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== Shields == | == Shields == |
Revisión del 23:19 14 may 2018
El Tanque es un arquetipo en Ashes of Creation.[3]
- Ashes of Creation tank will be a pretty classic one: One that tank players are familiar with; and I think that's what people want. We don't need to necessarily redefine what the tank is, but I think we can improve it. There's some things that obviously- you'll have your expected mechanics like threat management and generation, mitigation, control, battlefield control, CC effects; but then we'd also like to see more direct ways of protecting your party members too- exploring, like Aegis, that's just scratching the surface of that thing; but being able to actually actively take damage for your allies, that isn't just manipulating the AI is another thing about tanks that I think a lot of people deal with other games, is they're they're pretty bad in PvP, like when threat is removed from the equation, what am I doing as a tank when players just ignore me? And so we want to offer more direct mechanics that cause even players- or encourage players to attack the tank to make it so that the tank can't protect their allies against you.[4] – Tradd Thompson
Todas las clases con Tanque como arquetipo primario serán capaces de tanquear contenido de high-end como raids, mazmorras y jefes de munndo.[5][6].[6]
- Los mejores tanques serán los guardianes, pero tanques con otros arquetipos secundarios también serán viables.[5]
- Q: When it comes to tanking, will it be primarily the tank archetypes that will be able to tank, or can other people tank?
- A: Other people can tank. It really depends on the setting. If we're talking high-end raiding or dungeoneering and playing in these areas that require a main tank, that role and responsibility lies to the Tank archetype. Now tank archetypes can obviously take secondary archetype selections and they can hybridize across different roles. That'll give them a bit of horizontal utility or horizontal progression to the augment system; and the best tanks are going to be the tanks that double down in that role.[5] – Steven Sharif
- Los desarrolladores están estudiando una mecánica basada en la formación que otorgue efectos como la reducción del daño en función de la posición de los miembros del grupo.[7]
- Also formation-based type effects. For example, there's a really cool skill that we just began working on for the tank, where you have a vector required for players to be within behind that tank that mitigates damage incoming from a different direction. So there's directional-based type situations that require location of players in your party to be cognizant of those locations.[7] – Steven Sharif
- Los tanques en general tendrán cierto control en los encuentros, pero es probable que no tengan un control total.[8]
- Q: Tanks need to do two things: Mitigate damage and hold aggro. How will tank weapons, shields, and armor balance these two dynamics compared to other gear sets?
- A: I think it does so in a few ways. I mean, obviously stack composition and your itemization choices are important. Making sure you're driving up your constitution-based stat allocation through selection of certain set bonuses and/or stat modifiers. But in addition, a big portion of that is not just through itemization, but also through your skill tree selections; and they don't have to be diametrically opposed. The ability to garner additional threat is predicated on your rotational selection and and how you are leveraging certain types of set bonuses that are catered towards that role specifically. So some set bonuses will have specific, very targeted benefits like additional threat generation. But in addition, if you're going to mitigate damage, you need to make sure you're focusing on your health pool: how much health pool do you have available to you? What type of damage are you mitigating- because we have different types of damage mitigation from magic to physical; and that's predicated on who your opponent is, where your adversary lives. Both of those are viable selection or viable strategies.[9] – Steven Sharif
- Dependiendo del arquetipo secundario que elijan, los tanques pueden potenciar más el daño infligido que la defensa.[10]
- Q: What steps are being taken or considered to make the tank archetype viable in PvP engagements?
- A: It's important to note that in a lot of MMOs that probably many of us have played. PVP can feel like a slapped on design consideration; and our approach is very holistic in the sense that we take into account the fact this is a PvX game. So when we're designing the class kits, we are making sure that mechanics and designs are targeting applicability both in PvE settings as well as PvP settings. That's very important. There are also special mechanics, like how threat is used in PvP, how taunts are used in PvP. Those things I think require testing, but we have some ideas that will make them relevant so that you don't have abilities that have no relevancy in PvE or PVP, but have some cross application.[11] – Steven Sharif
Los tanques tendrán varias opciones de juego:[12]
- Tanques de evasión
- Tanques de control
- Tanques de escudo
Tank classes
Poderes y habilidades
Tanks will not be forced to have a shield but it will definitely be a viable option.[12] – Jeffrey Bard
Habilidades de combate del tanque
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Absorption Field | A field of absorption.[13] | |||
Aegis | Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[14] | |||
Ancestral Bolas | Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[15] | |||
Grapple | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[16][17] | |||
Grit | Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[18] | |||
Hatred | Single target that adds hate.[19] | Add a forced target lock.[19] | Add hate over time per tick.[19] | |
Inciting Strikes | Slashes twice in a forward cone while adding additional threat.[20] | |||
Indomitable Spirit | 30% increased max HP and 30% increased healing received.[21] | |||
Proteger | Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[22] | |||
Rush of Courage | You feel a surge of resolve - gain 100 Courage.[23] | |||
Shake It Off | Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[24] | |||
Shield Assault | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[25] | |||
Slam | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[26] | |||
Tremoring Bellow | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[27] |
Habilidades pasivas del tanque
- None -
Habilidades de asedio
Las invocaciones de grupo son activadas por un líder de grupo con esa habilidad en su kit de clase junto con componentes adicionales de otras clases que formen parte del grupo.[29]
Hasta ocho jugadores con el mismo arquetipo primario pueden unirse para crear invocaciones de asedio durante un asedio.[30]
These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[30] – Steven Sharif
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[30] – Steven Sharif
Escudos
Escudos are a type of weapon in Ashes of Creation.[33]
- Shields in the MMORPG grant a static defense/damage mitigation value.[34]
- Shields may also offer additional value/block chances on a directional basis.[34]
- Escudos cannot be dual wielded.[35][36]
Artwork
Ver además
Referencias
- ↑ Vídeo, 2023-01-27 (13:23).
- ↑ Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
- ↑ Archetype breakdown.
- ↑ Vídeo, 2023-01-27 (19:05).
- ↑ 5.0 5.1 5.2 Transmisión en vivo, 2023-01-27 (1:12:20).
- ↑ 6.0 6.1 Entrevista, 2018-05-11 (51:11).
- ↑ 7.0 7.1 Transmisión en vivo, 2022-10-14 (20:02).
- ↑ Transmisión en vivo, 2023-01-27 (1:24:16).
- ↑ Transmisión en vivo, 2023-01-27 (1:26:12).
- ↑ Transmisión en vivo, 2023-01-27 (1:25:32).
- ↑ Transmisión en vivo, 2023-01-27 (1:28:24).
- ↑ 12.0 12.1 Transmisión en vivo, 2017-05-26 (32:59).
- ↑
- ↑ Vídeo, 2023-01-27 (9:54).
- ↑
- ↑ Vídeo, 2023-03-31 (9:55).
- ↑ Vídeo, 2023-01-27 (10:27).
- ↑ Vídeo, 2023-01-27 (5:21).
- ↑ 19.0 19.1 19.2 Transmisión en vivo, 2017-10-16 (21:48).
- ↑ Vídeo, 2023-01-27 (6:41).
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-01-27 (5:07).
- ↑
- ↑ Vídeo, 2023-01-27 (7:28).
- ↑ Transmisión en vivo, 2019-11-22 (41:02).
- ↑ Transmisión en vivo, 2023-01-27 (1:33:42).
- ↑ 30.0 30.1 30.2 30.3 Pódcast, 2018-05-11 (49:20).
- ↑
- ↑ Twitter - Carphin Shield.
- ↑
- ↑ 34.0 34.1
- ↑
- ↑ Transmisión en vivo, 2017-06-16 (40:06).