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Creador de personajes

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Scars in the Alpha-2 character creator (first pass).[1]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[2]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[3]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[4]

This tech is 100% created in-house at Intrepid and is not metahuman.[5]Steven Sharif

We'll be adding many, many more customization options to the character creator.[6]Cody Peterson

El creador de personajes (o sistema de personalización del personaje) permite a los jugadores establecer la apariencia dentro del juego de los personajes, PNJs contratados; y criaturas principalmente creadas mediante la profesión cría de animales.[2][7]

El creador de personajes de Ashes of Creation está 100% desarrollado por Intrepid Studios y no es MetaHuman.[5]

Algunas características adicionales del creador de personajes incluyen.

  • Habrá funcionalidades o características desbloqueables para personalizar el personaje.[11]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[11]Steven Sharif
  • La posibilidad de guardar y compartir personajes con otros personajes..[1][12]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[1]Margaret Krohn
  • La posibilidad de deshacer cambios (Ctrl + Z), incluyendo cambios que fueron hechos hace varias ediciones.[13][14]
  • La elección de animaciones básicas para el personaje será posible en un futuro.[15]
    • La creación de ciertas animaciones, como guiñar un ojo, estarán disponibles siempre y cuando no interfieran con el proceso de personalización.[16]
  • Ajustar el fondo y su iluminación es una posible funcionalidad en el futuro.[16]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[17]Steven Sharif
  • La asimetría, refiriéndose a la posibilidad de manipular diferentes partes del cuerpo como pueden ser el pelo, la barba, y los ojos.[18]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[18]Steven Sharif
  • Los adornos del cuerpo, como los piercings, se permitirán respetando siempre los límites culturales del personaje.[19]
  • Los desarrolladores están valorando la posibilidad de permitir tatuajes cargados por los jugadores.[20]

El objetivo de este creador de personajes es estár al mismo nivel, si no mejorar con creces el de BDO.[21][22]

Nombre del personaje

Characters will have a first-name and an optional surname.[23]

There is a minimum length of three for a character name. [24]

Aspecto del personaje

Character appearance can be customized in the character creator (CC).[25]

  • Character models are focused on realism.[26]
  • A player will see a generic character before customization.[27]
  • Player can adjust their character to be overweight, skinny, muscular.[28]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[29]
  • Sliders will offer flexibility in customization.[30]
  • Character appearance is able to be saved to hard disc.[31]
  • There will be salons/barbershops in-game to change a character's appearance.[32]

Early access

Template:Character creator early access

Character page

La página web del personaje (hoja de personaje) estará disponible cuando se acerque la fecha de lanzamiento. Mostrará lo siguiente:[33]

  • La apariencia del personaje.[33]
  • Logros y clasificación en el servidor.[33]
  • Información de la clase del jugador.[33]
  • Trasfondo del personaje, a través de entradas de diario (que podrá publicar el propio jugador).[34][35]
  • Se podrán especificar y aplicar diferentes rasgos que definan al personaje.[35]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[35]Steven Sharif

La página web del personaje será accesible desde el juego abriendo un navegador directamente desde la UI (Interfaz de usuario).[34]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[34]Steven Sharif

El jugador podrá gestionar que información se muestra en la página web del personaje.[33]

Tul'nar

Tulnar character model concept art of the three base influences.[36]

There's a number of minor races and major races that all sought refuge within the Underrealm and we talked about how this particular player character race was going to have a pretty unique approach when it comes to character customization because with that background there comes different species influence in the race itself and we want players to be able to dial up or down those influences as they see fit between the humanoid, the simian or mammalian, and the reptilian influences; and as you dial those things up, your base body- if it exceeds a certain percentage threshold- will assume the form and stance of one of three primary types of influences that exist for the Tulnar. And now what you're going to see is those three distinct influences and you can be of course a hundred percent in one if you wish and you'll be very similar to what you're going to see here from the concepts; or you can mix-and-match and you can blend between the different influences.[37]Steven Sharif

The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[37][38][39][40][41][42]

Razas are primarily humanoid in appearance.[43]

  • There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[44][39]
  • Catgirl and Loli Tulnar are not able to be created.[44]
Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[39]Steven Sharif
Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[46]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Mammalian Tulnar may have snout features, fur and inverted knees.[47]
  • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[47]

Objetos cosméticos

Los objetos cosméticos permiten a los jugadores personalizar sus personajes dentro del juego.[8]

  • Color de los ojos.
  • Color de la piel.
  • Color del pelo.
  • Peinados.
  • Tatuajes.
  • Cicatrices.

También hay disponibles cosméticos que crearan efectos dentro del juego.[48]

Ver además

Referencias

  1. 1.0 1.1 1.2 Vídeo, 2022-03-31 (34:16).
  2. 2.0 2.1 2.2 Vídeo, 2022-03-31 (18:47).
  3. Vídeo, 2022-03-31 (19:14).
  4. Vídeo, 2022-03-31 (0:00).
  5. 5.0 5.1 steven-cc-metahuman.png
  6. vaknar-cc-options.png
  7. 7.0 7.1 Transmisión en vivo, 2017-06-30 (09:43).
  8. 8.0 8.1 Transmisión en vivo, 2017-05-08 (48:49).
  9. Vídeo, 2022-03-31 (29:14).
  10. Vídeo, 2022-03-31 (16:23).
  11. 11.0 11.1 Transmisión en vivo, 2022-04-29 (5:05).
  12. Transmisión en vivo, 2017-05-24 (28:22).
  13. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
  14. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
  15. Transmisión en vivo, 2022-01-28 (39:30).
  16. 16.0 16.1 Transmisión en vivo, 2022-03-31 (56:40).
  17. Transmisión en vivo, 2022-03-31 (4:57).
  18. 18.0 18.1 Transmisión en vivo, 2022-03-31 (58:47).
  19. Transmisión en vivo, 2022-03-31 (59:36).
  20. Transmisión en vivo, 2022-03-31 (1:01:08).
  21. Transmisión en vivo, 2020-07-25 (1:11:52).
  22. character creator BDO.png
  23. Livestream, 8 May 2017 (48:39).
  24. Livestream, 31 Oct 2017 (39:33).
  25. Livestream, 8 May 2017 (47:35).
  26. Livestream, 30 June 2017 (11:21).
  27. Livestream, 30 June 2017 (10:04).
  28. Livestream, 30 June 2017 (10:27).
  29. Livestream, 30 June 2017 (12:39).
  30. Livestream, 30 June 2017 (13:13).
  31. Livestream, 24 May 2017 (28:22).
  32. Livestream, 15 May 2017 (51:19).
  33. 33.0 33.1 33.2 33.3 33.4 Transmisión en vivo, 2017-11-17 (13:59).
  34. 34.0 34.1 34.2 Entrevista, 2018-08-08 (28:50).
  35. 35.0 35.1 35.2 Entrevista, 2018-08-24 (6:30).
  36. Twitter - The Tulnar are a proud, noble, Underrealm-dwelling race.
  37. 37.0 37.1 37.2 37.3 37.4 Transmisión en vivo, 2022-07-29 (56:00).
  38. 38.0 38.1 38.2 38.3 Pódcast, 2021-09-29 (16:51).
  39. 39.0 39.1 39.2 39.3 39.4 39.5 Transmisión en vivo, 2018-04-8 (AM) (3:12).
  40. 40.0 40.1 40.2 40.3 Transmisión en vivo, 2017-08-23 (31:29).
  41. Transmisión en vivo, 2017-07-28 (20:17).
  42. 42.0 42.1 42.2 42.3 Transmisión en vivo, 2017-06-30 (15:10).
  43. Entrevista, 2021-06-13 (33:21).
  44. 44.0 44.1 Pódcast, 2021-09-29 (18:19).
  45. Pódcast, 2020-11-15 (1:03:17).
  46. Entrevista, 2019-04-22 (58:20).
  47. 47.0 47.1 Entrevista, 2019-04-15 (20:15).
  48. Transmisión en vivo, 2017-05-26 (32:14).