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* [[Mobility]]
 
* [[Mobility]]
 
* [[Fireball]]
 
* [[Fireball]]
* [[Pvp]]
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* [[PvP]]
  
 
== References ==
 
== References ==
  
 
[[Category:PvP]][[Category:Combat]]
 
[[Category:PvP]][[Category:Combat]]

Revisión del 08:59 2 mar 2021

Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

Durante y después de las pruebas del Alfa-1 se lanzará un sistema de combate renovado en función de los comentarios de los jugadores.[2][3][4]

El sistema de combate renovado incluirá animaciones de cuerpo dividido, donde la parte superior del cuerpo del personaje puede ser bloqueada por animaciones de ataques con armas, mientras que la parte inferior del cuerpo puede seguir moviéndose libremente..[1][9][10]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

El combate en la Alfa-1 se centró en la funcionalidad básica más que en el equilibrio.[10] El combate en la Alfa-2 incluirá arquetipos, un número importante de habilidades de soporte, aumentos, combate de cuerpo dividido, ataques con armas, y muchos elementos adicionales, entre otras cosas.[11]

  • Los cambios que permiten que las habilidades de plantilla se apliquen a posiciones tridimensionales en el aire o en el agua serán prototipados y podrían incluirse en la Alfa-2.[12]

Movilidad

Revamped Alpha-1 Mago Fireball ability.[6][4]

The general approach that we're taking based on a lot of feedback and just good combat design in general. You know philosophy is that we want to give more agency in the hands of the player and the antithesis of that is locking the player down for really long amounts of time. The sort of concept behind that is like you could make an animation effects as glorious looking as possible but if it's taking away control of the player, none of that really matters. Especially the 100th or thousandth time you're using the spell you're tired of that happening you don't feel powerful: You feel the opposite of powerful. So we're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's the general design philosophy we're using to approach the overhaul.[6]Tradd Thompson

Most abilities you'll find in Ashes of Creation are capable of being cast while moving. Some of those abilities might slow your movement during the cast, but you can continue to move. Very rarely, and depending on obviously the importance of the ability or the power level of that ability, you might be rooted in place. So, for example, the AoE ability [Chains of Restraint] has a lot going on. It has damage ticking over time, it is an area of effect, it also has a status condition application; and in those instances the player character gets rooted.[14]Steven Sharif
  • Unreal Engine 5 ha permitido mejorar las formas de movimiento, como agacharse, inclinarse y agacharse.[17][18]
    • Agacharse puede o no estar en el juego.[19][20]
  • La habilidad de tumbarse no estará en el juego.[19][20]
  • Moverse hacia atrás probablemente no afecte al bloqueo ni a la parada .[21]
  • La velocidad de movimiento del jugador durante el combate está balanceada tanto para PvE como para Pvp.[22]
There's a balance in the game design between your movement speed on attack and the movement speed of your opponent. When you have a game that is both PvE centric as well as PvP centric, you have to make sure that combat is blended for both approaches; and we can always run into problems where, if you're significantly hampered in your movement speed, that has an effect on how we expect player versus player engagements to interact; and we don't want to restrict a player's ability to be mobile if they're the target of an attack. And as a result of that we need to make sure that we don't restrict the movement abilities of the player who is doing the attacking as well. So we want it to be relatively free for you to stay with each other. Your opponents move around the battlefield together and if we're hampering you on the attack action, we have to then implement some type of snare, or slow, or cc effect essentially on your opposing target; and that's not the approach we want to take for for PvP.[22]Steven Sharif
Q: If a ranger is super mobile, what are the melee's options in order to catch them?
A: Different class kits will provide different gap closers. They'll provide different mobility skills. They'll have lockdowns. They'll have chains to pull back. They'll have a lot of different things in the rotation. That's part of what an MMORPG experience is. You're not just restricted to three or six skills, you have a rotational suite; and depending on the type of challenges you face is going to help determine which of those rotations you spec into from your skill tree.[23]Steven Sharif
info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[24] The root effect is nature based.[25]
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[26][27]
Blitz Blitz.png Charge directly toward target enemy, dealing Physical damage to the target on arrival.[28]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[29]
Caravan Trail Speed Bonus Trail Speed Bonus.png Minor speed boost for travelling on a simple trail.[30]
Exert Exert.png Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[31]
Form Of Celerity Form of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[32]
Form Of Fluidity Form of Fluidity.png While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[33]
Leap Strike Leap Strike.png Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[34]
Lunging Assault Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[35]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[36]
Speed Boost Speed Boost.png Gives the caravan a temporary speed boost.[37]
Whirlwind Whirlwind.png Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[38]
Wings of Salvation Wings of Salvation.png Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[39][40] An ally is defined as any non-combatant player or non-mob NPC.[41]

Pvp

Alpha-1 open world caravan Pvp.[43]

Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world by swaying the tide of battle with his or her combat prowess. Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[44]

El Pvp (combate de jugador contra jugador) es el catalizador del cambio en Ashes of Creation.[45] El combate entre jugadores está diseñado para ser importante, desde las batallas de caravanas hasta enormes conflictos de mundo abierto en los que se lucha por el orgullo de reyes y reinas[46]

Because players are motivated by different things, because they want something from the game that other players don't want, that's going to cause people to butt heads. Different players are going to want different experiences and the conflict between the two of them will create a bigger and better thing. Out of strife comes rebirth and that's a core symbol, it's a core theme that occurs throughout the game.[47]Jeffrey Bard
Just because our flagging system gives corruption to PKers, doesn't mean PvP won't happen. There is plenty of reason for PvP to occur open-world.[52]Steven Sharif
Q: Have you considered a high-stakes loot drop PvP zone/area in Verra?
A: We have not; and the reason for that is our current PvP systems already allow for material risk essentially that's either through the flagging system or through other event-based pvp opt-in systems as well.[62]Steven Sharif

Alpha-1 testing

Hail and well met glorious Ashes of Creation testers. My name is Sean Farrens. I am the manager of quality assurance on Ashes of Creation and on behalf of the Ashes QA team I would like to extend a deep and heartfelt thank you to everyone who participated in testing Ashes of Creation during the weekend of May 14 through May 16th for our Alpha 1 build. In spite of instability and uncertainty you have all proven to be invaluable in regards to your feedback and bug reports; and for that I cannot express my gratitude enough. As many of you know, developing an MMORPG is an epic endeavor that is filled with trials and tribulations that no other game will ever encounter; and your illustrated dedication has proven to our team that we are on a high road to the best MMORPG gaming experience to date. During this most recent testing period we received over 2,600 bug reports, which have been an absolute boon to our testing process. We review each report individually and I continue to be impressed with how detailed and helpful each of these reports has been. Like seriously you guys give repro steps and everything. Super duper handy. I greatly look forward to your feedback in the future and hope you enjoy our content so far, so thank you so much everybody.[64]Sean Farrens

While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[65]Steven Sharif

Phase Release Estimated/Actual date
Alpha-1 Alpha-1 early preview livestream.[66] March 27, 2020.[67]
Alpha-1 limited QA testing (NDA).[68][69] May 28, 2020.[70][71]
Alpha-1 preview pre-test 1 (NDA).[72] Dec 18 - Dec 21 2020.[72]
Alpha-1 preview pre-test 2 (NDA).[72] Feb 19 - Feb 22 2021.[73][74]
Alpha-1 preview intermittent spot testing (NDA).[75][76] Mar 19 - Jul 9 2021.[75][76]
Alpha-1 preview weekend (no NDA).[75] July 9 - July 11 2021.[77][78][75]
Alpha-1 (no NDA).[75] July 14 - August 15 2021.[79][80]

Leer más...

The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[72]Steven Sharif

I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[72]Steven Sharif

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 Transmisión en vivo, 2021-07-30 (31:22).
  2. Transmisión en vivo, 2021-05-28 (1:14:50).
  3. steven-combat-revamp-update.png
  4. 4.0 4.1 Vídeo, 2021-02-26 (6:17).
  5. 5.0 5.1 steven-combat-revamp-update-2.png
  6. 6.0 6.1 6.2 6.3 Transmisión en vivo, 2021-02-26 (27:41).
  7. Entrevista, 2021-02-07 (49:18).
  8. Transmisión en vivo, 2022-07-29 (1:05:20).
  9. 9.0 9.1 Entrevista, 2021-06-13 (4:12).
  10. 10.0 10.1 10.2 Transmisión en vivo, 2021-05-28 (1:13:05).
  11. Transmisión en vivo, 2022-05-27 (1:11:41).
  12. Transmisión en vivo, 2022-05-27 (1:16:17).
  13. 13.0 13.1 Transmisión en vivo, 2022-06-30 (46:30).
  14. 14.0 14.1 14.2 Transmisión en vivo, 2022-12-02 (59:47).
  15. Transmisión en vivo, 2020-04-30 (1:17:13).
  16. Transmisión en vivo, 2017-05-08 (43:30).
  17. Transmisión en vivo, 2021-12-23 (55:32).
  18. Vídeo, 2021-12-23 (23:53).
  19. 19.0 19.1 Transmisión en vivo, 2022-10-14 (48:45).
  20. 20.0 20.1 stevenclarification.png
  21. Transmisión en vivo, 2020-06-26 (1:30:40).
  22. 22.0 22.1 Transmisión en vivo, 2022-06-30 (49:42).
  23. Transmisión en vivo, 2022-09-30 (51:28).
  24. Air Strike New Description.png
  25. Vídeo, 2022-09-30 (15:28).
  26. Vídeo, 2023-04-28 (4:40).
  27. Blitz Description.png
  28. Call of the Wild Description.png
  29. Trail Speed Bonus Description.png
  30. Exert Description.png
  31. Form of Celerity Description.png
  32. Form of Fluidity Skill Tree Description.png
  33. Leap Strike Description.png
  34. Lunging Assault Description.png
  35. Vídeo, 2023-01-27 (5:07).
  36. Speed Boost Description New.png
  37. Whirlwind Description.png
  38. Vídeo, 2023-07-28 (24:03).
  39. Wings of Salvation Info Panel.png
  40. Vídeo, 2023-07-28 (24:16).
  41. Vídeo, 2021-05-28 (25:44).
  42. Vídeo, 2020-05-31 (1:09:50).
  43. About Ashes of Creation.
  44. pvp catalyst.png
  45. Ashes of Creation FAQ.
  46. Vídeo, 2017-04-30 (5:31).
  47. 48.0 48.1 Transmisión en vivo, 2022-10-28 (1:41:55).
  48. 49.0 49.1 49.2 49.3 49.4 49.5 49.6 Transmisión en vivo, 2022-10-28 (24:28).
  49. Transmisión en vivo, 2022-04-29 (41:27).
  50. 51.0 51.1 51.2 51.3 Transmisión en vivo, 2017-05-05 (14:26).
  51. 52.0 52.1 52.2 52.3 52.4 52.5 52.6 52.7 pvp meaningful.png
  52. Pódcast, 2021-04-11 (49:40).
  53. Transmisión en vivo, 2017-11-17 (45:19).
  54. Transmisión en vivo, 2022-08-26 (1:00:14).
  55. Transmisión en vivo, 2021-04-30 (1:06:41).
  56. Transmisión en vivo, 2023-02-24 (1:29:45).
  57. 58.0 58.1 Transmisión en vivo, 2022-06-30 (1:14:52).
  58. 59.0 59.1 Transmisión en vivo, 2021-08-27 (1:22:56).
  59. Transmisión en vivo, 2020-12-22 (1:13:51).
  60. Transmisión en vivo, 2022-10-28 (13:53).
  61. Transmisión en vivo, 2022-03-31 (1:12:27).
  62. Transmisión en vivo, 2022-10-14 (51:25).
  63. Transmisión en vivo, 2021-05-28 (1:36:43).
  64. Transmisión en vivo, 2021-07-30 (20:30).
  65. March 2020 newsletter.
  66. Vídeo, 2020-03-23 (0:01).
  67. alpha-1-nda-2.png
  68. alpha-1-nda-1.png
  69. steven-a1-testing-start.png
  70. Creative Director's Letter, 2020-04-1.
  71. 72.0 72.1 72.2 72.3 72.4 Blog: Creative Director's Letter, October 16 2020
  72. Transmisión en vivo, 2021-02-26 (14:58).
  73. Blog: Creative Director's Letter, January 2021.
  74. 75.0 75.1 75.2 75.3 75.4 Alpha One Schedule Update, May 10 2021.
  75. 76.0 76.1 An Update on Alpha One Schedule, March 12 2021
  76. steven-a1preview-end.png
  77. Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
  78. alpha-1-end.png
  79. release-dates.png