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=== Node building destruction === | === Node building destruction === |
Revisión del 08:28 15 sep 2023
Buildings within Ashes of Creation offer goods and services as well as player housing, either within nodes or on freeholds.[3]
- Edificios de nodo are either default buildings that come with the node, or they are constructed buildings that are initiated by the mayor and built by players.[4][5][6][7][8][9][10]
- Freehold buildings that are placed on freehold plots function as homesteads, artisan and businesses buildings.[11][12][13][3][14]
Edificios de nodo
Estilo y diseño de los nodos
El diseño de un nodo y su estilo es determinado por varios factores:[17]
- La localización y el entorno (bioma) del nodo.[18][19][17]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[18] – Steven Sharif
- Los nodos ajustarán la topografía local para adaptarse a los requisitos estéticos y mecánicos del nodo.[20]
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[20] – Steven Sharif
- El tipo de nodo.[17]
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[17] – Jeffrey Bard
- La raza que contribuya con el porcentaje más alto al avance del nodo modificará la apariencia racial de sus edificios, NPCs y objetos.[21][19][16][17][22][23]
- Las razas relacionadas entre ellas no combinan sus influencias culturales. Por ejemplo, los Py'Rai y los Empyrean cuentan como culturas diferentes. Su raza madre, los Pyrian, ya no existen.[24]
- Este cambio de estilo y cultura ocurre en cada etapa del nodo.[16]
- Esto aplica para todos los nodos, incluso los nodos de castillo.[25]
All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[25] – Steven Sharif
- El resto es determinado por el alcalde del nodo.[17]
- Debería ser posible completar varios proyectos de construcción en un nodo durante el mes en el que el alcalde ostenta su cargo.[26]
- Q: How long would you say it will take players on average to fill slash build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[26] – Steven Sharif
Influencia racial
La influencia cultural se manifiesta diferentes formas, desde la estética de los nodos y el equipo hasta en el lenguaje de los PNJ y el lore.[28][29][16]
- La apariencia del equipo de ciertos sets de armaduras viene influenciada por la raza del jugador.[28]
- El diseño y estilo del nodo está influenciado por la raza que más contribuye ha ese nodo.[28]
- Los beneficios puede que apliquen a los ciudadanos de la cultura dominante, pero también aplica a las mecánicas del nodo, lo que podrá ser beneficioso también a los miembros de otras razas.[29]
- Hay una mecánica de desgaste, que afecta a la experiencia y a la influencia para evitar que una sola raza domine el mundo entero.[30]
- Los PNJs reaccionarán de forma diferente dependiendo de la raza del personaje.[31]
- Los idiomas serán diferentes según la raza del PNJ y en el lore.[28]
There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[30] – Steven Sharif
Service buildings
El gobierno del nodo decide la ubicación y los tipos de edificios de nodo que serán edificador en cada sector del nodo.[8][9][10]
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[34] – Steven Sharif
Los gobernantes deciden como especializar su nodo. Una vez determinadas elecciones han sido tomadas no se podrá cambiar a otras opciones.[8]
- Los edificios del nodo disponen de un "arbol tecnológico" basado en la etapa del nodo. Cada etapa ofrece mejores servicios al nodo, pero se debe cumplis con los requisitos previos para la construcción del edificio.[35]
- Diferentes gobernantes pueden cambiar los edificios dentro de un nodo.[8]
And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[8]
Cuando el tipo de edificios haya sido escogido, la comunidad tiene que traer rrecursos al nodo (empleando caravanas) ay unirse para construirlos (mediante misiones y similares).[8]
- Los materiales aportados para la construcción de un edificio del nodo se pierden si el alcalde desechar el proyecto.[36]
- El número de edificios, así como la localización de los mismos dentro de un nodo están predefinidos.[9]
List of service buildings
- Default service buildings
- Apartment buildings
- Caravansary
- Hunting lodges
- Posada
- Patron guild halls
- Alojamiento persistente
- Town hall
- Almacenes
- Divine node unique service buildings
- Economic node unique service buildings
- Military node unique service buildings
- Academic node unique service buildings
- Social organization buildings
- Constructible service buildings
Edificios de nodo únicos
Cada tipo de nodo tiene asociado un edificio único que puede ser "activado" en la fase de aldea dentro del avance del nodo. Este edificio único juega un rol principal dentro del progreso de la civilización en el servidor.[39]
Destrucción de edificios de nodo
Los edificios de nodo (incluyendolas casas de los jugadores) tienen puntos de golpe y pueden ser dañados o destruidos de diferentes formas.[35][42]
- Eventos que implican PNJs como respuesta a arcos dehistoria o por la atrofia de los nodos.[35]
- Asedios y guerras de nodo.[35]
- Puede que los atacantes no sean capaces de destruir un nodo durante un asedio. En lugar de eso quizá lleven a cabo ataques enfocados a deshabilitar ciertos edificios que ofrecen determinados servicios dentro del nodo. Estos edificios pueden ser targeteados con las armas de asedio y bombas.[41]
- Eventos peligrosos como tornados o huracanes.[43][35]
Si un edificio sufre más de, aproximadamente, un 25% de daño, cualquier PNJ o servicio ofrecido por ese edificio no estará disponible hasta que el edificio haya sido reparado.[42]
- Los jugadores deben reparar los edificios dañados (o reconstruir los destruidos) para reactivar los servicios de esos edificios en particular.[35][42][44]
- Los ciudadanos necesitarán obtener los recursos necesarios para reparar y reconstruir las infraestructuras dañadas.[42][44]
- Los edificios más avanzados requerirán más recursos para ser reparados. Es probable que losalojamientos dentro del nodo requieran una menor cantidad de recursos para su reparación.[45]
Los edificios que sufren daños significativos se destruyen y aparecen como escombros en el terreno que ocupaban.[35]
- El gobierno del nodo debe limpiar cualquier escombro de las parcelas antes de poder reconstruir cualquier edificio. Cualquier requisito previo para la construcción del edificio debe cumplirse de antemano.[35]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[35] – Steven Sharif
- Si el nodo es destruido por un asedio, el campo de escombros que quede contendrá botín que los vencedores del asedio podrán saquear.[46][42][47][48]
- Las viviendas de los jugadores que se destruyan durante un asedio no podrán ser vendidas.[49] El mobiliario y la decoración se conservan y se pueden volver a colocar.[49][50][51]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[11][12][13][3][14]
Freehold buildings require blueprints and materials to construct.[11][54]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[55]
- Some freehold buildings have multiple tiers, with different footprint sizes.[12][56]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[56]
- Basements in freehold buildings are to be decided.[57]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[11][58][59][60][61]
- Buildings that require permits will have additional upkeep costs.[11]
Freehold building architecture is based on the blueprint for the building.[12][62]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[11][12][63][64][62][65]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[62][65][64]
- Players are not locked to the racial appearance of a freehold building blueprint.[66]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[62] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[13][68][69][3][14]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[11][58][59][60][70][61]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[11][59][60][61]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[11][71]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[11]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[70]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[72]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[68]
- Targeting dummies are planned as placeable props with functional mechanics.[73]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[74]
Naming buildings
Buildings will be able to be named. The custom name will appear as floating text when it is targeted.[75]
Freehold building skins
Freehold building skins were offered as Kickstarter and El verano de la financiación rewards and were available in pre-order packs.[63][77][78][79][80]
- Freehold building skins can also be achieved in-game.[81]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[11][81][12][63][64][62][65]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[81] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[13]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[85]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[81] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[86]
Visuales
2023-11-01 2023-07-01 2022-09-05 2020-02-28 2020-01-31 2018-04-01
Ver además
Referencias
- ↑ Blog: Creative Director's Letter
- ↑ Transmisión en vivo, 2020-01-30 (1:01:59).
- ↑ 3.0 3.1 3.2 3.3 3.4 Node series part II – the Metropolis.
- ↑ Blog: Development Update with Village Node.
- ↑ Transmisión en vivo, 2023-08-31 (50:25).
- ↑ Vídeo, 2023-08-31 (2:59).
- ↑ Entrevista, 2023-07-09 (1:32:45).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Transmisión en vivo, 2017-05-19 (33:57).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2018-01-20 (38:17).
- ↑ 10.0 10.1 Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 12.9 Development Update with Freehold Preview.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Transmisión en vivo, 2023-04-07 (31:49).
- ↑ 14.0 14.1 14.2 Transmisión en vivo, 2017-05-24 (9:58).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 16.0 16.1 16.2 16.3 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Transmisión en vivo, 2018-09-27 (53:06).
- ↑ 18.0 18.1 Transmisión en vivo, 2022-02-25 (41:00).
- ↑ 19.0 19.1 Transmisión en vivo, 2020-10-30 (39:17).
- ↑ 20.0 20.1 Transmisión en vivo, 2021-02-26 (1:12:18).
- ↑ Pódcast, 2021-04-11 (29:47).
- ↑ Entrevista, 2018-05-11 (54:34).
- ↑ Transmisión en vivo, 2017-05-26 (21:23).
- ↑ Pódcast, 2021-04-11 (23:36).
- ↑ 25.0 25.1 Entrevista, 2018-05-11 (47:27).
- ↑ 26.0 26.1 Transmisión en vivo, 2022-07-29 (1:13:09).
- ↑ Transmisión en vivo, 2020-06-26 (45:32).
- ↑ 28.0 28.1 28.2 28.3 28.4 Transmisión en vivo, 2022-03-31 (4:57).
- ↑ 29.0 29.1 Entrevista, 2021-02-07 (33:00).
- ↑ 30.0 30.1 Entrevista, 2018-05-11 (1:00:19).
- ↑ Pódcast, 2018-04-23 (29:56).
- ↑ Transmisión en vivo, 2020-03-28 (1:16:03).
- ↑ Vídeo, 2020-03-23 (0:24).
- ↑ Entrevista, 2020-07-08 (55:05).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 Transmisión en vivo, 2022-03-31 (1:13:00).
- ↑ Transmisión en vivo, 2021-07-30 (1:10:09).
- ↑ 37.0 37.1 Vídeo, 2023-08-31 (33:07).
- ↑ Transmisión en vivo, 2018-09-01 (36:28).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ Transmisión en vivo, 2019-10-31 (36:20).
- ↑ 41.0 41.1 Transmisión en vivo, 2019-11-22 (16:56).
- ↑ 42.0 42.1 42.2 42.3 42.4 Entrevista, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 44.0 44.1 Transmisión en vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2020-07-08 (59:38).
- ↑ Pódcast, 2021-09-29 (14:21).
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 49.0 49.1 Transmisión en vivo, 2020-06-26 (1:02:12).
- ↑ Transmisión en vivo, 2017-07-18 (40:14).
- ↑ Transmisión en vivo, 2017-11-17 (47:10).
- ↑ Transmisión en vivo, 2023-06-30 (12:11).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (18:45).
- ↑ 56.0 56.1 Entrevista, 2020-07-08 (45:23).
- ↑ Transmisión en vivo, 2019-06-28 (1:09:22).
- ↑ 58.0 58.1
- ↑ 59.0 59.1 59.2 Entrevista, 2023-07-09 (54:46).
- ↑ 60.0 60.1 60.2 Transmisión en vivo, 2023-06-30 (1:45:22).
- ↑ 61.0 61.1 61.2
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 Transmisión en vivo, 2020-08-28 (2:14:06).
- ↑ 63.0 63.1 63.2 63.3 Transmisión en vivo, 2023-06-30 (22:05).
- ↑ 64.0 64.1 64.2 64.3 Transmisión en vivo, 2020-11-30 (57:50).
- ↑ 65.0 65.1 65.2 65.3
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ 67.0 67.1 Transmisión en vivo, 2023-06-30 (7:36).
- ↑ 68.0 68.1 Transmisión en vivo, 2020-05-29 (41:27).
- ↑ Transmisión en vivo, 2017-10-16 (56:42).
- ↑ 70.0 70.1 Transmisión en vivo, 2023-06-30 (1:21:48).
- ↑ 71.0 71.1 Entrevista, 2023-07-09 (33:55).
- ↑ Transmisión en vivo, 2023-06-30 (1:36:52).
- ↑
- ↑ Transmisión en vivo, 2024-01-31 (1:24:57).
- ↑ Transmisión en vivo, 2018-10-31 (46:18).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 81.0 81.1 81.2 81.3 Transmisión en vivo, 2023-06-30 (23:40).
- ↑
- ↑ 83.0 83.1 Transmisión en vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (1:21:07).
- ↑ Entrevista, 2023-07-09 (31:18).