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Revisión del 20:58 2 nov 2020
Las Parcelas son zonas de alojamiento de jugadores de un tamaño considerable que se pueden ubicar dentro de la zona de influencia (ZOI) de una Aldea (fase 3) o superior.[4]
- Las parcelas están limitadas a una por cuenta.[5]
- Las parcelas tienen un tamaño aproximado de half an acre|medio acre.[6]
- La zona asignada de una parcela no cambia con la progresión del nodo.[7]
- Las expansiones y mejoras estarán disponibles a medida que el nodo avance allows.[6]
- Las parcelas no se pueden vender a otros jugadores.[8]
- Se requieren planos para la construcción de los edificios de las parcelas que sirven para procesar recursos y convertirlos en bienes procesados.[9][10][11][12][13]
- El mejor nivel de procesado solo se puede realizar en parcelas, por lo que obtener una parcela requerirá un gran esfuerzo.[14]
- If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[14] – Steven Sharif
- las posadas y otros de alojamiento de jugadores son opciones que están disponibles, y que son más sencillos de conseguir, para jugadores que no necesiten los beneficios de una parcela.[9]
- Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[9] – Steven Sharif
El sistema de parcelas interactua con otros muchsos sistemas del juego.[15]
Freehold placement
Freehold plots require a bound deed (permit/certificate) from the parent Aldea (fase 3) or higher node in order to place the plot.[19][16][17][20][21][22]
- Freehold deeds are obtained through completion of a Lord's quest to ascertain worthiness for lordship over an estate.[23][18][16][17][20][21][22]
- That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[25] – Steven Sharif
- Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[19][27]
- You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[18] – Steven Sharif
- A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[19][27]
- It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[27] – Kory Rice
- Freehold plots must not be placed in close proximity to any of the following:[19][31][32][27][18][17][20][33][22]
- Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[42]
- Adjacent freeholds do not share any bonuses with their neighbors, but guild halls owned by partron guilds may confer benefits to surrounding freeholds.[43][37]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[19][17][45][4][46]
Freehold buildings require blueprints and materials to construct.[19][21]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[30]
- Some freehold buildings have multiple tiers, with different footprint sizes.[17][7]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
- Basements in freehold buildings are to be decided.[48]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[19][49][50][51][52]
- Buildings that require permits will have additional upkeep costs.[19]
Freehold building architecture is based on the blueprint for the building.[17][53]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[19][17][54][55][53][56]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[53][56][55]
- Players are not locked to the racial appearance of a freehold building blueprint.[57]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[53] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[45][59][6][4][46]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[19][49][50][51][60][52]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[19][50][51][52]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[19][61]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[19]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[60]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[29]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[59]
- Targeting dummies are planned as placeable props with functional mechanics.[62]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[63]
Naming buildings
Template:Naming ships and buildings
Housing decorations
Los jugadores pueden decorar sus viviendas y otro tipo de edificios.[66]
- Las casas estarán vacías cuando se compren.[67]
- Los jugadores podrán adquirir sets pre-amueblados cuando compren su casa.[68]
- Los sets pre-amueblados serán casi exclusivamente visuales y estéticos. Sólo los objetos creados por la profesión de carpintero tendrán funcionalidad en el juego.[68]
- Los jugadores pueden colocar muebles, pinturas y obras de arte así como otros objetos decorativos en sus viviendas.[69][70][71][72][73]
- Los objetos sólo pueden colocarse en lugares adecuados para ellos. Por ejemplo: Las estatuas sólo pueden colocarse en ubicaciones exteriores (de parcelas (Freeholds) y alojamientos persistentes).[68]
- Es el tamaño, grado y tipo de la propiedad del jugador lo que determina el número y tipo de objetos de decoración se pueden colocar en ella.[69][74][8] Por ejemplo: Los muebles de mejor nivel solo podrán ser colocados en viviendas dentro del nodo de nivel mansión.[69]
- Las apariencias de los edificios pueden cambiar la forma de la vivienda, pero el espacio disponible para el mobiliario debe permanecer constante.[74]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[74] – Margaret Krohn
- Los personajes podrán interactuar con elementos del mobiliario, como sentarse en sillas o tumbarse en camas.[75]
- Los jugadores no podrán alterar aspectos estructurales como ventanas y paredes.[68]
- Es posible que haya objetos decorativos que representen armas únicas disponibles en el juego.[76]
Los muebles de calidad se pueden fabricar en el juego según la habilidad del artesano.[77]
- Los objetos de decoración con funcionalidad dentro del juego estarán restringidos por completo a los creados por la profesión de Carpintería.[68]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[77] – Steven Sharif
Profesiones de parcelas (Freehold)
- Profesiones como agricultura y pesca.[79][80]
- Los edificios de parcela o freeholds se pueden usar para procesar recursos recoletados en bienes procesados, como cría de animales y metalurgia.[10][11][81][12][13][80]
- Las estaciones de artesanía (crafteo) pueden colocarse en las parcelas (freeholds).[82]
- Los negocios de los que los jugadores sean propietarios, como las tabernas, pueden colocarse en las zonas libres de las parcelas (freeholds).[83]
Progresión de las parcelas (Freehold)
Los edificios del freehold pueden subir de nivel en función de la duración y productividad del mismo freehold.[84]
- La progresión del freehold desbloquea nuevas bonificaciones, habilidades y capacidades.[84]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[84] – Steven Sharif
Business chains
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[85] – Jeffrey Bard
Taberna
Las tabernas ofrecen servicios por niveles.[83]
- Misiones que solo pueden recogerse en tabernas que sean propiedad de jugadores.[83]
- Comidas que otorgan bufos durante un período de tiempo desde que el jugador se marche.[83]
- Recetas que podrán venderse a jugadores con profesiones de cocina y que solo pueden obtenerse de un negocio propiedad de un jugador en un área concreta.[86][83]
Cuanto más tiempo esté la taberna en funcionamiento, y más clientes atienda, más rápido subirá de nivel.[86][83]
- Q: What benefits do players receive for taking on the role of a tavern owner?
- A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[86] – Steven Sharif
Freehold farms
Freehold farms are workstation plots available for farming crops and livestock on freeholds.[87][87][88][89][6][90][91]
- Recolección and processing professions such as hunting, taming, and animal husbandry can benefit from having room for animals on a freehold.[19]
- Freehold permissions can be granted to allow other players to harvest resources on a freehold farm.[19]
- If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[19]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[93]
Fisheries
A fishery is a farmable workstation that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[79]
Underrealm freeholds
Los recursos serán diferentes en el Reino subterráneo (Underrealm).[80]
- Esto afectará a las profesiones de agricultura y ganadería.
- Dado que los jugadores sólo pueden tener una parcela (Freehold), deberán elegir sus especializaciones de artesanía en consecuencia si desean ubicarlo en el Reino subterráneo.
Freehold building skins
Freehold building skins were offered as Kickstarter and El verano de la financiación rewards and were available in pre-order packs.[54][95][96][97][98]
- Freehold building skins can also be achieved in-game.[99]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[19][99][17][54][55][53][56]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[99] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[45]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[103]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[99] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[104]
Freehold benefits
Player housing offers a number of benefits.[8][78]
- Ability to claim citizenship to a node.[105][106][107]
- Additional benefits are granted to home owners who are also citizens of that node.[108]
- Ability to place furniture and other decor items.[68][70][71]
- Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[67]
- Each size of player-owned housing determines how many decor items can be placed in it.[8]
- Storage containers.[71][78]
Each different type of housing offers different additional benefits.[108]
- Apartment benefits include placement of pots to grow seeds and other functional furniture items.[109]
- Freehold benefits include the ability to place business and artisan buildings.[17][70][78]
- Static housing benefits include garden sections for farming special types of crops.[88][89][70]
- Players may grow crops in the garden sections of freeholds or static houses.[109][89][70][91]
- Crafting benches are available in freeholds and static houses but not apartments.[109][70][78]
- Prized items can be displayed within a house.[78]
- Logros and trophies may be displayed.[78]
- Social activities.[78]
- Housing may provide proximity based bonuses.[78]
Parcelas offer the following benefits in addition to other player housing benefits.[17]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[19][17]
- Certain furniture may only be able to be placed outside.[17]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[110][17][111]
- Freeholds are the only place that master and grandmaster processing is available.[112][17]
- Players can craft up to journeyman level on freeholds.[112][17]
- Lower tier gathering can be done on freehold plots.[92]
Freehold security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[113][114][115][116]
- Ability to open the door and enter the home.[117][115][116]
- Access to crops.[118][115]
- Ability to deposit or withdraw items from storage containers.[119][117][115][120][121]
- Permission to use furniture or crafting stations.[117]
A property has a single owner/primary tenant.[113][122][114]
- Matrimonio enables family size to increase by one so that housing access can be shared.[122][123]
- Access lists can be used to mimic co-ownership.[116]
- Payment of taxes may be via a "gentleman's agreement".[124]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[114] – Steven Sharif
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[19][125][126][127][17]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[122] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[19][125][126]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[125]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[128]
- Interaction with the guild system will be tested in Alpha-2.[129]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[19]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[19]
- Permission to decorate a freehold is restricted to the owner of the freehold.[117] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[115]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[101]
Players cannot steal from a freehold under normal circumstances.[19][130][118][131]
- Items stored in a freehold become lootable after a successful siege against their parent node.[132][19][131] It has not been decided which players get to loot the debris field during this period.[132]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[19]
Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[19][133] This does not apply for a period of two hours following a successful siege against its parent node.[134][135][136][137]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[19]
- NPC guards may be available for hire to defend freeholds after a successful node siege.[137] NPC guards that permanently exist on a freehold are not a planned feature.[138]
- Duelos may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[139]
Template:Freehold shared access
Freehold destructibility
Las parcelas podrán ser atacadas por cualquier jugador[135] durante las dos horas siguientes [136] de un asedio satisfactoruio contra su nodo madre.[137]
- Los jugadores y sus aliados podrán defender su parcela durante este período de tiempo.[137]
- Diferentes estructuras y guardiass se pueden conseguir para defender la parcela durante este tiempo.[137]
Después del período de dos horas de combate abierto después de un asedio a un nodo satisfactorio, cualquier parcela que quede permanecerá durante un perído de gracia de apenas una semana donde otro nodo puede tomas posesión de la zona de influencia de la parcela.[135][136]
- El propietario de la parcela deberá iniciar una misión para que su parcela sea adoptada por un nuevo nodo si es que existe.[135]
- Al terminar el período de gracia, si la parcela no está dentro de la zona de influencia de un nodo en fase 3 (Aldea) o superior, será destruído.[140]
- Los jugadores que se han registrado como defensores de su nodo no pueden saquear sus propias parcelas destruídas.[141]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[136] – Margaret Krohn
Housing designs
El diseño de las viviendas de los jugadores así como las decoraciones son guardados y se pueden volver a colocar de nuevo si la vivienda es destruída durante el asedio al nodo.[142][143]
- Los planos se envían por correo al jugador para emplearlos en el futuro en una nueva localización.[136]
- Las parcelas destruídas pueden perder materiales.[136]
- Los certificados servirán de seguimiento de los principales hitos (por ejemplo Hornos y Haciendas).[142][143]
- Una posible idea de diseño es que, artículos como los muebles se coloquen en cajas a las que se puede acceder desde el interior de la nueva vivienda.[144]
Escenarios destructibles
En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[146][147]
We want destruction to be a very core element of how players make their way through the world.[147] – Steven Sharif
Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[148]
Guild freeholds
- When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[149]
Housing types
Player housing | Tipo. | Disponibilidad. | Disponibilidad inicial. | Límite. |
---|---|---|---|---|
Apartamentos | Instanciado.[4] | Fase de Aldea o superior.[150] | 50.[41] | Uno por personaje character por server.[5] |
Parcelas | Mundo abierto.[4] | Fase de Aldea o superior.[4] | Abundante.[41] | Uno por cuenta.[5] |
Alojamiento persistente | Dentro del nodo.[4] | Fase de Aldea o superior.[4] | 8.[41] | Uno por personaje por servidor.[5] |
Real estate
Los jugadores compran las escrituras del alojamiento en el mismo nodo.[107] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[4]
- La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[151]
- El alojamiento dentro del nodo tendrá gran importancia, y se espera que esté muy disputada.[4]
- Contra más apartmentos se compren en un nodo, más alto será el precio.[152]
- Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[153]
- El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[8][154]
- No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[108]
- Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[155]
- Las parcelas no se pueden vender a otros jugadores.[8] Esta opción está sujeta a cambios en función de como vaya el testeo.[156]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[108] – Steven Sharif
- La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[151]
- Los jugadores no podrán salirse del espacio de su vivienda.[157]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[157] – Steven Sharif
Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[157]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[157] – Steven Sharif
Artwork
2023-07-10 2023-07-08 2023-07-02 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2021-04-15 2021-04-04 2020-05-30 2018-01-19
Ver además
Referencias
- ↑ Transmisión en vivo, 2020-05-29 (36:29).
- ↑ Transmisión en vivo, 2020-05-29 (42:01).
- ↑ 3.0 3.1 3.2 Transmisión en vivo, 2020-05-29 (35:36).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 5.3 Entrevista, 2018-05-11 (50:47).
- ↑ 6.0 6.1 6.2 6.3 Transmisión en vivo, 2017-10-16 (56:42).
- ↑ 7.0 7.1 7.2 Entrevista, 2020-07-08 (45:23).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Transmisión en vivo, 2020-06-26 (47:32).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2022-06-30 (1:09:29).
- ↑ 10.0 10.1 Transmisión en vivo, 2022-02-25 (1:12:27).
- ↑ 11.0 11.1 Pódcast, 2021-04-11 (40:20).
- ↑ 12.0 12.1 Entrevista, 2020-03-27 (9:00).
- ↑ 13.0 13.1 Transmisión en vivo, 2017-05-05 (34:15).
- ↑ 14.0 14.1 Transmisión en vivo, 2022-06-30 (1:08:02).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Transmisión en vivo, 2017-10-16 (56:38).
- ↑ 16.0 16.1 16.2 Transmisión en vivo, 2023-06-30 (13:10).
- ↑ 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 17.18 17.19 17.20 17.21 Development Update with Freehold Preview.
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Transmisión en vivo, 2023-06-30 (14:09).
- ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 19.18 19.19 19.20 19.21 19.22 19.23 19.24 19.25 19.26 19.27 19.28 19.29 19.30 19.31 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 20.0 20.1 20.2 20.3 Vídeo, 2023-06-30 (21:22).
- ↑ 21.0 21.1 21.2
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Transmisión en vivo, 2017-05-19 (32:23).
- ↑ 23.0 23.1
- ↑ 24.0 24.1 Transmisión en vivo, 2023-07-28 (1:33:58).
- ↑ 25.0 25.1 Pódcast, 2023-07-15 (11:21).
- ↑
- ↑ 27.0 27.1 27.2 27.3 27.4 Transmisión en vivo, 2023-06-30 (16:14).
- ↑
- ↑ 29.0 29.1 Transmisión en vivo, 2023-06-30 (1:36:52).
- ↑ 30.0 30.1 Transmisión en vivo, 2023-06-30 (18:45).
- ↑ 31.0 31.1 31.2 31.3 Entrevista, 2023-07-09 (29:53).
- ↑ Transmisión en vivo, 2023-06-30 (1:12:07).
- ↑ Transmisión en vivo, 2022-04-29 (1:03:44).
- ↑ Transmisión en vivo, 2020-06-26 (1:52:33).
- ↑ Transmisión en vivo, 2018-05-09 (40:24).
- ↑
- ↑ 37.0 37.1 Entrevista, 2023-07-09 (32:53).
- ↑
- ↑
- ↑
- ↑ 41.0 41.1 41.2 41.3
- ↑ Transmisión en vivo, 2017-05-26 (34:21).
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (12:11).
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 Transmisión en vivo, 2023-04-07 (31:49).
- ↑ 46.0 46.1 Transmisión en vivo, 2017-05-24 (9:58).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑ Transmisión en vivo, 2019-06-28 (1:09:22).
- ↑ 49.0 49.1
- ↑ 50.0 50.1 50.2 Entrevista, 2023-07-09 (54:46).
- ↑ 51.0 51.1 51.2 Transmisión en vivo, 2023-06-30 (1:45:22).
- ↑ 52.0 52.1 52.2
- ↑ 53.0 53.1 53.2 53.3 53.4 53.5 Transmisión en vivo, 2020-08-28 (2:14:06).
- ↑ 54.0 54.1 54.2 54.3 Transmisión en vivo, 2023-06-30 (22:05).
- ↑ 55.0 55.1 55.2 55.3 Transmisión en vivo, 2020-11-30 (57:50).
- ↑ 56.0 56.1 56.2 56.3
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ 58.0 58.1 Transmisión en vivo, 2023-06-30 (7:36).
- ↑ 59.0 59.1 Transmisión en vivo, 2020-05-29 (41:27).
- ↑ 60.0 60.1 Transmisión en vivo, 2023-06-30 (1:21:48).
- ↑ 61.0 61.1 Entrevista, 2023-07-09 (33:55).
- ↑
- ↑ Transmisión en vivo, 2024-01-31 (1:24:57).
- ↑ Transmisión en vivo, 2020-05-29 (36:18).
- ↑
- ↑ Transmisión en vivo, 2017-11-17 (26:22).
- ↑ 67.0 67.1 Transmisión en vivo, 2020-06-26 (53:20).
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 Entrevista, 2020-07-08 (40:20).
- ↑ 69.0 69.1 69.2 Transmisión en vivo, 2023-01-27 (1:35:45).
- ↑ 70.0 70.1 70.2 70.3 70.4 70.5 Transmisión en vivo, 2020-06-26 (45:32).
- ↑ 71.0 71.1 71.2 71.3 71.4 Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2017-05-24 (29:54).
- ↑ Transmisión en vivo, 2020-05-29 (38:04).
- ↑ 74.0 74.1 74.2 Transmisión en vivo, 2022-01-28 (1:13:55).
- ↑ Transmisión en vivo, 2017-05-22 (56:31).
- ↑ Transmisión en vivo, 2021-06-25 (1:31:04).
- ↑ 77.0 77.1 Transmisión en vivo, 2018-08-17 (10:54).
- ↑ 78.0 78.1 78.2 78.3 78.4 78.5 78.6 78.7 78.8 Transmisión en vivo, 2017-05-10 (30:53).
- ↑ 79.0 79.1 79.2 79.3 Transmisión en vivo, 2020-05-29 (39:47).
- ↑ 80.0 80.1 80.2 Transmisión en vivo, 2017-06-01 (24:30).
- ↑ Entrevista, 2020-07-18 (41:03).
- ↑ Transmisión en vivo, 2017-05-12 (1:00:18).
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 Pódcast, 2018-04-23 (29:56).
- ↑ 84.0 84.1 84.2 Pódcast, 2018-05-11 (48:29).
- ↑ Transmisión en vivo, 2017-05-26 (50:00).
- ↑ 86.0 86.1 86.2 Transmisión en vivo, 2022-12-02 (1:22:30).
- ↑ 87.0 87.1 Vídeo, 2023-06-30 (6:39).
- ↑ 88.0 88.1 Entrevista, 2021-02-07 (42:41).
- ↑ 89.0 89.1 89.2 Transmisión en vivo, 2020-10-30 (44:22).
- ↑ Transmisión en vivo, 2017-05-30 (20:01).
- ↑ 91.0 91.1 Transmisión en vivo, 2017-05-05 (32:11).
- ↑ 92.0 92.1
- ↑ Transmisión en vivo, 2017-05-05 (15:47).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 99.0 99.1 99.2 99.3 Transmisión en vivo, 2023-06-30 (23:40).
- ↑
- ↑ 101.0 101.1 101.2 Transmisión en vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (1:21:07).
- ↑ Entrevista, 2023-07-09 (31:18).
- ↑ Entrevista, 2023-07-09 (38:14).
- ↑
- ↑ 107.0 107.1 MMOGames interview, January 2017
- ↑ 108.0 108.1 108.2 108.3 Entrevista, 2020-07-08 (33:34).
- ↑ 109.0 109.1 109.2 Entrevista, 2023-07-09 (41:22).
- ↑
- ↑
- ↑ 112.0 112.1 Transmisión en vivo, 2023-06-30 (33:26).
- ↑ 113.0 113.1 Transmisión en vivo, 2023-08-31 (22:32).
- ↑ 114.0 114.1 114.2 Transmisión en vivo, 2020-06-26 (58:32).
- ↑ 115.0 115.1 115.2 115.3 115.4 Transmisión en vivo, 2020-06-26 (51:58).
- ↑ 116.0 116.1 116.2 Transmisión en vivo, 2017-05-19 (26:40).
- ↑ 117.0 117.1 117.2 117.3 Transmisión en vivo, 2021-04-30 (1:12:33).
- ↑ 118.0 118.1 Transmisión en vivo, 2023-06-30 (1:19:01).
- ↑ Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ Transmisión en vivo, 2019-06-28 (1:23:31).
- ↑
- ↑ 122.0 122.1 122.2 Transmisión en vivo, 2023-06-30 (1:24:16).
- ↑ Transmisión en vivo, 2021-01-29 (1:13:04).
- ↑ Transmisión en vivo, 2018-02-09 (51:57).
- ↑ 125.0 125.1 125.2 Entrevista, 2023-07-09 (53:08).
- ↑ 126.0 126.1 Transmisión en vivo, 2023-06-30 (26:23).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑
- ↑
- ↑
- ↑ 131.0 131.1 Transmisión en vivo, 2017-05-17 (1:03:23).
- ↑ 132.0 132.1 Transmisión en vivo, 2023-07-28 (1:26:16).
- ↑ Transmisión en vivo, 2023-06-30 (1:49:00).
- ↑ Transmisión en vivo, 2021-11-19 (54:26).
- ↑ 135.0 135.1 135.2 135.3 Transmisión en vivo, 2020-08-28 (2:04:00).
- ↑ 136.0 136.1 136.2 136.3 136.4 136.5 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 137.0 137.1 137.2 137.3 137.4 Transmisión en vivo, 2017-05-19 (28:04).
- ↑ Transmisión en vivo, 2018-01-18 (31:05).
- ↑ Transmisión en vivo, 2021-12-23 (1:29:27).
- ↑ Transmisión en vivo, 2017-05-19 (29:34).
- ↑ Transmisión en vivo, 2021-02-26 (1:11:13).
- ↑ 142.0 142.1 Transmisión en vivo, 2017-07-18 (40:14).
- ↑ 143.0 143.1 Transmisión en vivo, 2017-11-17 (47:10).
- ↑ Transmisión en vivo, 2020-06-26 (1:00:57).
- ↑ Vídeo, 2021-05-28 (23:45).
- ↑ Transmisión en vivo, 2022-03-31 (1:13:00).
- ↑ 147.0 147.1 Transmisión en vivo, 2019-06-28 (31:15).
- ↑ Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ Entrevista, 2019-04-21 (45:45).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 151.0 151.1 Transmisión en vivo, 2020-06-26 (53:41).
- ↑ Transmisión en vivo, 2017-05-12 (52:01).
- ↑ 153.0 153.1 153.2 153.3 Transmisión en vivo, 2017-05-12 (55:01).
- ↑ Transmisión en vivo, 2020-06-26 (54:03).
- ↑ Transmisión en vivo, 2020-06-26 (1:02:12).
- ↑ Transmisión en vivo, 2020-06-26 (56:08).
- ↑ 157.0 157.1 157.2 157.3 Transmisión en vivo, 2019-05-30 (1:23:41).