Resource types

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Resource types in Ashes of Creation

Recursos

Pre-alpha gatherable mushrooms found in an underground cave.[1]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[2]

Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[3][4]

  • Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[3]
We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[3]Kory Rice
  • Certain resources will only be gatherable for a limited time during specific story arcs.[5]
You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[5]Jeremy Gess
  • The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[11]
    • Some resources will be one-time gatherables, others will exist as clusters that will last until the vein is depleted.[12][13][4]
  • Resources do not expire or degrade over time.[20]
We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[20]Steven Sharif

Resource quality

Recursos will have differing tiers of quality for the same resource type.[13] This is somewhat similar to Star Wars Galaxies.[24]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[26]Steven Sharif

Ubicación de los recursos

Alpha-1 mine shaft.[27]

Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.[2]

El mapa de Verra no se generará de forma procedimental, pero los puntos de inicio de los recursos pueden ser diferentes en cada servidor.[28][29]

  • Algunos recursos serán recolectables una sola vez y volverán a aparecer de forma aleatoria en una localización diferente una vez recogidos.[12][13]
  • Otros recursos existirán en forma de grupos (también llamados vetas de recolección). Durarán hasta que se agote todo el recurso.[30][12][13][4]
    Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[13]Steven Sharif
    • There will be moving resources such as herds of animals that are constantly moving around the world.[30][31]
    Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[30]Steven Sharif
    • Una vez que una de estas vetas de recolección se agota en un lugar, puede reaparecer en el mismo lugar o en otro, dependiendo del tipo de recurso.[13][4][31]
  • Los recursos reaparecen en función del tiempo de enfriamiento.[4]
  • Los recursos no estarán ligados al sistema de nodos.[4]
  • Algunos recursos únicos pueden ser monstruos enmascarados o tener monstruos que los defienden.[32]

Gathering tools

Elaboración (Crafting) an apprentice herbalism gathering tool in Alpha-2.[33]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[34]Steven Sharif

Recolección Halcyonite using a mining pick gathering tool.[35]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[35]Kory Rice

Las herramientas de recolección (también conocidas como herramientas de cosecha, herramientas artesanales y conjuntos de herramientas) permiten recolectar recursos en Ashes of Creation.[35][36][37][38]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[38]Steven Sharif
  • Las herramientas tendrán durabilidad y vida útil.[34][12][45]
    • La cantidad de usos de una herramienta de recolección aumenta a medida que el recolector se vuelve más competente en el árbol artesanal de recolección.[12]
    • Las herramientas pueden convertirse en no reparables, por lo que será necesario volver a fabricarlas.[34][45]
  • Los artesanos no tendrán que depender de otros árboles para fabricar sus herramientas.[37]
  • Los desarrolladores están considerando la introducción de herramientas de recolección que requieran de dos jugadores, como sierras para dos personas que puedan talar árboles más grandes.[44]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[38]Kory Rice

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Referencias

  1. Transmisión en vivo, 2017-09-03 (10:48).
  2. 2.0 2.1 About Ashes of Creation.
  3. 3.0 3.1 3.2 Vídeo, 2023-11-30 (28:22).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Transmisión en vivo, 2017-05-08 (54:26).
  5. 5.0 5.1 Vídeo, 2023-03-31 (16:42).
  6. Transmisión en vivo, 2022-05-27 (55:47).
  7. Vídeo, 2022-05-27 (15:50).
  8. Transmisión en vivo, 2017-05-08 (20:27).
  9. Steven Crops.PNG
  10. Vídeo, 2023-11-30 (34:36).
  11. Transmisión en vivo, 2023-04-28 (1:24:36).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Transmisión en vivo, 2020-07-31 (1:05:58).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Transmisión en vivo, 2020-07-25 (1:04:50).
  14. Transmisión en vivo, 2021-03-26 (1:07:33).
  15. a419c5398b542a713545e4f393d67215.png
  16. Pódcast, 2017-05-05 (43:05).
  17. Entrevista, 2020-07-18 (27:11).
  18. Transmisión en vivo, 2023-10-31 (1:18:33).
  19. steven-stolen-glint.png
  20. 20.0 20.1 Transmisión en vivo, 2023-03-31 (1:19:26).
  21. Transmisión en vivo, 2017-05-05 (34:15).
  22. Transmisión en vivo, 2017-05-10 (8:22).
  23. Vídeo, 2023-11-30 (30:19).
  24. resource quality.png
  25. 25.0 25.1 25.2 Transmisión en vivo, 2020-04-30 (53:11).
  26. 26.0 26.1 Entrevista, 2018-10-20 (2:13).
  27. mine-shaft-leak.png
  28. procedural generation.png
  29. Transmisión en vivo, 2017-05-19 (37:03).
  30. 30.0 30.1 30.2 Transmisión en vivo, 2022-05-27 (1:00:23).
  31. 31.0 31.1 Transmisión en vivo, 2019-12-17 (1:14:42).
  32. Gathering.png
  33. Vídeo, 2023-11-30 (7:56).
  34. 34.0 34.1 34.2 34.3 Vídeo, 2023-11-30 (5:58).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Vídeo, 2023-06-30 (3:14).
  36. Transmisión en vivo, 2022-10-14 (32:38).
  37. 37.0 37.1 Entrevista, 2020-03-27 (9:00).
  38. 38.0 38.1 38.2 Entrevista, 2018-05-11 (38:25).
  39. Vídeo, 2023-11-30 (16:40).
  40. 40.0 40.1 Transmisión en vivo, 2023-12-19 (1:53:02).
  41. 41.0 41.1 Vídeo, 2022-10-28 (26:14).
  42. Pódcast, 2023-12-03 (12:27).
  43. Vídeo, 2023-11-30 (9:36).
  44. 44.0 44.1 Vídeo, 2022-10-28 (25:11).
  45. 45.0 45.1 crafting tools.jpg