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Ashes of Creation recopila datos de control para conseguir logros, títulos y otros reconocimientos en un servidor.[1]

  • Número de defensas de asedio exitosas.[1]
  • Número de asaltos de asedio con éxito.[1]
  • Número de muertes realizadas en Pvp .[2][1]
  • Número de veces que se ha muerto en Pvp.[2]
  • Puntos de participación en raids.[1]
  • Números de "primeras veces".[1]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[1]Steven Sharif

Logros

Los logros serán un registro de eventos importantes que ocurran en Ashes of Creation.[3]

The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[3]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[8]Steven Sharif

Highwayman system

A highwayman system tracks a player's performance in caravan PvP.[9][10][11][12]

The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[12]Steven Sharif
Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[13]John Collins

Temporadas PvP

El rendimiento de varios sistemas Pvp (como las Caravanas, Arenas, Guerras de gremios) se mide en el transcurso de temporadas PvP que duran 6 meses . Al final de cada temporada, la puntuación acumulada del jugador puede desbloquear varias recompensas:[14][15]

Leaderboards

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Habrá tablas de clasificación de mazmorras y raid .[16]

  • Algunas tablas de clasificación estarán en todos los servidores.[4]

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Referencias