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{{Resource quality}} | {{Resource quality}} | ||
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− | == | + | == Resources == |
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== Gathering == | == Gathering == | ||
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{{Gathering}} | {{Gathering}} | ||
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== See also == | == See also == | ||
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* [[Gathering]] | * [[Gathering]] | ||
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* [[Artisan classes]] | * [[Artisan classes]] | ||
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<references/> | <references/> | ||
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Revisión actual - 04:19 3 abr 2024
Recursos will have differing tiers of quality for the same resource type.[2] This is somewhat similar to Star Wars Galaxies.[3]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[2][4][5]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[5] – Steven Sharif
Item rarities in Ashes of Creation.
- Poor.[6]
- Common.[7][8]
- Uncommon.[7][9]
- Rare.[7][10]
- Heroic.[7][11]
- Epic.[7][12]
- Legendary.[7][13]
- Artifact.[7]
Recursos
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[16][17]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[16]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[16] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[18]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[18] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[23]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[24]
- Players drop resources and other items upon death, based on their applicable death penalties.[26][27][28][29]
- Resources looted from caravan wreckages become stolen resources.[30][31]
- Resources do not expire or degrade over time.[32]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[32] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[33][34]
Ubicación de los recursos
El mapa de Verra no se generará de forma procedimental, pero los puntos de inicio de los recursos pueden ser diferentes en cada servidor.[36][37]
- Algunos recursos serán recolectables una sola vez y volverán a aparecer de forma aleatoria en una localización diferente una vez recogidos.[25][2]
- Otros recursos existirán en forma de grupos (también llamados vetas de recolección). Durarán hasta que se agote todo el recurso.[38][25][2][17]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[2] – Steven Sharif
- There will be moving resources such as herds of animals that are constantly moving around the world.[38][39]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[38] – Steven Sharif
- Los recursos reaparecen en función del tiempo de enfriamiento.[17]
- Los recursos no estarán ligados al sistema de nodos.[17]
- Algunos recursos únicos pueden ser monstruos enmascarados o tener monstruos que los defienden.[40]
Recolección
Recolección es una de las clases artesanales en Ashes of Creation.[14][44]
- Muchos de los recursos visibles (como árboles o minerales) en el mundo abierto son recolectables.[41]
- El tipo exacto de recurso presente en un determinado nodo no se conoce hasta que el recurso es recolectado.[43]
- There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[43] – Kory Rice
- La recolección requiere la creación y el uso de herramientas.[46][47]
- La investigación desempeña un papel clave a la hora de ayudar a los recolectores a identificar recursos en lugares concretos.[48][49]
- Recolectar dentro de la zona de influencia (ZOI) de un nodo contribuirá al incremento de la experiencia.[14]
- Ciertos materiales recolectables de bajo nivel tendrán una progresión gradual hacia la artesanía (crafting) de nivel superior.[50]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[50] – Steven Sharif
Gathering tools
Las herramientas de recolección (también conocidas como herramientas de cosecha, herramientas artesanales y conjuntos de herramientas) permiten recolectar recursos en Ashes of Creation.[53][54][46][47]
- Cada profesión de recolección tiene tres herramientas de recolección. Cada herramienta permite recolectar distintos tipos de recursos.[53]
- Cada profesión tiene misiones que introducen a los jugadores en sus primeros conjuntos de herramientas.[55][52]
- Las herramientas de recolección y el equipo de artesano tienen estadísticas que afectan a las tasas de recolección y los rendimientos.[56][53][57]
- Los recolectores deben tener el certificado de artesano necesario para utilizar herramientas de ese nivel (o inferior).[58]
- Las herramientas de recolección se equipan en la ranura de herramientas de artesano de un personaje.[59]
- La progresión en la clase de artesano "recolector" desbloquea herramientas de recolección de nivel superior que permiten recolectar recursos de un nivel superior.[53][60][4]
- La progresión de artesano desbloquea herramientas de exploración de nivel superior que permiten una mejor identificación de los recursos recolectables en un lugar.[4]
- Un mayor nivel de progresión también puede acelerar los tiempos de recolección y el rendimiento de los recursos, y puede permitir el acceso a recursos en fases de crecimiento más tempranas.[56][57]
- Un recolector al máximo nivel de habilidad desbloqueará herramientas de maestro que le darán acceso a los recursos de recolección de mayor calidad.[25]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[47] – Steven Sharif
- Las herramientas tendrán durabilidad y vida útil.[52][25][61]
- Los artesanos no tendrán que depender de otros árboles para fabricar sus herramientas.[46]
- Los desarrolladores están considerando la introducción de herramientas de recolección que requieran de dos jugadores, como sierras para dos personas que puedan talar árboles más grandes.[60]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[47] – Kory Rice
Ver además
Referencias
- ↑ Vídeo, 2023-11-30 (30:19).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Transmisión en vivo, 2020-07-25 (1:04:50).
- ↑
- ↑ 4.0 4.1 4.2 Transmisión en vivo, 2020-04-30 (53:11).
- ↑ 5.0 5.1 Entrevista, 2018-10-20 (2:13).
- ↑ Alpha-1 screenshot.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Pódcast, 2023-12-03 (11:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-2 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ 14.0 14.1 14.2 14.3 Transmisión en vivo, 2017-09-03 (10:48).
- ↑ 15.0 15.1 About Ashes of Creation.
- ↑ 16.0 16.1 16.2 Vídeo, 2023-11-30 (28:22).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Transmisión en vivo, 2017-05-08 (54:26).
- ↑ 18.0 18.1 Vídeo, 2023-03-31 (16:42).
- ↑ Transmisión en vivo, 2022-05-27 (55:47).
- ↑ Vídeo, 2022-05-27 (15:50).
- ↑ Transmisión en vivo, 2017-05-08 (20:27).
- ↑
- ↑ Vídeo, 2023-11-30 (34:36).
- ↑ Transmisión en vivo, 2023-04-28 (1:24:36).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Transmisión en vivo, 2020-07-31 (1:05:58).
- ↑ Transmisión en vivo, 2021-03-26 (1:07:33).
- ↑
- ↑ Pódcast, 2017-05-05 (43:05).
- ↑ Entrevista, 2020-07-18 (27:11).
- ↑ Transmisión en vivo, 2023-10-31 (1:18:33).
- ↑
- ↑ 32.0 32.1 Transmisión en vivo, 2023-03-31 (1:19:26).
- ↑ Transmisión en vivo, 2017-05-05 (34:15).
- ↑ Transmisión en vivo, 2017-05-10 (8:22).
- ↑
- ↑
- ↑ Transmisión en vivo, 2017-05-19 (37:03).
- ↑ 38.0 38.1 38.2 Transmisión en vivo, 2022-05-27 (1:00:23).
- ↑ 39.0 39.1 Transmisión en vivo, 2019-12-17 (1:14:42).
- ↑
- ↑ 41.0 41.1 41.2 41.3 Vídeo, 2022-10-28 (0:47).
- ↑ Vídeo, 2022-10-28 (12:31).
- ↑ 43.0 43.1 43.2 Vídeo, 2022-10-28 (9:19).
- ↑
- ↑ Transmisión en vivo, 2021-07-30 (1:11:58).
- ↑ 46.0 46.1 46.2 Entrevista, 2020-03-27 (9:00).
- ↑ 47.0 47.1 47.2 47.3 Entrevista, 2018-05-11 (38:25).
- ↑ Vídeo, 2022-10-28 (10:52).
- ↑ Transmisión en vivo, 2022-04-29 (25:16).
- ↑ 50.0 50.1 Pódcast, 2018-05-11 (1:00:07).
- ↑ Vídeo, 2023-11-30 (7:56).
- ↑ 52.0 52.1 52.2 52.3 Vídeo, 2023-11-30 (5:58).
- ↑ 53.0 53.1 53.2 53.3 53.4 53.5 Vídeo, 2023-06-30 (3:14).
- ↑ Transmisión en vivo, 2022-10-14 (32:38).
- ↑ Vídeo, 2023-11-30 (16:40).
- ↑ 56.0 56.1 Transmisión en vivo, 2023-12-19 (1:53:02).
- ↑ 57.0 57.1 Vídeo, 2022-10-28 (26:14).
- ↑ Pódcast, 2023-12-03 (12:27).
- ↑ Vídeo, 2023-11-30 (9:36).
- ↑ 60.0 60.1 Vídeo, 2022-10-28 (25:11).
- ↑ 61.0 61.1