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Diferencia entre revisiones de «Animal husbandry»
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Revisión del 12:50 22 jul 2020
La cría de animales es una profesion dentro de la clase de artesano de procesado .[6][7][8]
- Mascotas, Monturas, ganado y bestias de carga pueden ser capturados y tameados para criar animales con rasgos genéticos específicos.[7][9][10]
- Los establos son edificios de las parcelas empleados para la crianza de animales dentro de la profesión de cría de animales.[11][12]
- Monturas, such as horses are an early gateway into the Animal husbandry profession.[9]
- La cría de animales será una profesión de exploración.[13]
Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[9]
Domesticación
Caza is a gathering profession in Ashes of Creation.[6][7][9]
- Taming is a sub-task of hunting.[15][16]
- Animals can be found in herds across the lands of Verra that represent a gatherable resource.[9]
- Genetic lines react to the type of mount or creature that has been captured or tamed.[13]
- Combate proficiency may be required in order to tame wild beasts.[17]
- Geographical location may be relevant for the creation of certain types of breeds.[7]
- One of the big components of Animal Husbandry is going to be taming. We talk about our Artisan system and you guys know this it exists within three main branches of Gathering, Processing, and Crafting. Now of course let me caveat this: anything I say here is subject to change, but with that being said, taming is one of the Gathering professions that players will be able to use to both locate, capture, and tame wild creatures in Verra. Tamed creatures can then be trained and bred- refined with the Animal husbandry profession.[7] – Steven Sharif
- Q: Will creatures creatures be able to be used as mounts or combat pets right after they are tamed, or do they need to go through the animal husbandry process first?
- A: They will have to go through the animal husbandry process first... It's not just taming that introduces mounts and/or pets to players. Those can also be introduced through quests, in which case those particular creatures will not need to go through the animal husbandry system.[18] – Steven Sharif
Breeding mechanics
Cría de animales will have discoverable blends of breeding.[7][21]
- Pets, Monturas, Livestock, and Bestias de carga can be captured and tamed to breed the best version of that species.[7][10]
- Geographical location may be relevant for the creation of certain types of breeds.[7]
- Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[7] – Steven Sharif
- Royal mounts (such as Dragones) are dropped as eggs that can be cultivated by Cría de animales artisans with a high enough stable upgrade on their freehold.[22]
- These mounts are not breedable.[23]
- Mounts that are bred through animal husbandry may be sold at auction.[24]
- There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[25]
Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[7][26]
- Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[26]
Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[7] – Steven Sharif
There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[27]
- I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[27] – Steven Sharif
There is a compendium of acceptable parameters for breeding[28], which isn't going to be known until players discover it.[24][29] This discovery may be different for different players.[29]
- Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[24] There will be odd combinations, but there will be limits to what is possible.[29]
- Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[29]
A modified character creation system allows customization of Invocador pets and Cría de animales.[20][26]
- Changes at the Youngling stage affect the appearance of the animal at adulthood.[26]
- During the Youngling stage there may also be quests for specific types of cosmetic features.[26]
There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[29] – Steven Sharif
Royal mounts
Royal mounts are a tier 3[31] class of flying mounts available to Alcaldes of metropolis nodes and Kings and Queens of Castillos del gremio. Royal mounts can also be dropped from legendary world bosses.[22][32]
- Royal mounts are capable of true flight when utilized by Alcaldes of metropolis nodes or Kings and Queens of Castillos del gremio.[32][33]
- Flight capable royal mounts are also dropped from Jefes de mundo as eggs. These mounts will have a life-span likely between 15 to 30 days (online and offline time)[22] after which the mounts will pass away.[32][34]
- Royal mounts are dropped as eggs that can be cultivated through the Cría de animales profession for artisans with a high enough stable upgrade on their freehold.[22] The eggs themselves also have a lifetime.[35]
- Royal mount eggs are able to be sold to other players.[36]
- Royal mounts are not breedable.[23]
- Each server may have between 10 to 20 royal mounts based on the legendary world boss timers.[35][37]
- Royal mounts are 3 or 4 times larger than gliding mounts (tier 2 mounts).[31]
- Certain tier 2 mount skins can be upgraded to tier 3 skins to accommodate the size difference.[31]
- At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[35] – Steven Sharif
There are different types of royal mounts.[32]
- Dragones.[32]
- Royal horses will be able to fly.[38]
- Other types of legendary, mythical creatures.[32]
Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[32] – Steven Sharif
Stables
Stables in Ashes of Creation refer to:
- A workstation used to breed animals within the Cría de animales profession.[39][12]
- A system that stores active mounts in slots that can be used local to the stable.[40]
- The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[40] – Steven Sharif
- Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
- A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[41] – Steven Sharif
Establos reales
Establos reales are a type of building in Ashes of Creation.[32]
- Castles come with a royal stables.[32]
- Alcaldes can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[32]
- Royal mounts must be mounted in a royal stables in order to fly.[32]
- The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[32] – Steven Sharif
Mount abilities and stats
Monturas have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[45][40][46][44][47]
- Is it intended that mount abilities are providing a matrix of choices options or strategy to the player? The answer would be yes. Because we have these abilities and different stat blocks that are governed through the Animal Husbandry system, the desire is to make sure, like any other piece of equipment or itemization choice, that strategy is carefully considered when determining the appropriate mount choice.[45] – Steven Sharif
- Mount abilities may provide either horizontal or vertical power gains.[40]
- Mounts can have up to four abilities, including speed boosts, offensive and defensive abilities.[48][49]
- Mount abilities are unlocked via the animal husbandry profession.[45][48]
- Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[40] – Steven Sharif
- Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[50][51]
- Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[51] – Steven Sharif
- Mounts will have resistances.[49]
- Mounts will have varied speeds.[53]
- With some exceptions, mounts are able to be summoned during combat in the open-world.[51]
- There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[51] – Steven Sharif
Caballos
Caballos are a type of animal in Ashes of Creation.[56]
- Royal horses will be able to fly.[38]
Mulas
Many species of mules will be breedable.[57]
- There will be smaller mules.[58]
Hippogryphs
Hippogryphs are mounts in Ashes of Creation.[59]
- Hippogryphs can be bred via the Cría de animales profession.[59]
Since ancient times, the hippogryph has been a symbol of noble and majestic strength for numerous cultures. They are cunning and fiercely independent creatures. A rarity it is, for one to have the opportunity to get close enough without being torn apart by their piercing beaks and talons. However, those fortunate enough to form a bond with a hippogryph will find them to be loyal beings, almost to a fault. It is a sight to see a hippogryph and its rider leading the vanguard of a prestigious army. Such is the inspiration they bring.[59]
Gryphons
Gryphons (griffins, griffons) may refer to:
- A type of mount in Ashes of Creation.[20]
- A type of mob in Ashes of Creation.[61]
Gryphons can be bred via the Cría de animales profession.[20]
Progresión de mascotas
Las mascotas de combate se podrán subir de nivel y dispondrán de equipo.[62][63]
- Las mascotas de combate incorporarán parte del poder de su dueño de forma que la progresión de poder sea horizontal.[64][65][66]
- El poder se presta a la mascota cuando es invocada y se devuelve al jugador inmediatamente cuando la mascota desaparece.[67]
Las invocaciones del invocador (Mascotas de invocador) si que añaden poder al invocador cuando son invocadas.[64]
Combat pets, which can be acquired by any archetype- and this is essentially an item that exists within your backpack- you cast the item to summon your pet. When it is summoned it's not intended to be a vertical gain of power, because when you make combat pets a vertical power gain, then it becomes a no choice solution: you must have a combat pet if you want to play efficiently- you must have a combat pet; and I wanted to steer clear of that because the way I wanted to approach combat pets was more of a horizontal power choice; meaning: depending on the type of encounter you're facing, depending on the threat assessment you have, a combat pet might be relevant, or it might not. One combat combat pet might be more relevant than another combat pet and that's part of your gear acquisition, your item chase to attain this more comprehensive selection of combat pets that you can have available to you and can be summoned in the event that you want to engage an encounter with a different aspect of your power curve: Not vertical, but horizontal.[64] – Steven Sharif
Summon appearance
Summoners can change the appearance of their summons.[68][69]
- Through in-game items.[68]
- Through cosmetics.[70][68]
- Potentially through a summon creation suite, based on the Cría de animales system.[71][72]
- The great thing about the animal husbandry tech that we're creating and the idea of having customization options is that there might be some opportunity there to really create a more customized experience for the summoner and the types of visual representation that their creature has that's more to the players definition. But we will see about that. I think you guys will be getting some updates in the future about that.[71] – Steven Sharif
A summon's appearance is determined by in-game choices.[69]
- Class specific appearance.[69]
- For example: Invocador/Pícaro (Shadowmancer) may have shadow summons.[69]
- Race specific appearance.[69][73]
Recursos en el Reino Subterráneo
Los recursos serán diferentes en el Reino subterráneo (Underrealm).[74]
- Esto afectará a las profesiones de agricultura y ganadería.
- Dado que los jugadores sólo pueden tener una parcela (Freehold), deberán elegir sus especializaciones de artesanía en consecuencia si desean ubicarlo en el Reino subterráneo.
Artwork
Ver además
Referencias
- ↑ Transmisión en vivo, 2021-10-29 (30:34).
- ↑ Transmisión en vivo, 2021-10-29 (37:34).
- ↑ Transmisión en vivo, 2021-04-30 (56:43).
- ↑ Steven Sharif Twitter, April 17, 2021.
- ↑ Pódcast, 2020-11-15 (35:42).
- ↑ 6.0 6.1 Transmisión en vivo, 2022-10-14 (32:38).
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 Transmisión en vivo, 2022-02-25 (25:24).
- ↑ Transmisión en vivo, 2017-06-16 (28:07).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Blog: A noble steed
- ↑ 10.0 10.1 Transmisión en vivo, 2017-05-17 (1:04:12).
- ↑ Transmisión en vivo, 2020-05-29 (39:02).
- ↑ 12.0 12.1 Transmisión en vivo, 2017-11-17 (33:17).
- ↑ 13.0 13.1 Transmisión en vivo, 2017-06-01 (28:42).
- ↑ Transmisión en vivo, 2018-01-18 (33:07).
- ↑
- ↑
- ↑
- ↑ Transmisión en vivo, 2024-01-31 (1:28:46).
- ↑
- ↑ 20.0 20.1 20.2 20.3 20.4 Transmisión en vivo, 2018-08-17 (12:27).
- ↑
- ↑ 22.0 22.1 22.2 22.3 Entrevista, 2020-07-18 (49:46).
- ↑ 23.0 23.1 Transmisión en vivo, 2017-05-26 (46:43).
- ↑ 24.0 24.1 24.2 24.3 Transmisión en vivo, 2020-05-29 (43:19).
- ↑ Transmisión en vivo, 2022-07-29 (1:06:15).
- ↑ 26.0 26.1 26.2 26.3 26.4 Pódcast, 2018-08-04 (1:22:24).
- ↑ 27.0 27.1 Transmisión en vivo, 2022-02-25 (34:00).
- ↑ Twitter - Verra's lush creatures.
- ↑ 29.0 29.1 29.2 29.3 29.4 Pódcast, 2018-05-11 (1:02:02).
- ↑ Transmisión en vivo, 2018-12-06 (41:43).
- ↑ 31.0 31.1 31.2 Transmisión en vivo, 2019-09-30 (1:39:01).
- ↑ 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 32.10 32.11 Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2017-05-26 (37:17).
- ↑
- ↑ 35.0 35.1 35.2 Entrevista, 2020-07-18 (52:28).
- ↑ Entrevista, 2020-07-18 (52:57).
- ↑
- ↑ 38.0 38.1
- ↑ 39.0 39.1 39.2 Transmisión en vivo, 2020-05-29 (39:02).
- ↑ 40.0 40.1 40.2 40.3 40.4 Transmisión en vivo, 2022-04-29 (1:11:24).
- ↑ 41.0 41.1 Transmisión en vivo, 2023-06-30 (1:38:39).
- ↑ Node series part II – the Metropolis.
- ↑ Vídeo, 2021-02-26 (20:25).
- ↑ 44.0 44.1 44.2 Transmisión en vivo, 2021-04-30 (1:08:10).
- ↑ 45.0 45.1 45.2 Transmisión en vivo, 2024-03-29 (2:39:07).
- ↑ Transmisión en vivo, 2021-10-29 (51:48:).
- ↑
- ↑ 48.0 48.1 Transmisión en vivo, 2023-04-28 (1:25:36).
- ↑ 49.0 49.1
- ↑ 50.0 50.1 50.2 50.3 Transmisión en vivo, 2022-02-25 (1:14:21).
- ↑ 51.0 51.1 51.2 51.3 Transmisión en vivo, 2021-04-30 (1:10:04).
- ↑ Transmisión en vivo, 2023-05-31 (1:10:08).
- ↑
- ↑ Entrevista, 2020-07-19 (1:05:41).
- ↑ Ashes of Creation Twitter: Perhaps the most quintessential mount, the horse is a tried and true companion.
- ↑ Transmisión en vivo, 2019-06-28 (57:18).
- ↑
- ↑
- ↑ 59.0 59.1 59.2 59.3 59.4 Lore of the Hippogryph.
- ↑ Vídeo, 2019-06-27 (3:42).
- ↑ Alpha-1 screenshot.
- ↑ 62.0 62.1 Transmisión en vivo, 2020-11-30 (1:26:00).
- ↑
- ↑ 64.0 64.1 64.2 Entrevista, 2022-01-14 (42:18).
- ↑ Transmisión en vivo, 2020-10-30 (1:21:14).
- ↑ Transmisión en vivo, 2019-06-28 (1:24:27).
- ↑ Transmisión en vivo, 2021-07-30 (1:15:29).
- ↑ 68.0 68.1 68.2 Transmisión en vivo, 2018-04-8 (AM) (0:58).
- ↑ 69.0 69.1 69.2 69.3 69.4 Transmisión en vivo, 2017-05-17 (1:07:55).
- ↑ Entrevista, 2023-07-09 (1:08:13).
- ↑ 71.0 71.1 Entrevista, 2023-07-09 (1:10:46).
- ↑ Transmisión en vivo, 2020-01-30 (1:26:09).
- ↑
- ↑ Transmisión en vivo, 2017-06-01 (24:30).