Trophy park

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box warning orange.pngConsulta: Has Trophy park been renamed to Relicario or are they different things?
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Trophy park is an area within Pueblo, Ciudad or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.[1]

  • Server announcements and achievements are designed to encourage groups to experience new content.[1]

Relicario

Relicario concept art.[2]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[3]Steven Sharif

Las reliquias son logros para un nodo que se desbloquean con el tiempo. Permiten a los ciudadanosd el nodo craftear determinados objetos legendarios y progresar en ciertas misiones legendarias.[4][5]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[4]Steven Sharif
  • Las reliquias aparecen automáticamente en el relicario del nodo cuando se han cumplido las condiciones necesarias. Por ejemplo, puede ser necesario que un determinado número de ciudadanos consiga un logro en particular antes de que la reliquia sea otorgada al nodo.[4][3]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[4]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[4]Steven Sharif
  • A los atacantes registrados de un nodo se les otorga acceso limitado a las reliquias almacenadas en el relicario de un nodo despúes destruir con éxito ese nodo en un asedio de nodo.[9][10][4][3][11][12][13] También se otorgan beneficios a quienes capturan, roban o sabotean las reliquias de un relicario.[6]

Logros

Los logros serán un registro de eventos importantes que ocurran en Ashes of Creation.[21]

The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[21]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[26]Steven Sharif

Métricas

Ashes of Creation recopila datos de control para conseguir logros, títulos y otros reconocimientos en un servidor.[27]

  • Número de defensas de asedio exitosas.[27]
  • Número de asaltos de asedio con éxito.[27]
  • Número de muertes realizadas en Pvp .[28][27]
  • Número de veces que se ha muerto en Pvp.[28]
  • Puntos de participación en raids.[27]
  • Números de "primeras veces".[27]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[27]Steven Sharif

Leaderboards

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Habrá tablas de clasificación de mazmorras y raid .[29]

  • Algunas tablas de clasificación estarán en todos los servidores.[22]

Ver además

Referencias