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There will be multiple deities within [[Ashes of Creation]].<ref name="livestream-19-May-2017-51:52">[https://youtu.be/LUJugtqTBxw?t=51m52s Livestream, 19 May 2017 (51:52)]</ref>  
 
There will be multiple deities within [[Ashes of Creation]].<ref name="livestream-19-May-2017-51:52">[https://youtu.be/LUJugtqTBxw?t=51m52s Livestream, 19 May 2017 (51:52)]</ref>  
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* The deities in [[Ashes of Creation]] are part of a pantheon.<ref name="livestream-26-May-2017-10:58">[https://youtu.be/R0Bk-UelR4k?t=10m58s Livestream, 26 May 2017 (10:58).]</ref>
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* There are antagonists among the gods.<ref name="livestream-26-May-2017-10:58"/>
  
 
== Benefits ==
 
== Benefits ==
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* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
 
* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
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* There will be competition between religions to build their temple in nodes with a vacant temple slots.<ref name="livestream-26-May-2017-10:58"/>
  
 
== Augments ==
 
== Augments ==
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== See also ==
 
== See also ==
  
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* [[Lore]]
 
* [[Classes]]
 
* [[Classes]]
 
* [[Races]]
 
* [[Races]]

Revisión del 08:00 26 oct 2017

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Pre-alpha religious temple in a metropolis node.[1]
Religious shrine.

There will be multiple deities within Ashes of Creation.[2]

Beneficios

Religion is intended to be a motivator, not an aesthetic.[4]

  • Templos built in nodes progress a religion within the world.
  • There will be competition between religions to build their temple in nodes with a vacant temple slots.[3]

Aumentos

Las religiones más poderosas proporcionan aumentos únicos que pueden aplicarse a las habilidades principales del personaje.[5][6]

  • Los aumentos religiosos se consideran logros de alto nivel dentro de una religión.[5]
  • Estos aumentos pueden acumularse sobre los aumentos de clase. Tendrán un sistema de intercambio basado en las elecciones que haga el jugador.[5]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[7]Steven Sharif

Progresión

Hay vías de progresion de los jugadores dentro de una religión.[5][6]

  • Los jugadores solo pueden seguir a una religión a la vez.[5][6]
  • La progresión de las religiones se basa en misiones que sólo se ofrecen a los seguidores de esa religión.[5]
  • Las religiones tienen un sistema de clasificación basado en el rendimiento del jugador en estas misiones, así como en el número de misiones completadas.[5][8]
  • Al cambiar de religión se perderá el progreso en la religión anterior del jugador.[5][6]

It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[9]Steven Sharif

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Referencias