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{{Animal husbandry}} | {{Animal husbandry}} | ||
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== Breeding mechanics == | == Breeding mechanics == |
Revisión del 20:21 14 mar 2018
![](/images/thumb/0/05/ss-2021-11-03-00_32_01-00003.png/450px-ss-2021-11-03-00_32_01-00003.png)
Those variations that were present with the Dawnbreaker: those are examples of how Animal Husbandry surfaces subtle changes- from subtle to extreme. Those were more subtle; those are wing variations, those were fur variations, color variations, eye color variations. All of that stuff gets represented as part of the Animal husbandry system and it's cool to see what's available for players to experiment with.[2]
![](/images/thumb/3/3e/Flailrunner.png/450px-Flailrunner.png)
Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[5] – Steven Sharif
La cría de animales es una profesion dentro de la clase de artesano de procesado .[6][7][8]
- Mascotas, Monturas, ganado y bestias de carga pueden ser capturados y tameados para criar animales con rasgos genéticos específicos.[7][9][10]
- Los establos son edificios de las parcelas empleados para la crianza de animales dentro de la profesión de cría de animales.[11][12]
- Monturas, such as horses are an early gateway into the Animal husbandry profession.[9]
- La cría de animales será una profesión de exploración.[13]
Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[9]
Progresión de mascotas
Las mascotas de combate se podrán subir de nivel y dispondrán de equipo.[14][15]
- Las mascotas de combate incorporarán parte del poder de su dueño de forma que la progresión de poder sea horizontal.[16][17][18]
- El poder se presta a la mascota cuando es invocada y se devuelve al jugador inmediatamente cuando la mascota desaparece.[19]
Las invocaciones del invocador (Mascotas de invocador) si que añaden poder al invocador cuando son invocadas.[16]
Combat pets, which can be acquired by any archetype- and this is essentially an item that exists within your backpack- you cast the item to summon your pet. When it is summoned it's not intended to be a vertical gain of power, because when you make combat pets a vertical power gain, then it becomes a no choice solution: you must have a combat pet if you want to play efficiently- you must have a combat pet; and I wanted to steer clear of that because the way I wanted to approach combat pets was more of a horizontal power choice; meaning: depending on the type of encounter you're facing, depending on the threat assessment you have, a combat pet might be relevant, or it might not. One combat combat pet might be more relevant than another combat pet and that's part of your gear acquisition, your item chase to attain this more comprehensive selection of combat pets that you can have available to you and can be summoned in the event that you want to engage an encounter with a different aspect of your power curve: Not vertical, but horizontal.[16] – Steven Sharif
Breeding mechanics
![](/images/thumb/2/2f/Gryphon.png/450px-Gryphon.png)
These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[21] – Steven Sharif
Cría de animales will have discoverable blends of breeding.[7][22]
- Pets, Monturas, Livestock, and Bestias de carga can be captured and tamed to breed the best version of that species.[7][10]
- Geographical location may be relevant for the creation of certain types of breeds.[7]
- Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[7] – Steven Sharif
- Royal mounts (such as Dragones) are dropped as eggs that can be cultivated by Cría de animales artisans with a high enough stable upgrade on their freehold.[23]
- These mounts are not breedable.[24]
- Mounts that are bred through animal husbandry may be sold at auction.[25]
- There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[26]
Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[7][27]
- Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[27]
Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[7] – Steven Sharif
There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[28]
- I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[28] – Steven Sharif
There is a compendium of acceptable parameters for breeding[29], which isn't going to be known until players discover it.[25][30] This discovery may be different for different players.[30]
- Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[25] There will be odd combinations, but there will be limits to what is possible.[30]
- Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[30]
A modified character creation system allows customization of Invocador pets and Cría de animales.[21][27]
- Changes at the Youngling stage affect the appearance of the animal at adulthood.[27]
- During the Youngling stage there may also be quests for specific types of cosmetic features.[27]
There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[30] – Steven Sharif
Ver además
Referencias
- ↑ Transmisión en vivo, 2021-10-29 (30:34).
- ↑ Transmisión en vivo, 2021-10-29 (37:34).
- ↑ Transmisión en vivo, 2021-04-30 (56:43).
- ↑ Steven Sharif Twitter, April 17, 2021.
- ↑ Pódcast, 2020-11-15 (35:42).
- ↑ Transmisión en vivo, 2022-10-14 (32:38).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Transmisión en vivo, 2022-02-25 (25:24).
- ↑ Transmisión en vivo, 2017-06-16 (28:07).
- ↑ 9.0 9.1 9.2 Blog: A noble steed
- ↑ 10.0 10.1 Transmisión en vivo, 2017-05-17 (1:04:12).
- ↑ Transmisión en vivo, 2020-05-29 (39:02).
- ↑ Transmisión en vivo, 2017-11-17 (33:17).
- ↑ Transmisión en vivo, 2017-06-01 (28:42).
- ↑ 14.0 14.1 Transmisión en vivo, 2020-11-30 (1:26:00).
- ↑
- ↑ 16.0 16.1 16.2 Entrevista, 2022-01-14 (42:18).
- ↑ Transmisión en vivo, 2020-10-30 (1:21:14).
- ↑ Transmisión en vivo, 2019-06-28 (1:24:27).
- ↑ Transmisión en vivo, 2021-07-30 (1:15:29).
- ↑
- ↑ 21.0 21.1 Transmisión en vivo, 2018-08-17 (12:27).
- ↑
- ↑ Entrevista, 2020-07-18 (49:46).
- ↑ Transmisión en vivo, 2017-05-26 (46:43).
- ↑ 25.0 25.1 25.2 25.3 Transmisión en vivo, 2020-05-29 (43:19).
- ↑ Transmisión en vivo, 2022-07-29 (1:06:15).
- ↑ 27.0 27.1 27.2 27.3 27.4 Pódcast, 2018-08-04 (1:22:24).
- ↑ 28.0 28.1 Transmisión en vivo, 2022-02-25 (34:00).
- ↑ Twitter - Verra's lush creatures.
- ↑ 30.0 30.1 30.2 30.3 30.4 Pódcast, 2018-05-11 (1:02:02).