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Almacenes
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[1][2][3]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[4]
Economía
The economy in Ashes of Creation is regionalized.[7][8][9]
- Gatherable resources shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[10][11][12][13][9]
- There is no central auction house or warehouse.[14][9]
- Auction houses in up to two economic metropolises (including their vassal nodes) can be linked with the linked economy superpower.[15]
- There will be item decay (material sinks), deconstruction mechanics and other gold sinks to combat inflation.[16][17]
- The developers are considering the use of adaptive price points in merchant shops based on the amount of gold being generated or sunk in the economy.[16]
- There will be player to player trading.[18][19]
- The primary method to generate gold in the economy is through glint, which is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements.[20][21][22][23][24][25]
- Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[26]
Player inventory
Los límites del inventario personal[28][29] están viculados a una mochila.[30] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[31] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[32][33]
- Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[34]
- Las caravanas tendrán límite de capacidad de carga y estadísticas personalizables, como puntos defensivos, velocidad y número de guardias NPC contratados.[35]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[31] – Steven Sharif
La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[31][32] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[32]
- El inventario de un jugador tiene secciones para diferentes tipos de objetos.[38] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[36]
- La capacidad del inventario será relativamente limitada para los personajes nuevos.[36]
- Se podrá obtener capacidad adicional en el juego comprando mochilas de mayor calidad de los artesanos (crafters).[31]
- Los jugadores tendrán la posibilidad de buscar objetos que tengan almacenados en varias localizaciones (como el almacén personal y los almacenes de los nodos).[39]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[39] – Steven Sharif
- Inventario expansion and weight management training certificates are available in the Galería comercial at Ciudad stage economic nodes.[36][40]
Backpacks
Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[44][45][46][30][31]
- Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[41][30]
- Gatherer's backpacks are intended to carry gatherable resources in spatial inventory slots relating to specific gathering professions.[41][30]
- Adventurer's backpacks are intended to carry consumables and items in non-spatial inventory slots.[30]
- These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[41] – Steven Sharif
- Profession NPCs sell lower level backpacks.[47] Higher level backpacks are crafted by players.[44][45][46][30]
- There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[46] – Steven Sharif
- Artisans must meet the required artisan certification to equip backpacks of that level (or lower).[48]
- A character currently may equip up to 3 artisan backpacks, but is subject to change.[49]
- Backpacks are equippable (visually) in a character's back slot.[42][52]
- Backpacks are only able to be equipped by player characters.[53]
- Some backpack types may have additional stats on them.[54]
- Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[55] – Steven Sharif
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[57][58][59]
- Players must obtain and place storage containers in their player-owned housing.[58]
- Different grades of storage containers have different inventory capacities.[58]
- There are restrictions on the grades of storage containers available in different types of houses.[58]
- Access permissions can be set to allow others to access a player's personal storage devices.[57][60][61][62]
- Personal storage chests may be set to permit access by family or guild members.[61][63]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[57]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[64]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[65]
- Corrupt players are not able to utilize storage systems.[66][67][68]
- Caravanas personales may be launched from any point of storage (including chests).[69]
Banking
Los nodos avanzan a la primera etapa rápidamente. Esto habilita los servicios de NPC como la venta o almacenamiento de articulos.[70]
- El almacenamiento de objetos entre personajes probablemente estará restringida a muebles y artículos terminados.[62]
- Un almacén puede permitir a un jugador transferir bienes no materiales entre personajes alternativos. Esto excluye recursos, materiales o cualquier cosa que dependa del sistema de caravanas.[71]
Account management
Los cosméticos se puede asignar a otros personajes (alts) dentro de una misma cuenta pero solo pueden estar activos en un personaje al mismo tiempo.[73][74][75]
- Es probable que haya un tiempo de reutilización para reasignar cosméticos entre personajes.[73]
- La página de gestión de cuentas se utiliza para asignar o reasignar las skins del crowdfunding y los objetos, que sólo son aplicables a un personaje a la vez.[76][74][75]
Mulas
Mulas are mounts that transport cargo in small crates.[78][53][79] Larger sized crates cannot be transported by mule.[78]
- Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
- A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[78] – Steven Sharif
- Crates carried by mules can be added to "in the wild".[53]
- Q: Can people put crafted bags on their mules?
- A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[53] – Steven Sharif
Caravanas
El sistema de caravanas es un sistema PvP de mundo abierto que gira alrededor de la oportunidad y el riesgo. Las caravanas facilitan el transporte de mercancías para los jugadores que deseen obtener ganancias.[82]
- Las caravanas sirven para el transporte de mercancías personales, suministros para castillos y nodos, además de misiones.[84]
- Las caravanas parten y llegan desde el edificio del nodo, "puesto de caravanas" disponible en el nodo
Aldea (fase 3) y superior.[85][86][88]
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[89][90][91]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[92]
- Social messages sent via mail will be received instantly.[89]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[89]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[89] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 Vídeo, 2023-06-30 (19:20).
- ↑ Entrevista, 2018-12-06 (20:30).
- ↑ Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2023-06-30 (18:45).
- ↑ Ashes of Creation Press Kit.
- ↑ Vídeo, 2017-04-30 (8:02).
- ↑
- ↑
- ↑ 9.0 9.1 9.2 Unreal Engine Interview, 2017-05-23.
- ↑ Transmisión en vivo, 2022-05-27 (1:00:23).
- ↑ Transmisión en vivo, 2020-07-31 (1:05:58).
- ↑ Transmisión en vivo, 2020-07-25 (1:04:50).
- ↑ Transmisión en vivo, 2017-05-08 (54:26).
- ↑
- ↑
- ↑ 16.0 16.1 Pódcast, 2021-04-11 (31:02).
- ↑ Transmisión en vivo, 2017-05-10 (10:47).
- ↑ Transmisión en vivo, 2017-05-15 (10:32).
- ↑ Transmisión en vivo, 2018-01-18 (46:56).
- ↑ Transmisión en vivo, 2023-10-31 (1:06:32).
- ↑ Vídeo, 2023-10-31 (3:34).
- ↑ Entrevista, 2023-09-10 (53:47).
- ↑ Transmisión en vivo, 2021-10-29 (1:06:31).
- ↑ Entrevista, 2020-07-18 (27:11).
- ↑ Transmisión en vivo, 2017-05-24 (44:14).
- ↑
- ↑ Vídeo, 2023-01-27 (9:43).
- ↑ Transmisión en vivo, 2017-05-15 (45:19).
- ↑ Transmisión en vivo, 2017-04-27 (6:11).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6
- ↑ 31.0 31.1 31.2 31.3 31.4 Transmisión en vivo, 2023-02-24 (54:55).
- ↑ 32.0 32.1 32.2 Transmisión en vivo, 2020-05-29 (1:27:18).
- ↑
- ↑ Transmisión en vivo, 2017-07-18 (44:57).
- ↑ Transmisión en vivo, 2017-05-22 (40:41).
- ↑ 36.0 36.1 36.2 36.3 Transmisión en vivo, 2020-07-25 (1:14:13).
- ↑ Transmisión en vivo, 2022-02-25 (1:10:00).
- ↑ Transmisión en vivo, 2023-02-24 (22:57).
- ↑ 39.0 39.1 Transmisión en vivo, 2022-07-29 (1:17:33).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 41.0 41.1 41.2 41.3 41.4 Vídeo, 2023-11-30 (13:38).
- ↑ 42.0 42.1 Transmisión en vivo, 2023-04-28 (1:08:55).
- ↑ Transmisión en vivo, 2019-05-30 (1:09:17).
- ↑ 44.0 44.1 Transmisión en vivo, 2023-11-30 (1:34:08).
- ↑ 45.0 45.1 Transmisión en vivo, 2023-06-30 (1:24:42).
- ↑ 46.0 46.1 46.2 46.3 46.4 Transmisión en vivo, 2023-04-28 (1:18:48).
- ↑ Vídeo, 2023-11-30 (12:05).
- ↑ Pódcast, 2023-12-03 (13:00).
- ↑ Pódcast, 2023-12-03 (3:11).
- ↑ Transmisión en vivo, 2023-11-30 (1:43:53).
- ↑ Pódcast, 2023-12-03 (14:12).
- ↑
- ↑ 53.0 53.1 53.2 53.3 53.4 Transmisión en vivo, 2023-11-30 (1:44:04).
- ↑ Pódcast, 2023-12-03 (14:18).
- ↑ 55.0 55.1 Pódcast, 2023-07-15 (26:31).
- ↑ 56.0 56.1 Transmisión en vivo, 2021-06-25 (22:34).
- ↑ 57.0 57.1 57.2 Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ 58.0 58.1 58.2 58.3 Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2018-08-17 (10:54).
- ↑ Transmisión en vivo, 2021-04-30 (1:12:33).
- ↑ 61.0 61.1 Transmisión en vivo, 2020-06-26 (51:58).
- ↑ 62.0 62.1 Transmisión en vivo, 2019-06-28 (1:23:31).
- ↑
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑ Entrevista, 2020-07-08 (57:46).
- ↑ Transmisión en vivo, 2023-02-24 (1:12:24).
- ↑ Transmisión en vivo, 2022-10-28 (24:28).
- ↑ Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑
- ↑
- ↑ Transmisión en vivo, 2018-04-8 (AM) (23:18).
- ↑ Transmisión en vivo, 2021-01-29 (46:48).
- ↑ 73.0 73.1
- ↑ 74.0 74.1
- ↑ 75.0 75.1
- ↑ Transmisión en vivo, 2017-05-26 (18:10).
- ↑ Blog: The Hungry Quadruped.
- ↑ 78.0 78.1 78.2 78.3 Transmisión en vivo, 2024-02-29 (1:28:15).
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Transmisión en vivo, 2020-05-29 (1:03:35).
- ↑ 82.0 82.1 About Ashes of Creation.
- ↑ Vídeo, 2019-07-16 (0:00).
- ↑ Transmisión en vivo, 2017-05-15 (45:20).
- ↑ 85.0 85.1 Transmisión en vivo, 2022-08-26 (1:20:17).
- ↑ 86.0 86.1 Transmisión en vivo, 2022-07-29 (3:21).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑ Entrevista, 2017-01-20 (4:19).
- ↑ 89.0 89.1 89.2 89.3 Transmisión en vivo, 2021-01-29 (1:14:53).
- ↑ Vídeo, 2018-09-06 (3:53).
- ↑ Transmisión en vivo, 2018-07-09 (50:16).
- ↑