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Procesado

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Revisión del 19:31 20 may 2018 de Lex (discusión | contribs.) (Move text to template)

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Horno that can be placed on a freehold.[1]

La elaboración es una de las clases de artesano en Ashes of Creation.[1]

That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[2]Steven Sharif
  • Habrá una fase de preparación para proporcionar al edificio el combustible u otros materiales necesarios para procesar el grado de materiales requerido.[5]
Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[5]Steven Sharif
  • También habrá elementos relacionados con el tiempo y la jugabilidad que requerirán que el jugador interactúe con el edificio de procesado. Estos elementos servirán para impulsar la entrada de materiales procesados a partir de materias primas recolectadas en la economía.[5]
There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[5]Steven Sharif

Profesiones de procesado

Freehold buildings

Freehold building types.[7][8]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[9]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[9][8][10][11][12]

Freehold buildings require blueprints and materials to construct.[9][14]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[15]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[8][16]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[16]
  • Basements in freehold buildings are to be decided.[17]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[9][18][19][20][21]

  • Buildings that require permits will have additional upkeep costs.[9]

Freehold building architecture is based on the blueprint for the building.[8][22]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[22]Jeffrey Bard

Artwork

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Referencias