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Revisión actual - 02:19 8 abr 2024
Almacenes are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[2][3][4][5][6][7]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[8][9]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[10][11][12]
- Gatherables and materials may only be accessed in the warehouse location they were deposited in.[13]
- Requisition agents for mayoral buy orders are located at node warehouses.[1]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[13][14][15][7]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[16][17][18][6][7][19]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[20]
- Corrupt players are not able to utilize storage systems.[21][22][23]
- Puestos de jugador are linked to that player's warehouse.[20]
- Caravanas personales may be launched from any point of storage (including warehouses).[24]
Unloading cargo
Materials crates that are transported by caravans (or merchant ships) may be unloaded into a node's warehouse.[25]
- Unpacking time can take a number of IRL days to complete. This can be decreased through node policies, service building upgrades, and node progression.[26][25]
- That throttle of timing out the unloading of materials and supplies is intended to mitigate the impact on the local economy that transiting materials has within the world. Right now that's a runway, which means that through certain decisions that a node makes, whether it be upgrades or policies, they can reduce that amount of time significantly; and by creating a differential or a disparity of the amount that days would represent, versus hours, you can have the nodes that select those types of upgrades and policies really become the epicenter of trade within a particular region.[26] – Steven Sharif
- Player commodities may be sold directly from caravan (or merchant ship) inventory to commodities vendors.[25]
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[28][4][29]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[30]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[32][33][34]
- Players must obtain and place storage containers in their player-owned housing.[33]
- Different grades of storage containers have different inventory capacities.[33]
- There are restrictions on the grades of storage containers available in different types of houses.[33]
- Access permissions can be set to allow others to access a player's personal storage devices.[32][35][36][37]
- Personal storage chests may be set to permit access by family or guild members.[36][38]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[32]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[7]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[6]
- Corrupt players are not able to utilize storage systems.[21][22][23]
- Caravanas personales may be launched from any point of storage (including chests).[24]
Requisition agents
Requisition agents are NPCs that enable players to fulfill buy orders.[1]
- Requisition agents are located at the warehouse default service building in nodes.[1]
Banking
Los nodos avanzan a la primera etapa rápidamente. Esto habilita los servicios de NPC como la venta o almacenamiento de articulos.[39]
- El almacenamiento de objetos entre personajes probablemente estará restringida a muebles y artículos terminados.[37]
- Un almacén puede permitir a un jugador transferir bienes no materiales entre personajes alternativos. Esto excluye recursos, materiales o cualquier cosa que dependa del sistema de caravanas.[5]
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[40][41][42]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[43]
- Social messages sent via mail will be received instantly.[40]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[40]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[40] – Steven Sharif
Player inventory
Los límites del inventario personal[45][46] están viculados a una mochila.[47] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[48] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[49][50]
- Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[51]
- Las caravanas tendrán límite de capacidad de carga y estadísticas personalizables, como puntos defensivos, velocidad y número de guardias NPC contratados.[52]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[48] – Steven Sharif
La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[48][49] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[49]
- El inventario de un jugador tiene secciones para diferentes tipos de objetos.[55] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[53]
- La capacidad del inventario será relativamente limitada para los personajes nuevos.[53]
- Se podrá obtener capacidad adicional en el juego comprando mochilas de mayor calidad de los artesanos (crafters).[48]
- Los jugadores tendrán la posibilidad de buscar objetos que tengan almacenados en varias localizaciones (como el almacén personal y los almacenes de los nodos).[56]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[56] – Steven Sharif
- Inventario expansion and weight management training certificates are available in the Galería comercial at Ciudad stage economic nodes.[53][57]
Visuales
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Referencias
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Vídeo, 2023-08-31 (25:00).
- ↑ Blog: Development Update with Village Node.
- ↑ Transmisión en vivo, 2023-08-31 (50:25).
- ↑ 4.0 4.1 Entrevista, 2018-12-06 (20:30).
- ↑ 5.0 5.1 5.2 Transmisión en vivo, 2018-04-8 (AM) (23:18).
- ↑ 6.0 6.1 6.2 Entrevista, 2020-07-08 (57:46).
- ↑ 7.0 7.1 7.2 7.3 Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ Transmisión en vivo, 2023-10-31 (1:08:57).
- ↑
- ↑
- ↑ Entrevista, 2023-09-10 (47:13).
- ↑ 13.0 13.1
- ↑ Transmisión en vivo, 2020-10-30 (1:03:52).
- ↑ Entrevista, 2020-07-19 (41:32).
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmisión en vivo, 2022-10-14 (52:31).
- ↑ Pódcast, 2021-09-29 (14:21).
- ↑
- ↑ 20.0 20.1 Transmisión en vivo, 2020-10-30 (1:04:59).
- ↑ 21.0 21.1 Transmisión en vivo, 2023-02-24 (1:12:24).
- ↑ 22.0 22.1 Transmisión en vivo, 2022-10-28 (24:28).
- ↑ 23.0 23.1 Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 25.3 25.4 Vídeo, 2024-01-31 (32:03).
- ↑ 26.0 26.1 Transmisión en vivo, 2024-01-31 (1:10:33).
- ↑ Vídeo, 2024-01-31 (31:05).
- ↑ 28.0 28.1 Vídeo, 2023-06-30 (19:20).
- ↑ Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2023-06-30 (18:45).
- ↑ 31.0 31.1 Transmisión en vivo, 2021-06-25 (22:34).
- ↑ 32.0 32.1 32.2 Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ 33.0 33.1 33.2 33.3 Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2018-08-17 (10:54).
- ↑ Transmisión en vivo, 2021-04-30 (1:12:33).
- ↑ 36.0 36.1 Transmisión en vivo, 2020-06-26 (51:58).
- ↑ 37.0 37.1 Transmisión en vivo, 2019-06-28 (1:23:31).
- ↑
- ↑
- ↑ 40.0 40.1 40.2 40.3 Transmisión en vivo, 2021-01-29 (1:14:53).
- ↑ Vídeo, 2018-09-06 (3:53).
- ↑ Transmisión en vivo, 2018-07-09 (50:16).
- ↑
- ↑ Vídeo, 2023-01-27 (9:43).
- ↑ Transmisión en vivo, 2017-05-15 (45:19).
- ↑ Transmisión en vivo, 2017-04-27 (6:11).
- ↑
- ↑ 48.0 48.1 48.2 48.3 Transmisión en vivo, 2023-02-24 (54:55).
- ↑ 49.0 49.1 49.2 Transmisión en vivo, 2020-05-29 (1:27:18).
- ↑
- ↑ Transmisión en vivo, 2017-07-18 (44:57).
- ↑ Transmisión en vivo, 2017-05-22 (40:41).
- ↑ 53.0 53.1 53.2 53.3 Transmisión en vivo, 2020-07-25 (1:14:13).
- ↑ Transmisión en vivo, 2022-02-25 (1:10:00).
- ↑ Transmisión en vivo, 2023-02-24 (22:57).
- ↑ 56.0 56.1 Transmisión en vivo, 2022-07-29 (1:17:33).
- ↑ Know Your Nodes: Economic Node Type.