Diferencia entre revisiones de «Religions»

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{{Draft}}
 
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[[File:temple.png|thumb|400px|[[Pre-alpha]] religious temple in a [[Metropolis|metropolis]] [[Nodes|node]].<ref name="livestream-12-May-2017-54:35">[https://youtu.be/yzBxKoH7erU?t=54m35s Livestream, 12 May 2017 (54:35).]</ref>]]
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[[File:shrine.png|thumb|400px|Religious shrine concept art.]]
[[File:shrine.png|thumb|400px|Religious shrine.]]
 
  
 
The ten deities<ref name="livestream-26-May-2017-15:37">[https://youtu.be/R0Bk-UelR4k?t=15m37s Livestream, 26 May 2017 (15:37).]</ref> within [[Ashes of Creation]] formed a pantheon of gods.<ref name="livestream-26-May-2017-10:58">[https://youtu.be/R0Bk-UelR4k?t=10m58s Livestream, 26 May 2017 (10:58).]</ref>
 
The ten deities<ref name="livestream-26-May-2017-15:37">[https://youtu.be/R0Bk-UelR4k?t=15m37s Livestream, 26 May 2017 (15:37).]</ref> within [[Ashes of Creation]] formed a pantheon of gods.<ref name="livestream-26-May-2017-10:58">[https://youtu.be/R0Bk-UelR4k?t=10m58s Livestream, 26 May 2017 (10:58).]</ref>
  
 
There was a celestial struggle among the gods that fractured them into good and evil.<ref name="livestream-26-May-2017-15:37"/>
 
There was a celestial struggle among the gods that fractured them into good and evil.<ref name="livestream-26-May-2017-15:37"/>
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== Temples ==
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{{Temples}}
  
 
== Benefits ==
 
== Benefits ==
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[[Religions|Religion]] is intended to be a motivator, not an aesthetic.<ref name="livestream-8-May-2017-11:14-44:51">[https://youtu.be/3UIqmWTGZ2k?t=2691 Livestream, 8 May 2017 (44:51).]</ref>
 
[[Religions|Religion]] is intended to be a motivator, not an aesthetic.<ref name="livestream-8-May-2017-11:14-44:51">[https://youtu.be/3UIqmWTGZ2k?t=2691 Livestream, 8 May 2017 (44:51).]</ref>
  
* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
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Choosing a religion enables a player to walk a light or a dark path.<ref name="livestream-26-May-2017-15:37"/>
* There will be competition between religions to build their temple in nodes with a vacant temple slots.<ref name="livestream-26-May-2017-10:58"/>
 
* Choosing a religion enables a player to walk a light or a dark path.<ref name="livestream-26-May-2017-15:37"/>
 
  
 
== Augments ==
 
== Augments ==
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* [[Classes]]
 
* [[Classes]]
 
* [[Races]]
 
* [[Races]]
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* [[Temples]]
  
 
{{Notes}}
 
{{Notes}}
  
 
[[Category:Engaging and immersive story]]
 
[[Category:Engaging and immersive story]]

Revisión del 02:34 28 oct 2017

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Religious shrine concept art.

The ten deities[1] within Ashes of Creation formed a pantheon of gods.[2]

There was a celestial struggle among the gods that fractured them into good and evil.[1]

Templos

Los templos son un tipo de edificio en Ashes of Creation que se desbloquea en la Fase 3 (pueblo) de un nodo Divino .[5]

Los templos construidos en nodos hacen que la religión en Verra progrese. Habrá rivalidad entre religiones para construir su templo en nodos con ranuras de templo vacantes.[2]

Beneficios

Religion is intended to be a motivator, not an aesthetic.[7]

Choosing a religion enables a player to walk a light or a dark path.[1]

Aumentos

Las religiones más poderosas proporcionan aumentos únicos que pueden aplicarse a las habilidades principales del personaje.[8][9]

  • Los aumentos religiosos se consideran logros de alto nivel dentro de una religión.[8]
  • Estos aumentos pueden acumularse sobre los aumentos de clase. Tendrán un sistema de intercambio basado en las elecciones que haga el jugador.[8]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[10]Steven Sharif

Progresión

Hay vías de progresion de los jugadores dentro de una religión.[8][9]

  • Los jugadores solo pueden seguir a una religión a la vez.[8][9]
  • La progresión de las religiones se basa en misiones que sólo se ofrecen a los seguidores de esa religión.[8]
  • Las religiones tienen un sistema de clasificación basado en el rendimiento del jugador en estas misiones, así como en el número de misiones completadas.[8][11]
  • Al cambiar de religión se perderá el progreso en la religión anterior del jugador.[8][9]

It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[12]Steven Sharif

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Referencias