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Roleplaying

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There are different systems that allow stories to be told in Ashes of Creation.[1]

There will not be separate RP servers in Ashes of Creation.[3]

Decoración de las casas

Template:Housing decoration

Organizaciones sociales

Las organizaciones sociales son una forma mediante la cual los jugadores pueden interactuar con el mundo que les rodea de una manera diferente. Se trata de crear microcomunidades dentro del juego.[5]

  • Las organizaciones sociales comienzan a subvencionar a los nodos una vez que avanzan a Pueblo (fase 4).[6]
The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[7]Steven Sharif
  • Las organizaciones sociales funcionan un poco como las facciones, pero sin las mecánicas de flagueo.[8]
Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[8]Jeffrey Bard
  • Las organizaciones sociales están dirigidas por PNJs, aunque habrá rangos que ciertos miembros podrán alcanzar y que les otorgarán cierta influencia sobre la organización.[9]

Animaciones sociales

There are interactive social animations and emotes, including:[12] Some will be agreed-upon emotes that you can initiate with other characters.[13]

  • Dancing
  • Hugging

Arcos argumentales

Depiction of Laria Lemonte, an important character in Ashes of Creation lore.[14]

Los arcos argumentales impulsan la narrativa que se desarrolla en un servidor en concreto. Dentro de estos arcos argumentales hay puntos específicos que pueden cambiar para contar diferentes historias basadas en los parámetros del mundo.[15][16][17]

Within the context of these story arcs, there are specific points that they can pivot to tell a different story. That different story can be based on predicates that are in the world: from a player decision standpoint, from a cultural representation standpoint, from situational to which node gets developed. There's a lot of different components that interact with the way the dialogue and narratives play out on a particular server; and what that means is- and I've said this from the beginning many sandbox MMORPGS, they do not create as much curated content as theme-park MMORPGS; and their excuse for doing that is because they incorporate player-driven mechanics. But that's a bit of a cop-out and it's the opposite approach that we've taken with Ashes of Creation; and the reason for that is, if you give the player a door and there's nothing behind that door then opening the door is meaningless. So what we have to do is we have to create a very functional story arc system that provides content in many different ways, but is behind a door of world progress or world development that is then executed by the player population. And that's how we construct our narrative systems.[16]Steven Sharif
Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[18]Steven Sharif
Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[20]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Algunos arcos argumentales se pueden desbloquear a través del sistema de tablón de anuncios.Para poder acceder a las misiones de los arcos argumentales será necesario cumplir ciertos requisitos.[21]

Juegos de salón

Juegos de salón (tavern games) are games that are played in player-built taverns or in-node taverns.[22]. Some will be dice games, others will be card games; and some will be less savory.[23]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[24]Steven Sharif
  • These games will involve aspects of both chance and skill.[23]
  • They must be played between 2 or more people.[23]
  • Players will be able to wager in-game currency against other players.[23]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[24]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[24]
    • The alternative is to use the regular currency (gold).[24]
  • A portion of the income from the game goes to the tavern owner or node.[22][23]
  • Parlor games will vary based on the predominant race of a node.[24][23][25]
  • There may be unique games that can be acquired through adventuring in the world.[24]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[26][27]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[27]Steven Sharif

Juegos de salón were a Kickstarter stretch goal.[28]

Aplicación del móvil

Template:Mobile interface

Matrimonio

There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[29]

Tipos de servidores

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Referencias