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== Looting == | == Looting == |
Revisión del 23:51 21 jul 2021
Item rarities in Ashes of Creation.
- Poor.[1]
- Common.[2][3]
- Uncommon.[2][4]
- Rare.[2][5]
- Heroic.[2][6]
- Epic.[2][7]
- Legendary.[2][8]
- Artifact.[2]
Objetos legendarios
Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[9]
- Hay muchas más probabilidades de que caigan materiales y recetas únicas que puedan usarse para fabricar objetos de valor equitativo.[10][11][12]
- El equipo legendario solo se obtiene de los jefes de mundo legendarios.[13]
- El equipo legendario tendrá una mejora aproximada de entre el 6 y el 12% en las estadísticas básicas, sujeta a pruebas y equilibrado..[14]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[11] – Steven Sharif
- Los recolectores deben tener herramientas de alta calidad para recolectar recursos raros .[11]
- Los procesadores deben tener edificios de procesamiento de alto nivel en sus parcelas (freehold) para producir materiales raros.[11]
- Los artesanos también deben cumplir ciertos requisitos para fabricar equipo legendario .[11]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[12] – Steven Sharif
Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[15][16]
- Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[15]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[16]
Un arma legendaria se distingue facilmente por su estética visual.[12]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[12] – Steven Sharif
Los objetos legendarios no están diseñados para ser temporales.[17]
- Una excepción destacable son las monturas reales.[18]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[17] – Steven Sharif
El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[19]
Saqueo
- Mobs drop glint, Artículos, and crafting materials in preference to gold.[21][22]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[23][24][25][26][21][27]
- The rarity of glint increases with the mob's level.[28]
- Loot tables are disabled for player controlled monsters.[29]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[9]
- Experience debt decreases the drop rate percentages from monsters.[30]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[10][31]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[10][11][12]
- Legendary equipment is only dropped by Legendary world bosses.[13]
- Loot tables will likely not be affected by weather conditions.[33] This was previously listed as a possible effect.[34]
- There won't be specific loot drops for artisans.[35] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[36]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[35]
Ver además
Referencias
- ↑ Alpha-1 screenshot.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Pódcast, 2023-12-03 (11:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-2 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ 9.0 9.1 Entrevista, 2020-07-18 (1:00:15).
- ↑ 10.0 10.1 10.2 Entrevista, 2020-07-19 (8:43).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Entrevista, 2020-07-20 (21:57).
- ↑ 12.0 12.1 12.2 12.3 12.4 Transmisión en vivo, 2018-04-8 (PM) (55:49).
- ↑ 13.0 13.1 Transmisión en vivo, 2020-07-25 (46:08).
- ↑ Transmisión en vivo, 2021-03-26 (1:02:06).
- ↑ 15.0 15.1 Transmisión en vivo, 2022-03-31 (1:15:02).
- ↑ 16.0 16.1 Transmisión en vivo, 2017-05-15 (38:08).
- ↑ 17.0 17.1 Transmisión en vivo, 2018-07-09 (25:34).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2017-05-19 (44:18).
- ↑ Vídeo, 2023-01-27 (16:44).
- ↑ 21.0 21.1 Entrevista, 2020-07-18 (27:11).
- ↑ Transmisión en vivo, 2017-05-24 (44:14).
- ↑
- ↑ Entrevista, 2023-09-10 (53:47).
- ↑ Transmisión en vivo, 2021-03-26 (1:07:33).
- ↑
- ↑ Pódcast, 2017-05-05 (43:05).
- ↑
- ↑ Transmisión en vivo, 2017-05-03 (35:25).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Transmisión en vivo, 2020-12-22 (1:15:01).
- ↑ Transmisión en vivo, 2022-05-27 (1:14:46).
- ↑ Vídeo, 2022-05-27 (2:21).
- ↑ 35.0 35.1 Transmisión en vivo, 2024-02-29 (1:22:09).
- ↑ Pódcast, 2018-08-04 (1:44:54).