Freehold security

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Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[1][2][3][4][5]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[6]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[1][2][3]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[2]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[7]
    • Interaction with the guild system will be tested in Alpha-2.[8]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[1]

Players cannot steal from a freehold under normal circumstances.[1][12][13][14]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[15][1][14] It has not been decided which players get to loot the debris field during this period.[15]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[1]

Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[1][16] This does not apply for a period of two hours following a successful siege against its parent node.[17][18][19][20]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[1]
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[20] NPC guards that permanently exist on a freehold are not a planned feature.[21]

General household security

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[23][24][10][25]

A property has a single owner/primary tenant.[23][6][24]

  • Matrimonio enables family size to increase by one so that housing access can be shared.[6][29]
  • Access lists can be used to mimic co-ownership.[25]
  • Payment of taxes may be via a "gentleman's agreement".[30]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[24]Steven Sharif

Freehold destructibility

Las parcelas podrán ser atacadas por cualquier jugador[18] durante las dos horas siguientes [19] de un asedio satisfactoruio contra su nodo madre.[20]

  • Los jugadores y sus aliados podrán defender su parcela durante este período de tiempo.[20]
  • Diferentes estructuras y guardiass se pueden conseguir para defender la parcela durante este tiempo.[20]

Después del período de dos horas de combate abierto después de un asedio a un nodo satisfactorio, cualquier parcela que quede permanecerá durante un perído de gracia de apenas una semana donde otro nodo puede tomas posesión de la zona de influencia de la parcela.[18][19]

  • El propietario de la parcela deberá iniciar una misión para que su parcela sea adoptada por un nuevo nodo si es que existe.[18]
  • Al terminar el período de gracia, si la parcela no está dentro de la zona de influencia de un nodo en fase 3 (Aldea) o superior, será destruído.[31]
  • Los jugadores que se han registrado como defensores de su nodo no pueden saquear sus propias parcelas destruídas.[32]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[19]Margaret Krohn

Housing designs

El diseño de las viviendas de los jugadores así como las decoraciones son guardados y se pueden volver a colocar de nuevo si la vivienda es destruída durante el asedio al nodo.[33][34]

  • Los planos se envían por correo al jugador para emplearlos en el futuro en una nueva localización.[19]
  • Las parcelas destruídas pueden perder materiales.[19]
  • Los certificados servirán de seguimiento de los principales hitos (por ejemplo Hornos y Haciendas).[33][34]
  • Una posible idea de diseño es que, artículos como los muebles se coloquen en cajas a las que se puede acceder desde el interior de la nueva vivienda.[35]

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Blog: Exploring the Boundless Opportunities of Freeholds.
  2. 2.0 2.1 2.2 Entrevista, 2023-07-09 (53:08).
  3. 3.0 3.1 Transmisión en vivo, 2023-06-30 (26:23).
  4. Entrevista, 2018-05-11 (28:21).
  5. Development Update with Freehold Preview.
  6. 6.0 6.1 6.2 Transmisión en vivo, 2023-06-30 (1:24:16).
  7. Screenshot 20230725-163146 Discord.jpg
  8. steven-guild-freehold-permissions.png
  9. 9.0 9.1 9.2 9.3 Transmisión en vivo, 2021-04-30 (1:12:33).
  10. 10.0 10.1 10.2 10.3 10.4 Transmisión en vivo, 2020-06-26 (51:58).
  11. Transmisión en vivo, 2023-06-30 (1:15:34).
  12. steven-stealing-from-freeholds.png
  13. 13.0 13.1 Transmisión en vivo, 2023-06-30 (1:19:01).
  14. 14.0 14.1 Transmisión en vivo, 2017-05-17 (1:03:23).
  15. 15.0 15.1 Transmisión en vivo, 2023-07-28 (1:26:16).
  16. Transmisión en vivo, 2023-06-30 (1:49:00).
  17. Transmisión en vivo, 2021-11-19 (54:26).
  18. 18.0 18.1 18.2 18.3 Transmisión en vivo, 2020-08-28 (2:04:00).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Blog - Know Your Nodes - Advance and Destroy.
  20. 20.0 20.1 20.2 20.3 20.4 Transmisión en vivo, 2017-05-19 (28:04).
  21. Transmisión en vivo, 2018-01-18 (31:05).
  22. Transmisión en vivo, 2021-12-23 (1:29:27).
  23. 23.0 23.1 Transmisión en vivo, 2023-08-31 (22:32).
  24. 24.0 24.1 24.2 Transmisión en vivo, 2020-06-26 (58:32).
  25. 25.0 25.1 25.2 Transmisión en vivo, 2017-05-19 (26:40).
  26. Transmisión en vivo, 2021-07-30 (1:14:33).
  27. Transmisión en vivo, 2019-06-28 (1:23:31).
  28. steven-personal-storage-access.png
  29. Transmisión en vivo, 2021-01-29 (1:13:04).
  30. Transmisión en vivo, 2018-02-09 (51:57).
  31. Transmisión en vivo, 2017-05-19 (29:34).
  32. Transmisión en vivo, 2021-02-26 (1:11:13).
  33. 33.0 33.1 Transmisión en vivo, 2017-07-18 (40:14).
  34. 34.0 34.1 Transmisión en vivo, 2017-11-17 (47:10).
  35. Transmisión en vivo, 2020-06-26 (1:00:57).