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{{Coastal nodes}}
 
{{Coastal nodes}}
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== Underwater nodes ==
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{{Underwater nodes}}
  
 
== See also ==
 
== See also ==

Revisión del 07:40 11 abr 2018

Naval content refers to content above and below the sea.[3][4]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[9]

There will not initially be naval content (such as a Dark Lake) in the Reino subterráneo (Underrealm), but this may be something that gets added in future expansions.[10]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[11]

Naves

Tea transport PAX East 2018 exclusive cosmetic ship skin.[12]

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's skills: Let's say in combat or traversing just the world.[13]Steven Sharif

Naves are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[14][15]

  • Ship creation is generally delegated to players. There won't be many non-player-owned ships.[16]
    • Quest lines may have NPC driven ships.[16]
    • NPC ships will be present on the ocean that are adversaries or monsters that will be targets for players to try to raid or hunt for treasure.[16]
For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[16]Steven Sharif
  • There won't be mechanics for players to hire NPCs to carry out tasks on ships.[17]
  • Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[18][15]
    • Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[18]
    • If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[18]
    • Other ship permissions may include operating weapons, anchors, and utility items.[15]
  • Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[21][14]
We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[21]Steven Sharif

Ship building

Naval concept art.[22]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[23]Steven Sharif

Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[24][25][26][27]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[23][29][30] The types of attachments that are available are dictated by the ship's class.[23]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[35]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[36]Steven Sharif

Combate naval

Alpha-2 Negalith naval raid boss.[37]

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[37]Steven Sharif

Combate naval involves different types of Naves with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[37][38]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[44]Steven Sharif
Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[46]Steven Sharif

Caravanas navales

Alpha-1 Niküa raft caravan 3D render.[47]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[48]Steven Sharif

Las caravanas navales (barcos comerciales/barcos mercantes) son parte del contenido naval de Ashes of Creation.[8] Las caravanas navales permiten el transporte de mercancías comerciales.[49]

Secuestrar barcos

Ciertos barcos pueden ser secuestrados, destruidos y saqueados, pero los barcos no pueden ser capturados permantentemente[45][51]

  • Las caravanas navales no pueden ser secuestradas. La carga en un barco comercial será similar a las caravanas en las que el barco debe ser destruido para poder hacerse con el botón de los restos.[51]

Nodos costeros/islas

Pre-alpha naval concept.[52]

There will be healthy amounts of sea content within the coastlines of the continents that does not fall into the "open sea" area.[53]Steven Sharif

Habrá nodos a lo largo de la costa y en las islas.[5]

  • Estos nodos tendrán influencia y habilidades específicas orientadas al agua, servicios y misiones que tienen relación con el mar.[5]
    • Hay una buena cantidad de contenido marino dentro de las zonas de costa de los continentes que no cae en la zona de mar abierto.[53]
  • Los nodos costeros cambianlas "tablas de generación" del contenido acuático cercano, y pueden accionar eventos específicos.[32]
  • Los puertos en los nodos costeros tendrán misiones relacionadas con el océano y las islas cercanas.[32]
  • Será posible asediar un nodo costero por mar.[54]

Las cadenas de islas son par del contenido naval de Ashes of Creation .[4][9]

Nodos bajo el agua

Los puntos de interés bajo el agua que tengan estructuras de PNJs podrán asemejarse a ciudades, pero no serán nodos.[55]

  • No habrá nodos bajo el agua o en la superficie del mar.[5]

Ver además

Referencias

  1. Transmisión en vivo, 2020-09-30 (40:52).
  2. Vídeo, 2017-11-09 (0:01).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Pódcast, 2021-04-11 (36:43).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Transmisión en vivo, 2017-05-17 (30:53).
  5. 5.0 5.1 5.2 5.3 Transmisión en vivo, 2018-04-8 (PM) (1:01:28).
  6. 6.0 6.1 6.2 6.3 Transmisión en vivo, 2020-07-25 (1:59:09).
  7. 7.0 7.1 Transmisión en vivo, 2018-07-09 (30:35).
  8. 8.0 8.1 8.2 8.3 8.4 Transmisión en vivo, 2017-08-23 (28:22).
  9. 9.0 9.1 Kickstarter - We Just Broke $1,500,000!
  10. Transmisión en vivo, 2022-01-28 (1:09:00).
  11. Transmisión en vivo, 2022-02-25 (1:04:29).
  12. Ashes of Creation Store: Tea transport.
  13. Transmisión en vivo, 2018-10-31 (54:21).
  14. 14.0 14.1 Transmisión en vivo, 2023-10-31 (1:30:52).
  15. 15.0 15.1 15.2 Transmisión en vivo, 2021-05-28 (1:52:15).
  16. 16.0 16.1 16.2 16.3 Transmisión en vivo, 2021-09-24 (1:26:46).
  17. Transmisión en vivo, 2023-01-27 (1:32:00).
  18. 18.0 18.1 18.2 Transmisión en vivo, 2023-10-31 (1:27:50).
  19. Transmisión en vivo, 2021-07-30 (1:14:04).
  20. steven-shops-on-ships.png
  21. 21.0 21.1 Transmisión en vivo, 2024-03-29 (2:33:50).
  22. steven-twitter-background.png
  23. 23.0 23.1 23.2 Transmisión en vivo, 2022-02-25 (1:15:50).
  24. 24.0 24.1 Transmisión en vivo, 2024-03-29 (2:36:06).
  25. 25.0 25.1 25.2 Entrevista, 2023-07-09 (1:20:33).
  26. 26.0 26.1 Transmisión en vivo, 2022-10-28 (1:39:25).
  27. steven-ships-1.png
  28. steven-ships-2.png
  29. Transmisión en vivo, 2021-10-29 (1:15:57).
  30. Entrevista, 2018-08-17 (36:29).
  31. 31.0 31.1 Pódcast, 2020-11-15 (23:30).
  32. 32.0 32.1 32.2 Entrevista, 2020-07-19 (48:05).
  33. 33.0 33.1 Transmisión en vivo, 2017-05-19 (50:45).
  34. Transmisión en vivo, 2022-09-30 (1:19:27).
  35. Transmisión en vivo, 2022-09-30 (1:19:59).
  36. Transmisión en vivo, 2022-09-30 (1:20:06).
  37. 37.0 37.1 37.2 37.3 Transmisión en vivo, 2022-03-31 (1:10:43).
  38. 38.0 38.1 38.2 Transmisión en vivo, 2017-07-28 (47:53).
  39. Transmisión en vivo, 2022-04-29 (1:03:25).
  40. steven-ship-weapons.png
  41. 41.0 41.1 Transmisión en vivo, 2023-02-24 (1:23:34).
  42. 42.0 42.1 Transmisión en vivo, 2022-10-14 (58:46).
  43. steven-island-castle.png
  44. Transmisión en vivo, 2019-06-28 (1:12:08).
  45. 45.0 45.1 Transmisión en vivo, 2022-05-27 (1:12:33).
  46. Transmisión en vivo, 2022-12-02 (1:21:51).
  47. Transmisión en vivo, 2020-04-30 (56:58).
  48. 48.0 48.1 48.2 48.3 Transmisión en vivo, 2020-04-30 (58:05).
  49. 49.0 49.1 Transmisión en vivo, 2018-04-8 (AM) (15:46).
  50. Transmisión en vivo, 2020-05-29 (1:28:38).
  51. 51.0 51.1 Transmisión en vivo, 2018-04-8 (PM) (1:20:03).
  52. Transmisión en vivo, 2018-08-17 (58:53).
  53. 53.0 53.1 steven-stream-clarifications-august-2022.png
  54. Transmisión en vivo, 2017-05-19 (37:51).
  55. Transmisión en vivo, 2018-04-8 (AM) (18:29).