[20][21]
Divine Flare Divine Flare.png Clérigo Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[22][23]
Ensnaring Vine Field Ensnaring Vine Field Icon.png Ranger Enemies are Snared while within Vine Field's area of effect.[24]
Fissure Mage Spell 7.png Mago Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[25]
Grapple Grapple Icon.png Tanque Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[26][27]
Greatsword basic attack Greatsword Auto Attack Icon.png Greatsword
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[28]
Hunt of the Bear Hunt of the Bear.png Ranger Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[29]
Hunt of the Raven Hunt of the Raven.png Ranger Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[30]
Hunt of the Tiger Hunt of the Tiger.png Ranger Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[31]
Inciting Strikes IncitingStrikesIcon.png Tanque Slashes twice in a forward cone while adding additional threat.[32]
Leap Strike Leap Strike.png Luchador Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[33]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[34][35][36]
Lunging Assault Lunging Assault.png Luchador Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[37]
Magma Field (Lavastorm).png Mago Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[38]
Maim Maim.png Luchador Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[39]
Mark of the Bear Mark of the Bear.png Ranger Marks the target, reducing their mitigation by 25%.[40]
Mark of the Raven Mark of the Raven.png Ranger Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[41]
Mark of the Tiger Mark of the Tiger Icon clean.png Ranger Marks the target, increasing critical chance versus the target by 50%.[42]
Meteor (Meteor Shower).png Mago Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[43]
Mortal Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot deals 50% additional damage to targets below 50% of their maximum health.[44]
Piercing Shot Piercing Shot.png Ranger Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[45]
Quake Quake.png Mago Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[46]
Raining Death Raining Death reskin.png Ranger Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[47]
Refreshing Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[48]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[49]
Shield Assault ShieldAssaultIcon.png Tanque Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[50]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[35][36]
Snipe Snipe New.png Ranger Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[51]
Tremoring Bellow TremoringBellowIcon.png Tanque Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[52]
Vine Field Vine Field reskin.png Ranger Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[53]
Whirlwind Whirlwind.png Luchador Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[54]

Hybrid combat

Ranger hybrid combat in Alpha-2.[55]

Part of what we're exploring with this approach of our hybrid combat is offering the player the functionality to utilize either tab targeting or a reticle-based action camera mode; and there are benefits to each; and both of them are providing the player what they feel most comfortable with playing. All of our attacks are going to be stat opposed unless they're a templated attack, in which case there will be certain bonuses and/or stronger applied chances for certain types of CC effects to be applied or potentially evasion and accuracy aspects of it. These are all things that we plan to to test throughout alpha two to see where the player base lives in those two options of the action or tab target based attack modes. The important part here is that this is still a work-in-progress. This is meant to give you a look at where our approach has now been living over the past several months when it comes to combat based off of what we learned in alpha one, what player feedback has been along the way and how we can create a compelling system of combat between these very different classes and weapon types.[56]Steven Sharif

El combate híbrido hace referencia a la elección entre el combate "tab target" y el "action combat" en Ashes of Creation.[57][58][59][60]Un botón de selección (por defecto Z, pero se puede vincular a otra tecla) permite al jugador alternar entre los modos de action combat y tab target.[61][62][63][64]

  • La cámara en el action combat está vinculada a la retícula del jugador.[4][65]
    • Es probable que haya una tecla de acceso rápido que, al mantenerla pulsada, permita mover libremente la cámara en el modo de acción.[65]
    • En el futuro, el usuario podrá elegir entre diferentes apariencias de retícula.[66]
  • Las habilidades tab target requieren un objetivo bien con fijado suave o duro.[4]
    • El fijado suave (soft locking) se produce cuando la retícula se desplaza sobre un objetivo en modo de acción. Su placa de objetivo aparecerá ligeramente en gris para indicar que se trata de un objetivo con fijación suave (soft-lock). Si la retícula se aleja del objetivo o el objetivo se aleja de la retícula, el objetivo se pierde.[4]
    • El fijado duro (hard locking) se produce cuando el jugador utiliza el botón derecho del ratón sobre un objetivo con fijado suave. La retícula ya no aparecerá en gris para indicar que el objetivo está bloqueado. A diferencia del bloqueo suave, si el objetivo se sale de la retícula no se pierde el objetivo. En el modo de acción, la tecla Tab seguirá pasando de un objetivo a otro en función de la prioridad de proximidad.[67][4]
  • Atacar sin un objetivo (disparar a ciegas) es posible en el modo acción para las habilidades con plantillas. Si un jugador se mueve en la trayectoria del proyectil puede ser golpeado.[2][3][4]

Q: What the benefits are for tab versus action. I feel like a lot of people feel like tab is just easier so why would I use action?

A: If you're in a massive brawl, the ability to pick and choose targets that are far in the back line that might might be more advantageous towards tab target users because they're able to click, but the reaction time to acquire a target for a cursor versus acquiring a target for a reticle is much faster and less cumbersome because it doesn't require as many actions on behalf of the user.[68]Steven Sharif

Las versiones de las habilidades orientadas al action combat y al tab target tendrán características diferentes.[56][61][69][70][71]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[70]Steven Sharif
  • Las habilidades de tab target aparecerán sombreadas si el objetivo no está dentro de un rango válido, pero las habilidades de plantilla generalmente requerirán que el jugador evalúe el rango correcto para la misma..[6]
  • Diferentes rangos de la misma habilidad pueden cambiar la habilidad de tab target a action combat o viceversa.[72]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Puede que no sea posible especificar una configuración sólo con habilidades orientadas a la acción o al tab target. Podría haber un límite del 75% en la elección de habilidades del mismo tipo.[70]
  • En pos del equilibrio, ciertos tipos de habilidades estarán orientadas al tab target o al action combat.[73]
    • Los CCs duros pueden ser configurados dentro de las habilidades orientadas al action combat ya que son ataques más complicados de acertar.[73][70]
    • Los CCs suaves se configurarán dentro del sistema de tab target.[73]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[71]Steven Sharif

Spell/projectile collision

En Ashes of Creation hay mecánicas de colisión tanto de jugadores como de hechizos.[75]

  • La física de la inercia y el impulso ayudará a evitar el bloqueo de puertas y puntos de acceso. Esto está basado en la dirección y velocidad de movimiento del personaje, y puede utilizarse para apartar a la gente.[76][75]

Ver además

Referencias

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  2. 2.0 2.1 Transmisión en vivo, 2022-09-30 (52:33).
  3. 3.0 3.1 3.2 Transmisión en vivo, 2022-09-30 (48:10).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Vídeo, 2022-09-30 (17:00).
  5. Transmisión en vivo, 2023-12-19 (1:20:09).
  6. 6.0 6.1 6.2 Transmisión en vivo, 2023-01-27 (1:11:07).
  7. Transmisión en vivo, 2023-04-28 (55:55).
  8. Air Strike New Description.png
  9. Vídeo, 2022-09-30 (15:28).
  10. 10.0 10.1 10.2 Vídeo, 2023-09-29 (11:29).
  11. New Ball Lightning Description.png
  12. Vídeo, 2023-04-28 (7:15).
  13. Vídeo, 2023-04-28 (9:22).
  14. Blizzard Description2.png
  15. Brutal Cleave Description.png
  16. Cataclysm Description.png
  17. Concentrated Scatter Shot Skill Tree Description.png
  18. Cone of Cold Description2.png
  19. Vídeo, 2023-04-28 (11:22).
  20. Vídeo, 2023-07-28 (17:32).
  21. Consecrating Wave Info Panel.png
  22. Vídeo, 2023-07-28 (18:26).
  23. Divine Flare Info Panel.png
  24. Ensnaring Vine Field Skill Tree Description.png
  25. Fissure Description2.png
  26. Vídeo, 2023-03-31 (9:55).
  27. Vídeo, 2023-01-27 (10:27).
  28. Heartseeking Snipe Skill Tree Description.png
  29. Hunt of the Bear Description.png
  30. Hunt of the Raven Description.png
  31. Hunt of the Tiger Description.png
  32. Vídeo, 2023-01-27 (6:41).
  33. Leap Strike Description.png
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  35. 35.0 35.1 Vídeo, 2022-09-30 (19:32).
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  37. Lunging Assault Description.png
  38. Magma Field Description2.png
  39. Maim Description.png
  40. Mark of the Bear Description New.png
  41. Mark of the Raven Description.png
  42. Mark of the Tiger Description.png
  43. Meteor Description2.png
  44. Mortal Headshot Skill Tree Description.png
  45. Piercing Shot Description.png
  46. Quake Description.png
  47. Raining Death Description.png
  48. Refreshing Headshot Skill Tree Description.png
  49. Scatter Shot Description.png
  50. Vídeo, 2023-01-27 (5:07).
  51. Snipe Description New.png
  52. Vídeo, 2023-01-27 (7:28).
  53. Vine Field Description.png
  54. Whirlwind Description.png
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  58. Transmisión en vivo, 2021-08-27 (1:16:04).
  59. Transmisión en vivo, 2021-06-25 (22:34).
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