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Diferencia entre revisiones de «Pets»
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{{Pet types}} | {{Pet types}} | ||
− | + | == Cosmetic pets == | |
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− | + | == Combat pets == | |
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+ | == Summoner summons == | ||
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+ | === Summon appearance === | ||
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== Pet progression == | == Pet progression == | ||
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{{Naming mounts and pets}} | {{Naming mounts and pets}} | ||
− | == | + | == Breeding mechanics == |
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− | == List of | + | == List of pet skins == |
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== See also == | == See also == |
Revisión actual - 22:20 20 may 2023
Pets are available in game from level 1.[3]
- Pets are usually small creatures, but there may be scaled-up variants of them in-game.[4]
- There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[5]
- There won't be auto-looting pets.[5]
- There is going to be cool, cute, interesting pets that are available; and some may feel very fae-like.[6] – Steven Sharif
There are three types of pets in Ashes of Creation.[7][8]
The intention is to make each pet slot unique, so having 1 cosmetic slot, 1 item pet and 1 class skill pet.[8] – Steven Sharif
Cosmetic pets
Cosmetic pets were available for purchase from the cosmetic store.[10]
Cosmetic pets, since non-functional from a gameplay perspective, can be summoned at lvl 1.[11] – Steven Sharif
Combat pets
Combat pets (also referred to as Item pets or Universal combat pets) may be acquired by any archetype.[12]
- Combat pets generally have a horizontal progression, not a vertical one. Unlike Summoner summons, combat pets do not increase a player's power, but instead require a sacrifice from the player.[13][14][12][9][15]
- It’s important to note, combat pets are primarily horizontal in nature. Where as class pets (like summoner) are a very vertical mechanic.[14] – Steven Sharif
- Combat pets may be tamed from certain creatures in the world.[16]
- Combat pets are categorized by class and will adhere to a simple trinity structure (Tank/DPS/Support).[9]
- Combat pets will also be categorized into different rarities.[9]
- Combat pets may not be able to be summoned in certain dungeons, instances or other spaces.[18]
- It will participate in combat. It will allow you different options sometimes, but it won't necessarily increase your power and... you'll be sacrificing something for it.[15] – Jeffrey Bard
Summoner summons
El invocador usa muchas de sus habilidades a través de sus invocaciones (también conocidas como habilidades de clase de mascotas). En esencia, el invocador juega a través de sus invocaciones.[19]
- You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[20] – Steven Sharif
- Los invocadores pueden realizar hasta tres invocaciones.[21]
- Las habilidades de invocación aparecen en la barra del invocador.[19]
- El invocador tiene control sobre su invocación, a no ser que esta se encuentra bajo algún tipo de efecto secundario.[22][19]
- Summons adhere to the owner’s commands, unless otherwise under ancillary effects.[22] – Steven Sharif
- Los invocadores pueden realizar invocación de tanque, DPS o de soporte.[23][24]
- La elección de un arquetipo secundario impactará en el [[Roles|rol] óptimo de la invocación.[25][26]
- Las invocaciones de los invocadores no son equivalente a las mascotas de combate.[9]
- Las invocaciones de los invocadores añadirán al poder invocador, al contrario de lo que ocurre con las mascotas de combate, que toman una parte del poder del jugador.[12]
- The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[12] – Steven Sharif
- Una invocación permanecerá activa hasta que el invocador genere una nueva, la invocación muera o el invocador la retire.[24]
- Los invocadores no serán capaces de fusionarse con sus invocaciones (eidolons).[27]
- Las invocaciones pueden subir de nivel mediante el uso de puntos de habilidad en sus habilidades activas.[20]
- Las invocaciones podrán utilizar habilidades de control de masas (CC).[28]
- Los Invocadores serán capaces de nombrar sus invocaciones, pero no podrán cambiar el tipo de criatura, que es parte de la placa del nombre encima de la invocación.[29]
- Las invocaciones están sujetas al mismo sistema de estado de PVP que los jugadores, y compartiran el mismo estado que el invocador..[30][31]
- Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[30] – Steven Sharif
Los invocadores pueden invocar distintas invocaciones, dependiendo de la clase y los aumentos que elijan.[23][32]
- Animales.[32]
- Espíritus.[32][33]
- Zombies, esqueletos y otras criaturas no-muertas.[24][33]
- Cadáveres (potencialmente).[32]
- Algunos invocadores pueden hacer varias invocaciones a la vez.[32]
- Otros invocadores solo podrán llamar una invocación, pero muy poderosa.[32]
- Ciertos invocadores podrían solo invocar efectos y/o energías temporales.[32]
Los aumentos de un arquetipo secundario pueden ser aplicados a las invocaciones.[34]
- For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[34] – Steven Sharif
Summon appearance
Summoners can change the appearance of their summons.[32][35]
- Through in-game items.[32]
- Through cosmetics.[36][32]
- Potentially through a summon creation suite, based on the Cría de animales system.[37][38]
- The great thing about the animal husbandry tech that we're creating and the idea of having customization options is that there might be some opportunity there to really create a more customized experience for the summoner and the types of visual representation that their creature has that's more to the players definition. But we will see about that. I think you guys will be getting some updates in the future about that.[37] – Steven Sharif
A summon's appearance is determined by in-game choices.[35]
- Class specific appearance.[35]
- For example: Invocador/Pícaro (Shadowmancer) may have shadow summons.[35]
- Race specific appearance.[35][39]
Progresión de mascotas
Las mascotas de combate se podrán subir de nivel y dispondrán de equipo.[40][41]
- Las mascotas de combate incorporarán parte del poder de su dueño de forma que la progresión de poder sea horizontal.[12][9][15]
- El poder se presta a la mascota cuando es invocada y se devuelve al jugador inmediatamente cuando la mascota desaparece.[42]
Las invocaciones del invocador (Mascotas de invocador) si que añaden poder al invocador cuando son invocadas.[12]
Combat pets, which can be acquired by any archetype- and this is essentially an item that exists within your backpack- you cast the item to summon your pet. When it is summoned it's not intended to be a vertical gain of power, because when you make combat pets a vertical power gain, then it becomes a no choice solution: you must have a combat pet if you want to play efficiently- you must have a combat pet; and I wanted to steer clear of that because the way I wanted to approach combat pets was more of a horizontal power choice; meaning: depending on the type of encounter you're facing, depending on the threat assessment you have, a combat pet might be relevant, or it might not. One combat combat pet might be more relevant than another combat pet and that's part of your gear acquisition, your item chase to attain this more comprehensive selection of combat pets that you can have available to you and can be summoned in the event that you want to engage an encounter with a different aspect of your power curve: Not vertical, but horizontal.[12] – Steven Sharif
Pet drops
Monturas and pets are dropped by world bosses on a very rare basis.[43]
Naming pets
Monturas and pets are able to be named by players.[44]
- Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[29]
Breeding mechanics
Cría de animales will have discoverable blends of breeding.[47][48]
- Pets, Monturas, Livestock, and Bestias de carga can be captured and tamed to breed the best version of that species.[47][49]
- Geographical location may be relevant for the creation of certain types of breeds.[47]
- Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[47] – Steven Sharif
- Royal mounts (such as Dragones) are dropped as eggs that can be cultivated by Cría de animales artisans with a high enough stable upgrade on their freehold.[50]
- These mounts are not breedable.[51]
- Mounts that are bred through animal husbandry may be sold at auction.[52]
- There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[53]
Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[47][54]
- Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[54]
Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[47] – Steven Sharif
There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[55]
- I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[55] – Steven Sharif
There is a compendium of acceptable parameters for breeding[56], which isn't going to be known until players discover it.[52][57] This discovery may be different for different players.[57]
- Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[52] There will be odd combinations, but there will be limits to what is possible.[57]
- Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[57]
A modified character creation system allows customization of Invocador pets and Cría de animales.[46][54]
- Changes at the Youngling stage affect the appearance of the animal at adulthood.[54]
- During the Youngling stage there may also be quests for specific types of cosmetic features.[54]
There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[57] – Steven Sharif
List of pet skins
Ver además
Referencias
- ↑ Twitter - Do you want to see some of the amazing pets that exist on Verra?
- ↑ Blog: A Fell Venture.
- ↑
- ↑ Ashes of Creation Forums - From the Undergrowth.
- ↑ 5.0 5.1 Transmisión en vivo, 2022-04-29 (1:04:52).
- ↑ Transmisión en vivo, 2018-01-18 (25:58).
- ↑ 7.0 7.1 7.2 Transmisión en vivo, 2017-06-16 (40:45).
- ↑ 8.0 8.1 8.2 8.3 8.4
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Transmisión en vivo, 2020-10-30 (1:21:14).
- ↑
- ↑ 11.0 11.1
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Entrevista, 2022-01-14 (42:18).
- ↑ Entrevista, 2023-09-10 (1:05:52).
- ↑ 14.0 14.1
- ↑ 15.0 15.1 15.2 Transmisión en vivo, 2019-06-28 (1:24:27).
- ↑ Transmisión en vivo, 2018-01-18 (33:09).
- ↑ Transmisión en vivo, 2023-02-24 (1:27:22).
- ↑ Transmisión en vivo, 2021-04-30 (1:10:04).
- ↑ 19.0 19.1 19.2 Transmisión en vivo, 2017-05-19 (10:06).
- ↑ 20.0 20.1 Entrevista, 2018-08-08 (22:27).
- ↑
- ↑ 22.0 22.1
- ↑ 23.0 23.1 Entrevista, 2021-06-13 (13:11).
- ↑ 24.0 24.1 24.2 Transmisión en vivo, 2020-07-25 (1:41:46).
- ↑ Transmisión en vivo, 2022-09-30 (1:14:20).
- ↑ Transmisión en vivo, 2018-01-18 (45:52).
- ↑ Transmisión en vivo, 2017-05-26 (43:20).
- ↑
- ↑ 29.0 29.1 Transmisión en vivo, 2021-01-29 (1:21:01).
- ↑ 30.0 30.1
- ↑
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 32.8 32.9 Transmisión en vivo, 2018-04-8 (AM) (0:58).
- ↑ 33.0 33.1 Transmisión en vivo, 2018-04-8 (PM) (11:27).
- ↑ 34.0 34.1 Transmisión en vivo, 2018-04-8 (PM) (24:11).
- ↑ 35.0 35.1 35.2 35.3 35.4 Transmisión en vivo, 2017-05-17 (1:07:55).
- ↑ Entrevista, 2023-07-09 (1:08:13).
- ↑ 37.0 37.1 Entrevista, 2023-07-09 (1:10:46).
- ↑ Transmisión en vivo, 2020-01-30 (1:26:09).
- ↑
- ↑ 40.0 40.1 Transmisión en vivo, 2020-11-30 (1:26:00).
- ↑
- ↑ Transmisión en vivo, 2021-07-30 (1:15:29).
- ↑
- ↑
- ↑
- ↑ 46.0 46.1 Transmisión en vivo, 2018-08-17 (12:27).
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 Transmisión en vivo, 2022-02-25 (25:24).
- ↑
- ↑ Transmisión en vivo, 2017-05-17 (1:04:12).
- ↑ Entrevista, 2020-07-18 (49:46).
- ↑ Transmisión en vivo, 2017-05-26 (46:43).
- ↑ 52.0 52.1 52.2 52.3 Transmisión en vivo, 2020-05-29 (43:19).
- ↑ Transmisión en vivo, 2022-07-29 (1:06:15).
- ↑ 54.0 54.1 54.2 54.3 54.4 Pódcast, 2018-08-04 (1:22:24).
- ↑ 55.0 55.1 Transmisión en vivo, 2022-02-25 (34:00).
- ↑ Twitter - Verra's lush creatures.
- ↑ 57.0 57.1 57.2 57.3 57.4 Pódcast, 2018-05-11 (1:02:02).