Tipos de nodo

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Nodes exist all throughout the world and the location of said node will determine its type; but this type will be... seen at the first stage of development when the first stage when a node propagates real-time assets in the world; is basically these NPCs, these merchants that come into an area and they offer services and/or of stores or whatever the deal may be. You will see the flavor of the node from those merchants. So if it's a military node you'll see military people. If it's... an economic node you'll see merchants. If it's a scientific one you'll see scholars; and if it's a divine one you'll see priests and clerics. So players will have a very firm understanding of which node is which type in order to know how they want to progress.[1]Steven Sharif

Los nodos se dividen en cuatro (4) tipos de nodo; cada uno de los cuales posee una especialización única.[2]

  • Los jugadores serán capaces de identificar el tipo de nodo desde su primera etapa de desarrollo (Expedición) en función de los PNJs que haya.[1]
Tipo de nodo.[2] Especialización.[2] PNJs.[2]
Nodos religiosos Fe y habilidades/mejora de equipo Sacerdotes
Nodos económicos Comercio y mercaderes Mercaderes
Nodos militares Combate y entrenamiento de clases Guardias
Nodos científicos Artesanos y construcción Académicos

Ashes of Creation allows you, the player, to decide the fate of the world around you. With each Node Type, you can change the flow of resources and goods in the world. Will you grow the largest Economic Metropolis and help guide the riches of Verra, or will you choose another path unlocking new stories filled with allies and enemies?[3]

Los tipos de nodo están predefinidos y serán los mismos para todos los servidores.[2]

For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[2]Margaret Krohn

Los tipos de nodo afectan a diferentes servicios y sistemas en cada nivel de avance del nodo.[2]

Los tipos de nodo serán definitivos durante la fase de testeo Beta.[4]

Beta testing will require that the node types be definitive; and that's because of how node types are integrated into the relating and corresponding neighboring points of interest and those quest lines. So it's not something we can swap very easily.[4]Steven Sharif