Mount abilities
Monturas have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[3][4][5][2][6]
- Is it intended that mount abilities are providing a matrix of choices options or strategy to the player? The answer would be yes. Because we have these abilities and different stat blocks that are governed through the Animal Husbandry system, the desire is to make sure, like any other piece of equipment or itemization choice, that strategy is carefully considered when determining the appropriate mount choice.[3] – Steven Sharif
- Mount abilities may provide either horizontal or vertical power gains.[4]
- Mounts can have up to four abilities, including speed boosts, offensive and defensive abilities.[7][8]
- Mount abilities are unlocked via the animal husbandry profession.[3][7]
- Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[4] – Steven Sharif
- Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[9][10]
- Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[10] – Steven Sharif
- Mounts will have resistances.[8]
- Mounts will have varied speeds.[12]
- With some exceptions, mounts are able to be summoned during combat in the open-world.[10]
- There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[10] – Steven Sharif
Mounted combat
Certain mounts will have combat abilities.[14][15][16]
- Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[17] – Steven Sharif
- Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[18]
- Charging through opponents (to knock them down).[18]
- Abilities to create a lance while mounted have been discussed as a potential design idea.[18]
- Specific weapons systems may exist on different riding points on group mounts.[19]
- Some crowd-control abilities can dismount a mounted player.[20] In that case the mount would persist with its own health pool and other stats.[2]
- There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[20] – Steven Sharif
- The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[21]
- Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
- A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[21] – Steven Sharif
Mounts can be killed by players, but can be resurrected after a certain cooldown period.[4][13][22]
- Potions obtained from the Alquimia profession can be used to reduce the cooldown.[4][23][13]
- Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[23]
- Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[24]
Mounts can be targeted separately from the player while mounted.[13]
- If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[25]
- If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[25][26]
Dragon abilities
Dragones are flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[27][28]
- Dragons have Pvp capabilities relating to Asedios a castillos and Asedios de nodos.[28]
- The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[28] – Steven Sharif
Summoning mounts
Monturas are items that players carry then activate to summon the mount nearby.[16]
- Mounts are generally able to be summoned during combat in the open-world.[10]
A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[10] – Steven Sharif
- Cría de animales mounts are summoned via an item that is obtainable from a stable (husbandry stall).[30]
Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[16] – Steven Sharif
Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[2] – Steven Sharif
Naming mounts
Monturas and pets are able to be named by players.[32]
- Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[33]
Cría de animales
La cría de animales es una profesion dentro de la clase de artesano de procesado .[39][40][41]
- Mascotas, Monturas, ganado y bestias de carga pueden ser capturados y tameados para criar animales con rasgos genéticos específicos.[40][42][43]
- Los establos son edificios de las parcelas empleados para la crianza de animales dentro de la profesión de cría de animales.[44][30]
- Monturas, such as horses are an early gateway into the Animal husbandry profession.[42]
- La cría de animales será una profesión de exploración.[45]
Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[42]
Breeding mechanics
Cría de animales will have discoverable blends of breeding.[40][48]
- Pets, Monturas, Livestock, and Bestias de carga can be captured and tamed to breed the best version of that species.[40][43]
- Geographical location may be relevant for the creation of certain types of breeds.[40]
- Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[40] – Steven Sharif
- Royal mounts (such as Dragones) are dropped as eggs that can be cultivated by Cría de animales artisans with a high enough stable upgrade on their freehold.[49]
- These mounts are not breedable.[50]
- Mounts that are bred through animal husbandry may be sold at auction.[51]
- There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[52]
Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[40][53]
- Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[53]
Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[40] – Steven Sharif
There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[54]
- I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[54] – Steven Sharif
There is a compendium of acceptable parameters for breeding[55], which isn't going to be known until players discover it.[51][56] This discovery may be different for different players.[56]
- Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[51] There will be odd combinations, but there will be limits to what is possible.[56]
- Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[56]
A modified character creation system allows customization of Invocador pets and Cría de animales.[47][53]
- Changes at the Youngling stage affect the appearance of the animal at adulthood.[53]
- During the Youngling stage there may also be quests for specific types of cosmetic features.[53]
There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[56] – Steven Sharif
Genetics
Cría de animales and taming create mounts, pets, and livestock with unique traits that are determined by their genetics.[57][40][16][58] The genetic system will involve trial and error to determine what yields or combinations are possible. Like real-world genetics this will incorporate an element of RNG.[40][59][51][56]
- You'll be able to breed creatures, study the offspring, and make informed decisions when the features you want to pursue in the next generation become apparent in you in the offspring you've created.[40] – Steven Sharif
- Dominant genetic traits might be discovered with a pairing or there may be a much smaller chance to unlock a specific breed or even an entirely new species.[40][51]
- These chances are improved based on the player's progression within the animal husbandry profession.[40][51]
- Mastery in Animal husbandry will involve unlocking greater cross-breeding potential between species to create more fantastical creatures; and there's even the potential for entirely new species to be unlocked by master breeders who are pushing the limits.[40] – Steven Sharif
- Powerful traits will be hidden in rare spawns and through rare mutations.[40][43]
- There are elements of recessive and dominant genes; and the discovery of certain types of characteristics that mounts you breed will have based on that RNG element. You can increase the chances there based on proficiency. You can also increase the chances based on method, based on resources, so it's not something that is a pie in the sky RNG number, but rather something that you can hone over time.[60] – Steven Sharif
List of genetic traits
Genetic traits that can be manipulated through breeding.[57][40][45]
- Appearance.[40]
- Combat efficacy (for mounts and combat pets).[57][40]
- Abilities.[40]
- Endurances.[40]
- Stats.[40]
Stables
Stables in Ashes of Creation refer to:
- A workstation used to breed animals within the Cría de animales profession.[61][30]
- A system that stores active mounts in slots that can be used local to the stable.[4]
- The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[4] – Steven Sharif
- Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
- A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[62] – Steven Sharif
Establos reales
Establos reales are a type of building in Ashes of Creation.[28]
- Castles come with a royal stables.[28]
- Alcaldes can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[28]
- Royal mounts must be mounted in a royal stables in order to fly.[28]
- The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[28] – Steven Sharif
Faster travel
Faster travel in Ashes of Creation refers to the use of player ridden mounts and automated creatures that connect certain nodes.[64][9][65][66]
- Public transportation via system driven land mounts or flying mounts.[64][67][65][68][66]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics (outside of these mechanics).[69]
- There will be connection points between certain nodes via the use of like flying automated creatures that you can use.[66] – Steven Sharif
Ver además
Referencias
- ↑ Vídeo, 2021-02-26 (20:25).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Transmisión en vivo, 2021-04-30 (1:08:10).
- ↑ 3.0 3.1 3.2 Transmisión en vivo, 2024-03-29 (2:39:07).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Transmisión en vivo, 2022-04-29 (1:11:24).
- ↑ Transmisión en vivo, 2021-10-29 (51:48:).
- ↑
- ↑ 7.0 7.1 Transmisión en vivo, 2023-04-28 (1:25:36).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 9.2 9.3 9.4 Transmisión en vivo, 2022-02-25 (1:14:21).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Transmisión en vivo, 2021-04-30 (1:10:04).
- ↑ Transmisión en vivo, 2023-05-31 (1:10:08).
- ↑
- ↑ 13.0 13.1 13.2 13.3 Entrevista, 2020-07-19 (1:05:41).
- ↑ Transmisión en vivo, 2022-01-28 (1:16:02).
- ↑ 15.0 15.1 Transmisión en vivo, 2017-05-05 (22:44).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Transmisión en vivo, 2018-04-8 (AM) (12:34).
- ↑
- ↑ 18.0 18.1 18.2 Transmisión en vivo, 2022-01-28 (1:15:30).
- ↑ Transmisión en vivo, 2022-01-28 (1:11:40).
- ↑ 20.0 20.1 Transmisión en vivo, 2022-07-29 (1:01:02).
- ↑ 21.0 21.1 Transmisión en vivo, 2023-08-31 (2:21:08).
- ↑ Transmisión en vivo, 2017-05-10 (38:27).
- ↑ 23.0 23.1 Pódcast, 2021-09-29 (32:35).
- ↑ Transmisión en vivo, 2022-02-25 (1:06:45).
- ↑ 25.0 25.1 Transmisión en vivo, 2021-01-29 (1:24:27).
- ↑ Transmisión en vivo, 2018-09-27 (47:46).
- ↑
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ 29.0 29.1 Transmisión en vivo, 2020-04-30 (56:16).
- ↑ 30.0 30.1 30.2 30.3 Transmisión en vivo, 2017-11-17 (33:17).
- ↑ Entrevista, 2020-07-19 (1:05:50).
- ↑
- ↑ Transmisión en vivo, 2021-01-29 (1:21:01).
- ↑ Transmisión en vivo, 2021-10-29 (30:34).
- ↑ Transmisión en vivo, 2021-10-29 (37:34).
- ↑ Transmisión en vivo, 2021-04-30 (56:43).
- ↑ Steven Sharif Twitter, April 17, 2021.
- ↑ Pódcast, 2020-11-15 (35:42).
- ↑ Transmisión en vivo, 2022-10-14 (32:38).
- ↑ 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 40.10 40.11 40.12 40.13 40.14 40.15 40.16 40.17 40.18 40.19 40.20 40.21 Transmisión en vivo, 2022-02-25 (25:24).
- ↑ Transmisión en vivo, 2017-06-16 (28:07).
- ↑ 42.0 42.1 42.2 Blog: A noble steed
- ↑ 43.0 43.1 43.2 Transmisión en vivo, 2017-05-17 (1:04:12).
- ↑ Transmisión en vivo, 2020-05-29 (39:02).
- ↑ 45.0 45.1 Transmisión en vivo, 2017-06-01 (28:42).
- ↑
- ↑ 47.0 47.1 Transmisión en vivo, 2018-08-17 (12:27).
- ↑
- ↑ Entrevista, 2020-07-18 (49:46).
- ↑ Transmisión en vivo, 2017-05-26 (46:43).
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 Transmisión en vivo, 2020-05-29 (43:19).
- ↑ Transmisión en vivo, 2022-07-29 (1:06:15).
- ↑ 53.0 53.1 53.2 53.3 53.4 Pódcast, 2018-08-04 (1:22:24).
- ↑ 54.0 54.1 Transmisión en vivo, 2022-02-25 (34:00).
- ↑ Twitter - Verra's lush creatures.
- ↑ 56.0 56.1 56.2 56.3 56.4 56.5 Pódcast, 2018-05-11 (1:02:02).
- ↑ 57.0 57.1 57.2 57.3 57.4 57.5 57.6 57.7 Vídeo, 2023-06-30 (7:37).
- ↑ Transmisión en vivo, 2018-02-09 (39:42).
- ↑ Entrevista, 2021-02-07 (39:30).
- ↑ Transmisión en vivo, 2022-02-25 (33:05).
- ↑ 61.0 61.1 61.2 Transmisión en vivo, 2020-05-29 (39:02).
- ↑ 62.0 62.1 Transmisión en vivo, 2023-06-30 (1:38:39).
- ↑ Node series part II – the Metropolis.
- ↑ 64.0 64.1 Transmisión en vivo, 2022-10-14 (45:31).
- ↑ 65.0 65.1 Transmisión en vivo, 2020-08-28 (2:06:42).
- ↑ 66.0 66.1 66.2 Entrevista, 2018-08-17 (24:48).
- ↑
- ↑ Transmisión en vivo, 2018-06-04 (45:30).
- ↑ Transmisión en vivo, 2018-05-04 (51:57).