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* [[Housing|Behausungen]], [[Node housing|Knotenpunkt-Behausungen]], [[Apartments|Wohnungen]], [[Freeholds|Eigentumshaus]] | * [[Housing|Behausungen]], [[Node housing|Knotenpunkt-Behausungen]], [[Apartments|Wohnungen]], [[Freeholds|Eigentumshaus]] | ||
* [[Mounts|Reittiere]], [[Mules|Maultiere]], [[Dragons|Drachen]] | * [[Mounts|Reittiere]], [[Mules|Maultiere]], [[Dragons|Drachen]] | ||
− | * [[Progression|Fortschritt]], [[Leveling|Leveln | + | * [[Progression|Fortschritt]], [[Leveling|Leveln]] |
* [[Inventory|Inventar]] | * [[Inventory|Inventar]] | ||
* [[Character creator|Charaktererstellung]] | * [[Character creator|Charaktererstellung]] |
Revisión del 10:42 21 oct 2018
Systeme, die die Erfahrung der Spieler im Spiel erweitern und prägen.
- Waffen, Rüstungen, Fähigkeiten
- Behausungen, Knotenpunkt-Behausungen, Wohnungen, Eigentumshaus
- Reittiere, Maultiere, Drachen
- Fortschritt, Leveln
- Inventar
- Charaktererstellung
- Kosmetische Gegenstände
- Erfolge
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[1] – Steven Sharif