Diferencia entre revisiones de «Story arcs»
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Revisión del 21:06 24 ene 2018
Los arcos argumentales impulsan la narrativa que se desarrolla en un servidor en concreto. Dentro de estos arcos argumentales hay puntos específicos que pueden cambiar para contar diferentes historias basadas en los parámetros del mundo.[2][3][4]
- Within the context of these story arcs, there are specific points that they can pivot to tell a different story. That different story can be based on predicates that are in the world: from a player decision standpoint, from a cultural representation standpoint, from situational to which node gets developed. There's a lot of different components that interact with the way the dialogue and narratives play out on a particular server; and what that means is- and I've said this from the beginning many sandbox MMORPGS, they do not create as much curated content as theme-park MMORPGS; and their excuse for doing that is because they incorporate player-driven mechanics. But that's a bit of a cop-out and it's the opposite approach that we've taken with Ashes of Creation; and the reason for that is, if you give the player a door and there's nothing behind that door then opening the door is meaningless. So what we have to do is we have to create a very functional story arc system that provides content in many different ways, but is behind a door of world progress or world development that is then executed by the player population. And that's how we construct our narrative systems.[3] – Steven Sharif
- Decisiones de los jugadores y líneas de misiones personales o de clase .[2][3][5][4]
- Es posible que algunos arcos argumentales deriven en un camino más oscuro/malvado, si el personajeasí lo elige.[6]
- Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[5] – Steven Sharif
- Representación y líneas de misiones culturales.[2][3][4]
- Líneas de misiones regionales.[2][4]
- Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[7] – Steven Sharif
Algunos arcos argumentales se pueden desbloquear a través del sistema de tablón de anuncios.Para poder acceder a las misiones de los arcos argumentales será necesario cumplir ciertos requisitos.[8]
- Los alcaldes necesitan ciertos recursos.[8]
- Los edificios son necesarios dentro de un nodo.[8]
- Es necesario completar las tareas de organización social.[8]
Lore
Hay diferentes partes del Lore en Ashes of Creation.[4]
Estos arcos narrativos conducen a uno o más arcos de misiones.[4]
- Es posible que algunas historias estén relacionadas con un camino más oscuro o malvado, si un personaje así lo elige.[12]
We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[13] – Steven Sharif
It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself.[14] – Jeffrey Bard
Misiones épicas y legendarias
Las misiones épicas y legendarias impactan directamente en la narrativa del juego.[15] Estas misiones desbloquearán contenido bloqueado.[16]
Narrativa impulsada por el jugador
El mundo de Verra será el mismo en cada servidor, pero los Nodos se desarrollarán de forma diferente. Cada servidor tendrá diferentes narrativas. Las cosas que sucedan en un servidor pueden no suceder en otro.[17]
- La narrativa deneral de Ashes of Creation es que los jugadores son los hijos de Verra que regresan, pero no serán considerados de forma individual como "salvadores"..[18]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[19]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[20] – Steven Sharif
Ver además
Referencias
- ↑ Forums - Dev Discussion #49 - Lore Characters.
- ↑ 2.0 2.1 2.2 2.3 2.4 Transmisión en vivo, 2022-04-29 (1:05:37).
- ↑ 3.0 3.1 3.2 3.3 3.4 Transmisión en vivo, 2022-03-31 (1:15:29).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Transmisión en vivo, 2018-01-18 (39:08).
- ↑ 5.0 5.1 Transmisión en vivo, 2019-05-30 (1:18:16).
- ↑ Transmisión en vivo, 2017-05-26 (15:37).
- ↑ 7.0 7.1 Vídeo, 2018-04-05 (35:01).
- ↑ 8.0 8.1 8.2 8.3 Transmisión en vivo, 2017-10-31 (29:50).
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑
- ↑ Transmisión en vivo, 2017-05-26 (15:37).
- ↑ Vídeo, 2018-04-05 (37:50).
- ↑ Vídeo, 2018-04-05 (37:13).
- ↑ Transmisión en vivo, 2017-05-15 (20:58).
- ↑ Transmisión en vivo, 2017-05-08 (50:32).
- ↑ Transmisión en vivo, 2017-05-19 (37:03).
- ↑ Transmisión en vivo, 2019-12-17 (1:10:30).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Transmisión en vivo, 2017-05-22 (28:02).