Skill upgrades

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Skill upgrade Icon Origin Upgrade to Description
Act of War Art of War Skill Tree IconAlpha.png Luchador Form Of Ferocity,Form Of Celerity,Form Of Fluidity Switching forms no longer triggers cooldowns or costs Combat Momentum.[1]
Brutality Greater Brutality Skill Tree IconAlpha.png Luchador Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[2]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Luchador Whirlwind Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[3]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[4]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Luchador Lethal Blow Lethal Blow returns 50% of overkill damage dealt as health and mana.[5]
Ensnaring Vine Field Ensnaring Vine Field Icon.png Ranger Vine Field Enemies are Snared while within Vine Field's area of effect.[6]
Expeditious Barrage Expeditious Barrage Skill Tree IconAlpha.png Ranger Barrage Reduce Barrage's movement penalty while channeled.[7]
Extended Duration I Extended Duration IconAlpha.png Greatsword Second Strike,Perfect Timing Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[8]
Extended Duration II Extended Duration IconAlpha.png Greatsword Second Strike,Perfect Timing Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[9]
Extended Duration III Extended Duration IconAlpha.png Greatsword Second Strike,Perfect Timing Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[10]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike,Perfect Timing Second Strike and Perfect Timing now stack up to 2 times.[11]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Luchador Overpower,Brutal Cleave Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[12]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Greatsword Hit 3+ Increases the damage of Greatsword Hit 3+ by 10%.[13]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Greatsword Hit 3+ Increases the damage of Greatsword Hit 3+ by 10%.[14]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Greatsword Hit 3+ Increases the damage of Greatsword Hit 3+ by 10%.[15]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Greatsword Hit 4+ Increases the damage of Greatsword Hit 4 by 10%.[16]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Greatsword Hit 4+ Increases the damage of Greatsword Hit 4 by 10%.[17]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Greatsword Hit 4+ Increases the damage of Greatsword Hit 4 by 10%.[18]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Greatsword Hit 4 Increases the damage of Greatsword Hit 4 by 10%.[19]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Greatsword Hit 4 Increases the damage of Greatsword Hit 4 by 10%.[20]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Greatsword Hit 4 Increases the damage of Greatsword Hit 4 by 10%.[21]
Hasting Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe Gain 20% increased attack speed for 5 seconds after casting Snipe.[22]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[23]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Luchador Form Of Fluidity Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[24]
Mortal Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot Headshot deals 50% additional damage to targets below 50% of their maximum health.[25]
Multi Trap Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[26]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot Scatter Shot has an additional charge.[27]
Omnidirectional Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger Disengage Disengage now moves you in the direction of your input instead of always backward.[28]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Luchador Whirlwind After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[29]
Potency I Potency IconAlpha.png Greatsword Second Strike,Perfect Timing Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[30]
Potency III Potency IconAlpha.png Greatsword Second Strike,Perfect Timing Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[31]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Luchador Blitz Blitz generates 20 Combat Momentum.[32]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Luchador Lunging Assault Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[33]
Refreshing Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[34]
Reinvigorating Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger Disengage When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[35]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Luchador Exert Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[36]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Luchador Blitz Killing an enemy with Lethal Blow resets the cooldown of Blitz.[37]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Luchador Form Of Celerity Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[38]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Luchador Maim Maim launches a piercing projectile that deals damage to enemies in its path.[39]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Swordmaster: Swiftness,Swordmaster: Endurance Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[40]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Swordmaster: Swiftness,Swordmaster: Endurance Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[41]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Swordmaster: Swiftness,Swordmaster: Endurance Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[42]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Swordmaster: Swiftness,Swordmaster: Endurance Increases all Swordmaster effect proc rates by 25%.[43]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Swordmaster: Swiftness,Swordmaster: Endurance Increases all Swordmaster effect proc rates by 25%.[44]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Swordmaster: Swiftness,Swordmaster: Endurance Increases all Swordmaster effect proc rates by 25%.[45]
Trap Slinger Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[46]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Luchador Exert Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[47]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Bow Barrage,Scatter Shot Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[48]
Weapon Proficiency IX Swordmaster Potential IconAlpha.png Greatsword Increased Attack Speed by 1%.[49]

Puntos de habilidades

Alpha-1 preview skills user interface.[50]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[51]Steven Sharif

Los jugadores obtienen puntos de habilidad conforme suben de nivel. Estos pueden ser usados para mejorar habilidades (subir su rango) ya sea en el árbol de habilidades activas, pasivas o de combate/armas.[52][53][54][55]

  • No será posible subir al máximo todas las habilidades de árbol.[55]
  • En cuanto a la progresión de habilidades, los jugadores pueden elegir entre "ir horizontal" y conseguir una serie de habilidades diferentes, o "ir vertical" con unas pocas habilidades específicas.[56]
  • Los jugadores pueden resetear y reasignar sus puntos de habilidad.[57]
  • Los aumentos no cuestan Puntos de habilidad.[58] Anteriormente se había dicho que algunos aumentos requerirán más gasto en puntos de habilidad.[59]
Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[60]Steven Sharif

Respeccing

Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[61][57]

I am still conflicted on whether or not I want to allow respecs on-the-fly. I believe that respecing should be done at a particular location that requires a bit of transit and some strategic thinking ahead of time about the encounters that you're expecting, but respecing your class should be relatively easier obviously with that constraint of being at a particular location.[61]Steven Sharif
  • Swapping between multiple saved specs may be able to be done after a suitable cooldown period.[62][63]
  • Respeccing artisan skills is going to be more difficult than respeccing adventuring skills.[61]

Habilidades primarias

Preview de las hablidades principales en el Alpha-1.[64]

Si elijes uno de los ocho arquetipos secundario, sea cual sea, vas a recibir una selección de aumentos que se relacionan con algunas de las ideas principales de esa clase. Ya sabes, como un tanque se centra en controlar el campo de batalla, en sobrevivir. El mago trata de infligir daño y usar los elementos y habilidades en área. El pícaro se centrará en el sigilo y el daño crítico. Por lo tanto esos aumentos van a jugar con esas identidades.[65]Steven Sharif

La idea detrás de este sistema, es que estás tratando de bordear la línea de esos aumentos en tu rol, ¿Verdad?. Tenemos la clásica santísima trinidad que está presente en los diseños de las clases para los MMOs y, a menudo, no se desvían en absoluto de ella o bien se desvían completamente. El aumento sirve para ofrecer un equilibrio mediante el cual mantienes la apariencia de ese sistema mientras ofreces la oportunidad de personalizar tu experiencia de juego hacia uno de los otros lados del triángulo..[66]Steven Sharif

Las habilidades primarias (habilidades de clase) están basadas en el arquetipo del jugador.[67] Los jugadores pueden personalizar sus habilidades primarias con el aumento de un arquetipo secundario[68][67][69]

The design behind augments is to not just change the flavor so that it reflects the secondary archetype, but it also fundamentally changes the core components of a skill.[70]Steven Sharif
  • Cada arquetipo secundario ofrece cuatro escuelas de aumento diferentes.[71][72][68][73] Cada escuela de aumentos afecta a las habilidades primarias de un arquetipo de forma distinta.[74]
    • Por ejemplo: Un Mago ofrece aumentos de teletransportación y escuelas elementales. Estos aumentos afectarán las habilidades primarias de un Luchador de forma distinta que a las de un Clérigo.[68][74]
    • Cada aumento tiene un requisito de nivel.[59]
      • Los aumentos no tienen un coste en puntos de habilidad.[58] Anteriormente se había afirmado que ciertos aumentos requerirán más puntos de habilidad que otros.[59]
There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards.[59]Steven Sharif
  • Elegir el mismo arquetipo primario y secundario aumenta el enfoque en ese arquetipo.[75]
  • Los aumentos a las habilidades primarias cambiarán fundamentalmente la forma en la que funciona dicha habilidad: Adaptará aquello que la habilidad hacía para incorporar la identidad del arquetipo secundario.[76]
  • Para cambiar los aumentos de tus habilidades, deberás ir a un NPC en un nodo de nivel Aldea o mayor.[78]
  • Algunos colores y efectos especiales|FX pueden cambiar dependiendo de los aumentos elegidos.[79]
    • Las habilidades activas pueden verse completamente diferentes después de que se les ha aplicado un aumento.[80]

Se espera que las habilidades primarias en el Alpha-2 sean muy diferentes a las del Alpha-1.[82]

The ability list in Alpha One is nowhere near what the ability list will be, especially from like a level/progression standpoint. So you can expect it to be incredibly different.[82]Steven Sharif

Habilidades activas

Los jugadores pueden peronalizar su personaje con las habilidades activas que prefieran en su barra de acción (hotbar).[84][85][86]

Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[90]Steven Sharif
  • Los jugadores no obtienen habilidades conforme suben de nivel, deben elegir que habilidades quieren adquirir.[56]
  • No hay libros de hechizos que requieran memorizar.[91]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[84]Steven Sharif

Habilidades de arma

Basic weapon attack livestream teaser.[92]

Part of the plan with each of these weapons is they'll each have a unique skill tree associated with them to differentiate them, not only in terms of feel, but also in terms of mechanics. And an important thing that we really want to capture in Ashes is the important ability basically so the player can build their character how they want; and that extends beyond just their classkits. So for example, if I'm the ranger I can spec into my shortbow or I can spec into my longbow; and those will be two very different builds for example made specialized or have have a part of its tree that specializes and bleeds that might synergize with specific ranger abilities that the longbow might not necessarily synergize with. Their weapon choice will play into what abilities the archetype is specializing in.[93]Tradd Thompson

Las habilidades de arma otorgan habilidades pasivas y efectos de probabilidad (procs) así como otros efectos de estado en lugar de habilidades que se puedan usar en la barra de acción de un jugador.[94] Cuantos más puntos de habilidad se asignen al árbol del arma, mayor será la afinidad del jugador con ese arma. Esto influye directamente en aspectos como la cantidad de ataques, su velocidad así como el aumento de "procs" al realizar ataques básicos con ese arma. Estos "procs" pueden ofrecer cierta sinergia con las habilidades activas del jugador.[95][96][97][93][98][99][53][54][100][76][101] Esta sinergia también se aplica a las habilidades activas de otros personajes.[52]

Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[95]Steven Sharif
Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[54]Steven Sharif
Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[53]Steven Sharif

Ver además

Referencias

  1. Art of War Skill Tree Description.png
  2. Brutality Description.png
  3. Climactic Whirlwind Skill Tree Description.png
  4. Concentrated Scatter Shot Skill Tree Description.png
  5. Consuming Lethal Blow Description.png
  6. Ensnaring Vine Field Skill Tree Description.png
  7. Expeditious Barrage Skill Tree Description.png
  8. Extended Duration 1 Weapon Tree Description.png
  9. Extended Duration 2 Weapon Tree Description.png
  10. Extended Duration 3 Weapon Tree Description.png
  11. Extra Stacks 1 Weapon Tree Description.png
  12. Greater Brutality Description.png
  13. Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
  14. Greatsword Hit 3 Extra Damage 2 Weapon Tree Description.png
  15. Greatsword Hit 3 Extra Damage 3 Weapon Tree Description.png
  16. Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
  17. Greatsword Hit 4+ Extra Damage 2 Weapon Tree Description.png
  18. Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  19. Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  20. Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  21. Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  22. Hasting Snipe Skill Tree Description.png
  23. Heartseeking Snipe Skill Tree Description.png
  24. Meditative Form of the River Skill Tree Description.png
  25. Mortal Headshot Skill Tree Description.png
  26. Bear Trap Multitrap Skill Tree Description.png
  27. Multi-Scatter Shot Skill Tree Description.png
  28. Omnidirectional DIsengage Skill Tree Description.png
  29. Whirlwind Overdrive Skill Tree Description.png
  30. Potency 1 Weapon Tree Description.png
  31. Potency 3 Weapon Tree Description.png
  32. Raging Blitz Skill Tree Description.png
  33. Recharging Lunging Assault Description.png
  34. Refreshing Headshot Skill Tree Description.png
  35. Reinvigorating Disengage Skill Tree Description.png
  36. Reinvigorating Exert Skill Tree Description.png
  37. Reinvigorating Lethal Blow Skill Tree Description.png
  38. Relentless Form of the Avalanche Skill Tree Description.png
  39. Slicing Maim Skill Tree Description.png
  40. Swordmaster Consistent 1 Weapon Tree Description.png
  41. Swordmaster Consistent 2 Weapon Tree Description.png
  42. Swordmaster Potential 1 Weapon Tree Description.png
  43. Swordmaster Proc Rate 1 Weapon Tree Description.png
  44. Swordmaster Proc Rate 2 Weapon Tree Description.png
  45. Swordmaster Proc Rate 3 Weapon Tree Description.png
  46. Bear Trap Trapslinger Skill Tree Description.png
  47. Unstoppable Exert Skill Tree Description.png
  48. Weapon Mastery Bows Skill Tree Description.png
  49. Weapon Proficiency 9 Weapon Tree Description.png
  50. Transmisión en vivo, 2021-06-25 (23:08).
  51. Transmisión en vivo, 2020-08-28 (1:12:50).
  52. 52.0 52.1 Entrevista, 2020-07-29 (55:44).
  53. 53.0 53.1 53.2 53.3 53.4 Entrevista, 2020-07-19 (53:59).
  54. 54.0 54.1 54.2 54.3 54.4 Entrevista, 2020-07-18 (1:07:51).
  55. 55.0 55.1 Transmisión en vivo, 2017-07-28 (19:05).
  56. 56.0 56.1 Transmisión en vivo, 2017-11-16 (30:02).
  57. 57.0 57.1 Entrevista, 2020-07-29 (54:44).
  58. 58.0 58.1 Forums - Livestream Q&A 2022-08-26.
  59. 59.0 59.1 59.2 59.3 Entrevista, 2020-07-18 (1:07:06).
  60. Transmisión en vivo, 2020-08-28 (1:19:24).
  61. 61.0 61.1 61.2 Transmisión en vivo, 2023-12-19 (1:46:12).
  62. Transmisión en vivo, 2022-09-30 (1:20:46).
  63. Transmisión en vivo, 2020-10-30 (1:06:53).
  64. toast-keybinds-skills.png
  65. Transmisión en vivo, 2017-10-16 (1:00:44).
  66. Entrevista, 2018-08-08 (22:27).
  67. 67.0 67.1 progression.png
  68. 68.0 68.1 68.2 Entrevista, 2020-07-18 (1:05:04).
  69. class secondary.png
  70. Transmisión en vivo, 2020-07-25 (1:47:55).
  71. Pódcast, 2021-09-29 (30:04).
  72. Transmisión en vivo, 2021-06-25 (1:05:01).
  73. Transmisión en vivo, 2018-02-09 (41:56).
  74. 74.0 74.1 Transmisión en vivo, 2019-12-17 (1:13:14).
  75. class same.png
  76. 76.0 76.1 February 8, 2019 - Questions and Answers.
  77. Transmisión en vivo, 2019-07-26 (1:09:22).
  78. Transmisión en vivo, 2018-04-8 (PM) (20:45).
  79. augmentcolors.png
  80. Entrevista, 2018-05-11 (53:15).
  81. Transmisión en vivo, 2021-11-19 (50:38).
  82. 82.0 82.1 Transmisión en vivo, 2021-09-24 (1:18:06).
  83. Transmisión en vivo, 2020-08-28 (1:21:03).
  84. 84.0 84.1 84.2 Transmisión en vivo, 2020-08-28 (1:24:29).
  85. Transmisión en vivo, 2017-05-03 (15:15).
  86. 86.0 86.1 Transmisión en vivo, 2020-03-28 (1:41:42).
  87. Transmisión en vivo, 2022-10-14 (57:45).
  88. 88.0 88.1 Transmisión en vivo, 2017-05-03 (17:59).
  89. Transmisión en vivo, 2022-10-14 (9:02).
  90. 90.0 90.1 Transmisión en vivo, 2023-02-24 (53:48).
  91. Transmisión en vivo, 2017-05-19 (43:09).
  92. Twitter - What’s your go-to weapon?
  93. 93.0 93.1 93.2 Vídeo, 2022-09-30 (24:49).
  94. Transmisión en vivo, 2022-10-14 (18:34).
  95. 95.0 95.1 Transmisión en vivo, 2022-06-30 (1:12:38).
  96. 96.0 96.1 Transmisión en vivo, 2022-09-30 (53:15).
  97. 97.0 97.1 Transmisión en vivo, 2022-09-30 (43:45).
  98. 98.0 98.1 Pódcast, 2021-09-29 (47:57).
  99. 99.0 99.1 Entrevista, 2021-02-07 (49:18).
  100. 100.0 100.1 100.2 Transmisión en vivo, 2020-01-30 (1:28:40).
  101. 101.0 101.1 Transmisión en vivo, 2018-06-04 (1:11:19).
  102. Transmisión en vivo, 2020-02-28 (1:10:21).