Diferencia entre revisiones de «Environments»

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
(Add section)
(Add section)
Línea 2: Línea 2:
  
 
Information on the [[Environments|environments]] ([[wikipedia:Biome|biomes]]) in [[Ashes of Creation]].
 
Information on the [[Environments|environments]] ([[wikipedia:Biome|biomes]]) in [[Ashes of Creation]].
 +
 +
== Climate ==
 +
 +
{{Climate}}
 +
 +
== Seasons ==
 +
 +
{{Seasons}}
  
 
== Alpha-0 ==
 
== Alpha-0 ==
  
 
{{Alpha-0 Environments}}
 
{{Alpha-0 Environments}}
 
== Climate ==
 
 
{{Climate}}
 
  
 
== Day/night cycle ==
 
== Day/night cycle ==
Línea 16: Línea 20:
  
 
== Darkness ==
 
== Darkness ==
 +
 
[[File:Mage's detection spell (casts light).png|thumb|450px|[[Pre-alpha]] [[Mage's detection]] [[Utility skills|utility skill]] casts light and reveals magical explosive hazards.<ref name="dangerous">[https://youtu.be/6iNpeHv7l1Y It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)]</ref>]]
 
[[File:Mage's detection spell (casts light).png|thumb|450px|[[Pre-alpha]] [[Mage's detection]] [[Utility skills|utility skill]] casts light and reveals magical explosive hazards.<ref name="dangerous">[https://youtu.be/6iNpeHv7l1Y It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)]</ref>]]
 
Darkness as an environmental obstacle is being considered as part of the game mechanics.<ref name="mmogames-13-April-2017">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/ Interview: Ashes of Creation on Building Their Virtual World.]</ref>
 
Darkness as an environmental obstacle is being considered as part of the game mechanics.<ref name="mmogames-13-April-2017">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/ Interview: Ashes of Creation on Building Their Virtual World.]</ref>

Revisión del 17:52 15 feb 2018

Alpha-0 Screencaps.[1]

Information on the environments (biomes) in Ashes of Creation.

Climatología

Ashes of Creation Estaciones in the Riverlands.[2]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[3]Steven Sharif

Algunos entornos (biomas) tienen climas fijos, mientras que otros son variables.[2][4][5]

During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[7]Steven Sharif
  • Habrá tiempo dinámico de intensidad variable.[2][8]
    • Por ejemplo: De llovizna a tormenta, o de ventisca a nieve.
There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[10]Steven Sharif
They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[3]Steven Sharif

Estaciones

Ashes of Creation Estaciones in the Riverlands.[11]

Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.[11]

Las estaciones afectan a diferentes zonas (entornos/biomas) en función de su ubicación en el mundo.[12][13]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[13]Steven Sharif
  • Diferentes estaciones pueden afectar al acceso a distintos caminos.[6][15][13]
    • Los pasajes abiertos en verano pueden cerrarse en invierno.[13]
    • Los efectos estacionales pueden provocar obstáculos o bloqueos en el tránsito de mercancías en caravana.[6][15][18]
    • El agua se convierte en hielo en invierno, permitiendo a los jugadores caminar sobre el mismo, pero bloqueando el acceso a lo que hay debajo.[13]
      • El hielo hará que los caminos estén llenos de baches y resbaladizos.[19]
    • Los desarrolladores hablan internamente de las inundaciones estacionales, pero no estarán presentes en la Alfa-2.[20]

Alpha-0

Alpha-0 río que atraviesa el centro del mapa.[21]
Alpha-0 llanuras aluviales environment.[22]

Hay cuatro entornos (climas / biomas) en el mundo en el Alpha-0.[21]

  • Llanuras inundadas
  • Bosque
  • Desierto
  • Montañas nevadas

La Alpha-0 tiene un entorno bioluminiscente en el Reino Subterraneo .[25]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[26]Steven Sharif

Day/night cycle

Template:Day/night cycle

Oscuridad

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[27]

Darkness as an environmental obstacle is being considered as part of the game mechanics.[28]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.

Reino subterráneo (Underrealm)

Alpha-0 Reino subterráneo (Underrealm) environment.[29]

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[30]Steven Sharif

Alpha-0 Underrealm Sharptooth cat mob concept art.[29]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[31]Steven Sharif

El Reino subterráneo es un entorno rico donde la bioluminiscencia abunda entre la fauna y la flora que allí convive. Estas cavernas profundas y valles subterráneos, ofrecen nuevos destinos para el desarrollo de civilizaciones. Llevar el sistema de nodos a las profundidades del mundo podría despertar a criaturas más oscuras que las de las superficie.[32]

  • Se calcula que el Reino Subterráneo tendrá un área de 100 km2.[33] No será un espacio adyacente a todo el mapa del mundo. Habrá zonas que estarán bloqueadas por abismos y otros accidentes geográficos.[34][35]
The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[36]Steven Sharif
  • La ubicación de las entradas al Reino Subterráneo desde el mundo está ubicada alrededor de zonas de "cuello de botella" que existen en la superficie. Esto garantiza una serie de rutas alternativas subterráneas que pueden ser usadas por las caravanas, raids, y otras actividades de los jugadores.[34][35]
The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[34]Steven Sharif
  • No todas las entradas al Reino subterráneo estarán abiertas todo el tiempo. Estas pueden variar dinámicamente (basadas en la fase del nodo) provocando que se abran nuevas rutas, pudiendo ser más o menos peligrosas.[35]
  • El Reino Subterráneo tiene especies acuáticas que viven en el interior de piscinas.[37]
They are not the most friendly.[37]Steven Sharif

Environment

El territorio del Reino subterráneoson inmensos.[38]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[26]Steven Sharif

Las estaciones sobre la superficie afectarán al Reino subterráneo (Underrealm).[38]

  • No será una concordancia de uno a uno: por ejemplo, no nevará en el Reino Subterráneo.
  • Las inundaciones de los túneles y otros efectos estarán relacionados con el clima en la superficie.

The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[38]Jeffrey Bard

Contenido submarino

El contenido submarino será accesible, no farragoso.[42]

Se pueden obtener tesoros pescando y explorando el contenido naval.[45][46]

Artwork

Ver además

Referencias

  1. Livestream, 20 October 2017 (37:26).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Vídeo, 2022-05-27 (2:21).
  3. 3.0 3.1 Vídeo, 2022-05-27 (9:34).
  4. 4.0 4.1 Transmisión en vivo, 2017-07-18 (36:47).
  5. Transmisión en vivo, 2017-06-01 (29:33).
  6. 6.0 6.1 6.2 6.3 6.4 Pódcast, 2021-04-11 (23:36).
  7. 7.0 7.1 Transmisión en vivo, 2022-02-25 (1:05:37).
  8. Transmisión en vivo, 2017-07-28 (41:25).
  9. 9.0 9.1 9.2 9.3 Transmisión en vivo, 2022-05-27 (1:14:46).
  10. 10.0 10.1 Transmisión en vivo, 2020-09-30 (1:04:56).
  11. 11.0 11.1 Twitter - Seasons.
  12. 12.0 12.1 12.2 Transmisión en vivo, 2022-04-29 (56:24).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Transmisión en vivo, 2017-05-08 (20:27).
  14. 14.0 14.1 Transmisión en vivo, 2018-09-27 (41:33).
  15. 15.0 15.1 15.2 Transmisión en vivo, 2020-06-26 (1:29:06).
  16. Transmisión en vivo, 2019-07-26 (1:32:40).
  17. Transmisión en vivo, 2022-09-30 (1:25:56).
  18. Our immersive world - Environments.
  19. frosty-roads.png
  20. Transmisión en vivo, 2022-06-30 (1:10:19).
  21. 21.0 21.1 Transmisión en vivo, 2017-10-16 (11:41).
  22. Transmisión en vivo, 2017-10-16 (11:51).
  23. Transmisión en vivo, 2017-10-16 (12:08).
  24. Vídeo, 2018-01-22 (0:01).
  25. Transmisión en vivo, 2017-12-15 (1:36:53).
  26. 26.0 26.1 Transmisión en vivo, 2018-01-18 (14:00).
  27. It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)
  28. Interview: Ashes of Creation on Building Their Virtual World.
  29. 29.0 29.1 29.2 Ashes of Creation - The visuals.
  30. Entrevista, 2018-10-31 (6:00).
  31. A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
  32. Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  33. Entrevista, 2018-08-17 (10:43).
  34. 34.0 34.1 34.2 Transmisión en vivo, 2022-08-26 (53:26).
  35. 35.0 35.1 35.2 Transmisión en vivo, 2020-10-30 (1:19:13).
  36. Entrevista, 2018-10-31 (5:43).
  37. 37.0 37.1 Transcripción, 2022-11-05 (10:46:47).
  38. 38.0 38.1 38.2 38.3 38.4 Transmisión en vivo, 2017-06-01 (24:30).
  39. Entrevista, 2018-08-17 (8:57).
  40. 40.0 40.1 Transmisión en vivo, 2020-07-31 (1:42:41).
  41. Transmisión en vivo, 2021-01-29 (1:00:57).
  42. Transmisión en vivo, 2017-05-19 (38:46).
  43. Transmisión en vivo, 2020-09-30 (55:39).
  44. Transmisión en vivo, 2022-10-14 (30:12).
  45. Pódcast, 2021-04-11 (36:43).
  46. fishing.jpg